This one is based on an item that one of the characters in my Harn campaign acquired (yes, this is the same character in the 'Quotes' thread - "You keep suggesting that I take weapons skills. That makes me nervous.").
They keep getting into combat situations, and the character (a sage, of sorts) was given this by his mentor:
Medallion of Swordsmanship: Weapon Familiarity (Common Melee Weapons) (2); 3 - 5 minute Continuing Charges (-1/4), OIF (Medallion) (-1/2); (1) plus +2 HTH Combat Skill Levels (10); 3 - 5 minute Continuing Charges (-1/4), OIF (Medallion) (-1/2), Levels Do Not Stack With Existing Levels (-1/4); (5); Totals (6) [3 CC]
Description: Despite its name, the Medallion of Swordsmanship provides its user with a reasonable amount of skill in any common melee weapon. However, it's power is limited - any Skill Levels the character already possesses will not stack with the medallion, so an experienced fighter with +2 or more Skill Levels does not benefit from it. It is used to give people who are normally non-combatants a fighting chance. The medallion has a sword inscribed on the front and a rune representing fighting prowess on the back; it glows obviously when in use. It also has special GM permission to add to DCV or Damage Class as well as to OCV (5ER, p. 54).
Notes: I considered -1/2 and -1/4 on the Do Not Stack Limitation, deciding to go with the -1/4 as there will usually be a non-skilled person who can benefit from it. This would vary, depending on how strict the campaign was with Combat Skill Levels. I left out a feature that's in the Harn item - it can be used more than three times a day, but the strain on the body and the mind of using muscles in an unacustomed way can cause physical or mental pain - probably modeled as more Charges with a Side Effect with a continually lowering Activation Roll (the Side Effect probably being a Drain on a random Characteristic [STR, DEX, INT] with some Delayed Return Rate on it), but the logistics of it have stumped me for now. I also want to make the Side Effect not take place until the end of the Continuing Charge - I like the heroism of, "Okay, I have to risk it, this is too important to fail... Yes! I triumphed in the hour of need... oh no, this is going to HURT!!!"
Please post your own magic items, and any suggestions on how to build the Side Effect are welcome.![]()


Reply With Quote


Bookmarks