"Dogs" shortlisted for Diana Jones Award
Anybody who's talked RPG design with me in the last year has heard me pimp "Dogs In The Vineyard" by Vincent Baker as the most interesting new game design in years, despite being almost 100% at variance with our goals with the Hero System. The Diana Jones gang, who every Gencon give out an award for "excellence in gaming," have announced their "shortlist" of candidates for the award this year, listing "Dogs" along with the chat game "Code of Unaris" (which I'm not that familiar with) and "Ticket To Ride," the train board game by Days of Wonder, which is extremely cool if you're into that sort of thing. Here's the review of "Dogs" as listed in the press release- don't know who wrote it, though it was probably James Wallis, but it sums up my view of this outstanding game perfectly.
"DOGS IN THE VINEYARD
(role-playing game designed by Vincent Baker, published by Lumpley Games)
Vincent Baker's Dogs in the Vineyard is as spare as Greek tragedy, and
almost uniquely among roleplaying games, it is designed to tell stories of
similar power. Using the classic framework of the Western, it sets the
scene for characters who must act decisively to restore morality to a world
overgrown with sin. The moral argument, neither handwaved nor infantilized,
is the heart of this game. Combining the best of character-driven,
psychological roleplaying with careful attention to setting and conflict
design, in Dogs in the Vineyard Baker produces an uncompromising
exploration of justice and responsibility, and a virtual master class for
game designers in hitting what you shoot at."
dw
"Who know what evil lurk in hearts of men? Not me, maybe that guy over there!" - Win Eckert as Bizarro-Shadow
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