Re: Prone Problems
I think the problem here you have to consider is the power level of your campaign. If you're doing a "heroes" campaign where it's skills and items it may make sense for prone to increase your DCV instead of lower.
But if you consider a super hero campaign I think it makes sense to be halved vs both ranged and hth.
Thinking about it, at a super hero level fighting a super hero level villian your ability to avoid getting hit isn't his lack of skill at hitting you as much as it's your skill in avoiding. Chances are if you were a non moving or dodging target the super villian could hit you pretty easily, even if you were laying down. It's your ability to be up and moving (even within your hex) that makes you harder to hit...again at that power level.
- Brian
"A No Range, AE One Hex, Constant, Personal Immunity Energy Blast is expensive for obvious reasons." - Elysea
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