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Thread: New Combat Summary Sheet Export Template -- PLEASE TRY!!

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    New Combat Summary Sheet Export Template -- PLEASE TRY!!

    For those of you that saw my Minion Control Sheet Export Template, this is almost exactly the same. Only the bottom is different.

    Again, I would love for people to try it out and give me feedback.

    It looks like one still can't attach an ".hde" file, so as before I changed the extension to ".txt". Just change it back again and pop it in the right directory, restart Hero Designer, open up a character, select the Combat Summary export template and "preview" it. The directory is probably the same for you as for me:

    C:\Program Files\HeroDesigner\ExportTemplates

    Rather than following a traditional organization, I tried to organize it in a handy "information at your fingertips" style (in theory, anyway), in a logical order (I hope). From top to bottom, you got Perception, Movement, Attacks, and Defense.

    Please try it out and give me feedback.

    Thanks!
    Nick

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    Here's a fun fact: Don't hit the "Preview" button or it takes away your attachment.

    <Sigh.>
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    Re: New Combat Summary Sheet Export Template -- PLEASE TRY!!

    If anybody cares, I made some updates to this export template.

    Nick
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    Re: New Combat Summary Sheet Export Template -- PLEASE TRY!!

    Again, this will help me out a lot! Thanks a lot!
    Britt "Tetsujin28" Daniels - We remember.
    Andy Matthews - We remember.
    Jack "Deejay" Wilson - We remember.
    Dale A. Ward - We remember.

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    Re: New Combat Summary Sheet Export Template -- PLEASE TRY!!

    Pretty good, though you are missing SPD...
    I like the use of the javascript for organizing.
    I am not sure if it is just the powers the tested character had or not, but the movement area seemed like it had a huge amount of wasted space.

    -Heroman

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    Re: New Combat Summary Sheet Export Template -- PLEASE TRY!!

    Quote Originally Posted by Heroman
    Pretty good, though you are missing SPD...
    I use a combat matrix to determine who has the next action. Other than that, there's not much need to know a character's SPD, so I deliberately left it off of these.

    Thanks for the feedback!

    Nick

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