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Thread: once again i need help!!

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    once again i need help!!

    Some of you may remember me from the temporary boards <btw thank you very much Nato....>
    I posted a couple o fthings, one of them being a call for help building a "Dr. Strange" type character for one of my players ...

    The Player, not being satisfied with the Spell caster options i laid out for him with your wnderful help, has come up with an even "better" concept for a vigilante type of character...

    This one fits even less into the rules <as far as I can tell> than the mage..

    If i give a concept can some of you help me out???

    I don't have hero designer <yet!!!!> and the book work is making my head hurt..

    The basic concept is a character whose powers are fueled by his "absorbing" the strong emotions of Hate,Anger, and rage.

    He's got a few powers "normally" but the main ones are in a multipower that is fueled by this absorption, and ONLY work AFTER he's absorbed ......

    Where i'm having the trouble is defining his absorption, since there's nobody created yet <in my world at least> that makes emotion based attacks. Thus, there'd be nothing to actually absorb. I tried tying an absorb to an end reserve which starts at 0 and fills with the absorb points... and the multipower pulls end from the reserve.. <I'm normally not using end rules btw..>at 1 end per active point used ..<x10??>

    but i don't know if this will work.. It's either that or i was thinking of an "AID" variant that only works in combat, with a special effect that its powered off the strong emotions generated in combat..

    please .. any help would be greatly appreciated!!
    Shadow Dancer
    "To prize the effort above the prize, That is virtue."

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    Agent X is offline Quintuple Millennial Master Senior Member
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    I think it's an Aid alright. I believe you will have to come up with a house rule ranking emotional states - maybe a formula based on circumstances. You could use Circumstantial Presence Attacks to determine the value of the heightened emotional state. Remember to modify for Psych Lims.
    † The wicked watcheth the righteous, and seeketh to slay him. (Ps. 37:32) †

    "If we do not maintain Justice, Justice will not maintain us." Francis Bacon

    "Criticism may not be agreeable, but it is necessary. It fulfils the same function as pain in the human body. It calls attention to an unhealthy state of things." Winston Churchill

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    My first thought would be to go with your END Reserve idea, and buy a Recovery for it with the Limitation, "Only in presence of violent emotions". The size of the Lim would depend on how often that would happen, but given what kind of environment the average superhero works in, I wouldn't allow a larger Lim than -1/2.

    If the concept needs more refinement, come on back and we'll try again.

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    Originally posted by Lord Liaden
    My first thought would be to go with your END Reserve idea, and buy a Recovery for it with the Limitation, "Only in presence of violent emotions". The size of the Lim would depend on how often that would happen, but given what kind of environment the average superhero works in, I wouldn't allow a larger Lim than -1/2.

    If the concept needs more refinement, come on back and we'll try again.
    Yeah, What was I thinking! Go with the END reserve
    † The wicked watcheth the righteous, and seeketh to slay him. (Ps. 37:32) †

    "If we do not maintain Justice, Justice will not maintain us." Francis Bacon

    "Criticism may not be agreeable, but it is necessary. It fulfils the same function as pain in the human body. It calls attention to an unhealthy state of things." Winston Churchill

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    I understand your head ache.

    Heres my take on it:



    Special sense: Detect hostility 10Pts
    360 degrees 5pts
    And

    2d6 Aid To Power framework and powers with in(+1/2)
    AutoFire 5(+1/2) Autofire based off Per roll (-1/2)
    +48 to Max(24) 54points



    When the Pc encounters negative emotions you may ask for a perception roll for every 2 points it is made by, thats 2d6 to the pcs pool, to a max of 10d6 (possibly 60 active points)

    Hostility can be considered any negative disad(Casual killer,belligerent,hatred of whatever(if its active) or a hunted(again, if its active))
    Last edited by Patriot; Feb 15th, '03 at 11:19 PM.

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    Re: I understand your head ache.

    Originally posted by Patriot
    Heres my take on it:



    Special sense: Detect hostility 10Pts
    360 degrees 5pts
    And

    2d6 Aid To Power framework and powers with in(+1/2)
    AutoFire 5(+1/2) Autofire based off Per roll (-1/2)
    +48 to Max(24) 54points



    When the Pc encounters negative emotions you may ask for a perception roll for every 2 points it is made by, thats 2d6 to the pcs pool, to a max of 10d6 (possibly 60 active points)
    That's really cool!
    † The wicked watcheth the righteous, and seeketh to slay him. (Ps. 37:32) †

    "If we do not maintain Justice, Justice will not maintain us." Francis Bacon

    "Criticism may not be agreeable, but it is necessary. It fulfils the same function as pain in the human body. It calls attention to an unhealthy state of things." Winston Churchill

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    Help

    Just trying to help.




    Not sure if anyone else would let it get thru, But In my Champions game it would.
    Last edited by Patriot; Feb 15th, '03 at 11:11 PM.

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    Re: once again i need help!!

    Originally posted by Shadow Dancer
    The basic concept is a character whose powers are fueled by his "absorbing" the strong emotions of Hate,Anger, and rage.

