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Thread: Modern Magic Game?

  1. #16
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    Re: Modern Magic Game?

    Actually after having recently purchased DEMON I will, if there is enough interest, most likely run a supers game with DEMON as the main antagonist. DEMON is a fantastic book so why go through all the trouble of making a new universe if I don’t have to.
    "A local Papa Johns disappears if the people they serve don’t like them. Government institutions are harder to kill." -Sociotard

  2. #17
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    Re: Modern Magic Game?

    Quote Originally Posted by Teflon Billy
    You know, this I think would be really cool. It's just that no fantasy genre standards have acreted yet onto these aspects. Everyone writes fantasy within the middle ages only; so they have never developed the aspects to make modern magic settings seem real.

    Although, with some of the growing number of fantasy victorian/edwardian & Harry Potteresque books coming out it may be only a matter time before these genre conventions become nailed down enough for effective role playing conceptions can start appearing (at least those internally consistent and reasonable enough for people to actually be able to suspend disbelief enough to play. We may get there yet, we're all willing to accept enough fantasy to think that Dragons and Beholders exist within our game worlds, why not an Unseen Servant who does all of the chores around the house?)

    TB
    There is one series of games/game system that has been set in and uses the Modern world primarily. White Wolf Games. Their series of interlocking games include Magic: The Ascension (human sorcerers), Werewolf, Vampire, Wraith (ghosts/the afterlife), and a couple others. The system is set up to encourage keeping magic a secret, and for the most part, the system works. Note, however, that it is not the easiest system to use. But it can have something of a Matrix feel to it, depending on the players and GM.

    I am just mentioning it to show that it can be done, and has been done.

    Gemphyre

  3. #18
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    Re: Modern Magic Game?

    Quote Originally Posted by Gemphyre
    There is one series of games/game system that has been set in and uses the Modern world primarily. White Wolf Games. Their series of interlocking games include Magic: The Ascension (human sorcerers), Werewolf, Vampire, Wraith (ghosts/the afterlife), and a couple others. The system is set up to encourage keeping magic a secret, and for the most part, the system works. Note, however, that it is not the easiest system to use. But it can have something of a Matrix feel to it, depending on the players and GM.

    I am just mentioning it to show that it can be done, and has been done.

    Gemphyre
    I know the World of Darkness quite well, thank you.

    However, it does not satisfy my current ideal of "interesting" because it fails to meet my requirement of not having magic exist but only known by a select few, which as I said earlier is getting to be extremely boring to me.

    TB

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