I've soon read this topic, and i've some similar problem (i put this in a new topic to respect about original one)
I'm about to starting a cyberpunk campaign (some of you are not surprised: my posts ratio has been greatly incresed last mont)
But i've a problem: even if i'm GM from 1992, and i've Hero from 2000, this is first time mastering Hero, and player's are unfamiliar with system...
Positives:
1) all are pretty familiar with setting
2) i'm using Heroic setting, and no power/magic/special talent (only buyable superequipment) so building characthers are more simpler
3) a player has and knows (little) FREd, and he knows (and has a master background in) Hero 3 or 4.
4) it's only for few month, and player knows that are "guinea pig"
5) player have worked on characther concept BEFORE seeing what can be done with system
Negatives:
1) players insisted in create own Charachter («i cannot play with a PC made by another person!!» says...)
2) one insisted in using Martial Arts, in using UMA 'cause he want to be a martial tai Ch'i Ch'uan artist. And another is a pro wrestler
3) cyberware are increasing power availables for PC (expecially with money factor not directly under my control...)
4) player insist to playing "cyberpunk 2020 style" choosing equipment basing on Chromebook instead of from my files (wich reflect statysthic in Hero forms)
5) in my opinion, are not so disponible to test new system... i mean: answering to direct question are saying "yes i'm glad to test this system" but i think are thinking "this system suck, i'm playing to make you happy, and never play again"
So: how can i give player some positive feeling?
How can i give positive impression about system? (PC are build, well, 2 on 3... and two weeks that we cannot play 'cause some imprevedible circumstances...)
I don't use Knockback/down, Bleeding, Impairing wounds
I use END but cybers, weapons and like does not use END so little tracking
i use SPEED but for choice SPD are limited to 2 or 3 (4 under particular circumstances, and yes, no one can have SPD4 in this adventure) and i can tkeep trace of SPD during encounter
Story are focalised about "investigation with some action" so little fight, and sometimes with lesser opponent (PC are built in 75+75 points; first fight is with 45 or like points NPC... 60 for chief...) but fight and action are present
If you want, i'll give some information about story...



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