    He's got a few powers "normally" but the main ones are in a multipower that is fueled by this absorption, and ONLY work AFTER he's absorbed ......
    I don't seem to be in sync with others, but I'd just give it a -1/4 (or at best -1/2) limitation "only works when in presence of hate/anger/rage" (it's pretty common given a super-hero world so I wouldn't go further than 1/4 myself), and it works when that attribute is present. Someone mentioned a Detect, and I'd agree if the character's conception is he's aware of it even if it's just unexpressed, then link the power to the detect I suppose. But mostly I'd go with a simple lim. If the character "build up" the absorption, you could go with a delayed power, have it gradually build up by having limitations on portions of it according to their delay.

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    Definitely an AID called "anger absorption"

    I'd do it kind of like this:

    2d6 Aid to whatever when in the presense of anger/anger-like emotion. +2d6 more Aid when in the presense of someone under the effects of enraged or berserk. +2d6 more Aid when in the presense of someone under the effects of berserk.

    So that's 2d6 near someone angry, 4d6 near someone Enraged and 6d6 near someone Berserk.

    Adjust dice amounts to preference, of course.

    If there are one/few powers that get boosted, I'd buy it as more points of those powers with lims (-1/4 near someone angry, -1/2 near someone enraged, etc).

    Remember, don't get "caught up" in mechanics names compared to special effects names. An energy blast can be thrown rocks and slippery aura could be missile deflection, extra DCV, or just a force field (that makes the brunt of an attack "slip off target"). Desolid doesn't have to be "intangibility" but built properly can just mean you are 2d and can't be hit from the side or are made of super pliable rubber and can squeeze through cracks.
    What you're feeling there is the effect of high energy electromagnetic particles obliterating the nuclei of your cellular structure. Sucks to be you, huh?

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    more input

    I was just thinking, that power (the one i posted ) would work well in a sci-fi campaign....A dark jedi may have something like it
    Feed off another anger

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    Originally posted by Agent X
    I think it's an Aid alright. I believe you will have to come up with a house rule ranking emotional states - maybe a formula based on circumstances. You could use Circumstantial Presence Attacks to determine the value of the heightened emotional state. Remember to modify for Psych Lims.
    X,
    I'm fairly new to 5th edition and brand new as a GM,
    can you explain the "circumstantial presence attacks"????
    Last edited by Shadow Dancer; Feb 16th, '03 at 03:29 PM.
    Shadow Dancer
    "To prize the effort above the prize, That is virtue."

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    Re: Re: once again i need help!!

    Originally posted by zornwil
    I don't seem to be in sync with others, but I'd just give it a -1/4 (or at best -1/2) limitation "only works when in presence of hate/anger/rage" (it's pretty common given a super-hero world so I wouldn't go further than 1/4 myself), and it works when that attribute is present. Someone mentioned a Detect, and I'd agree if the character's conception is he's aware of it even if it's just unexpressed, then link the power to the detect I suppose. But mostly I'd go with a simple lim. If the character "build up" the absorption, you could go with a delayed power, have it gradually build up by having limitations on portions of it according to their delay.
    Well, we've already built a detect, my problem with absorbption is that there isn't an "attack" to absorb, so basically he's getting free points...

    I really like the idea of a END reserve <call it "hate pool" > that builds up as he absorbs the emotions.

    The End reserve starts out at 0, is filled with his absorb/aid, and doesn't regenerate. it can only be filled by the absorb, up to a certain limit... I tied his MP to the end reserve, at a 1 end per active point used level <gave it the same lim as 10x end.. it seemed right..10 active points =1 end x10 is 10 end for 10 active points or 1 per....>

    For those of you thinking of tying an aid to the detect, how would that work?? If he makes his PER roll on the detect, then based on how many points he beats the roll he gets that much aid, up to the max? <ie his max aid is 6d6, applied to either the end reserve or char.> so if his PER roll is 12- and he rolls say a 8, that would be a 4d6 aid, right??? and if he fails his PER roll then he doesn't get to aid....
    Now it's my understanding that once a PER roll is successful that "target" doesn't require further PER rolls to keep track of unless something moves it out of LOS.. (ie hides, goes invis, leaves the area...) how would the aid work then, he's still "locked on to the target" does he get the same aid as the first time he succeeded or should I reduce it to a minimum?? say 2d6??
    Last edited by Shadow Dancer; Feb 16th, '03 at 03:32 PM.
    Shadow Dancer
    "To prize the effort above the prize, That is virtue."

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    oh, just one more question, .. what the heck is an "ULTRA" slot in a MP and what is its cost?? I know and understand a fixed slot, and a flexible slot but FrEd doesn't mention and "ULTRA" slot that I can find.....
    Shadow Dancer
    "To prize the effort above the prize, That is virtue."

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    "Ultra"

    Originally posted by Shadow Dancer
    oh, just one more question, .. what the heck is an "ULTRA" slot in a MP and what is its cost?? I know and understand a fixed slot, and a flexible slot but FrEd doesn't mention and "ULTRA" slot that I can find.....
    Ultra slot = Fixed slot

    - Ernie

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    Re: "Ultra"

    Originally posted by eepjr24
    Ultra slot = Fixed slot

    - Ernie
    Thanks... been bugging me!<lol>
    Shadow Dancer
    "To prize the effort above the prize, That is virtue."

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