The scenario I'm working on insists on having some prisoners trapped in
a sprawling warehouse complex filled with nice thugs and cozy little
deathtraps (not unlike Lo Pan's headquarters in "Big Trouble in Little
China"). As this scenario is intended for a local game day, it can't
take more than an afternoon. Therefore, I don't want to turn the
warehouse part into a huge dungeon crawl. Has anybody found a way to get
around having to map out lots and lots of rooms instead of just
concentrating on the bits you want the players to run into?
Guy



Reply With Quote

Bookmarks