Hello all. I am looking for input on my next campaign.
I am starting to plan my campaign and since I will be picking up the new Pulp Hero book and have some players that have shown great my next campaign will be a Pulp adventures game. I am wanting (hoping) to make a game that is 60% Indian Jones, 20% Sky Captain and the World of Tomorrow, and 20% everything else.
My Basic Idea
The campaign starts in 1936. The PCs are hired by a multi-millionaire philanthropist for a “project” he is putting together. They travel to (some remote out of the way place TBA). (I may put an adventure together based on their travel.) Once at the TBA place they find that the philanthropist has built a massive airship. I am thinking something like 1.5 times the Hindenburg. It will have its own crew, science staff and labs, I am even basing a squadron of 5-6 “fighter” planes on the airship.
The idea I have for the campaign is that “airship” travels around the world investigating strange areas (can you say lost worlds), archeological digs, and other sites of interest helping natives, fighting wrongs, and generally getting into trouble.
What do you think? Do you have suggestions? Adventure ideas, problems you see, etc


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