Code:
BONAPARTE T-1
Val CHA Cost Notes
4 SIZE 20 2.5" x 1.25"; -4" KB; -2 DCV
45 STR 15 Lift 12.5 tons; 9d6 HTH Damage
18 DEX 24 OCV: 6/DCV: 6
17 BODY 4
17 DEF 45
4 SPD 12 Phases: 3, 6, 9, 12
Total Characteristics Cost: 120
Movement: Ground: 16"/38"
Swimming: 0"
Cost Abilities and Equipment
Propulsion Systems
16 Motorized Tracked Para-Military Police Vehicle: Running: +10" (16" total); Only On
Appropriate Terrain (-1/4), 1 Continuing Fuel Charge (easily obtained fuel; 6-hours; -0)
4 Motorized Tracked Para-Military Police Vehicle: Clinging (normal STR); Cannot Resist
Knockback Or Throws (-1/4), Requires Closely-Spaced Walls (-1)
-2 Too Heavy To Float: Swimming -2"
Tactical Systems
116 75 mm Main Gun: Multipower, 262-Point Reserve; all OIF Bulky (-1), Real Weapon (-1/4)
10 1) u APFSDS: RKA 7d6, Indirect (can be arced over some intervening obstacles; +1/4),
Armor Piercing (x2; +1), Increased Maximum Range (2000"; +1/4); 9 Charges (-1/4)
7 2) HE: RKA 7d6, Indirect (can be arced over some intervening obstacles; +1/4), +1 Increased
STUN Multiplier (+1/4), Increased Maximum Range (2000; +1/4); 9 Charges (-1/4)
4 3) Glue: Entangle 6d6, 6 DEF, Stops Sight Group, Explosive (+1/2), Indirect (can be arced over
some intervening obstacles; +1/4); 9 Charges (-1/4), Cannot Form Walls (-1/4)
3 4) Stun: EB 14d6, Indirect (can be arced over some intervening obstacles; +1/4); 7d6 Of
EB Is STUN-Only (-0); 9 Charges (-1/4)
54 12.5 mm Mini-Gun: Multipower, 175-Point Reserve; all OAF Bulky (-1 1/2), Limited Arc Of
Fire (180 degrees; -1/4), Real Weapon (-1/4), Requires One Full Phase To Switch Slots (-1/4)
5 1) u Solid Rounds: RKA 3d6, Autofire (20 shots +1 1/2), +1 Increased STUN Multiplier (+1/4),
2000 Charges (+1)
5 2) Rubber: EB 10d6, Autofire (20 shots +1 1/2), 2000 charges (+1); 5d6 Of EB Is
STUN-Only (-0)
11 Taser: EB 8d6; 4 Charges (-1), OIF Bulky (-1), No Knockback (-1/4), Reduced by Range, (-1/4),
16 Smoke Projector: Darkness to Sight Group, 4" radius; OAF Bulky (-1 1/2), Real Weapon (-1/4),
6 Continuing Charges lasting 1 Turn Each (-1/4)
13 Armored Hull: Hardened for 17 DEF
4 Armored Hull: Knockback Resistance -2"
Operations Systems
17 Aerial Video Link: Clairsentience (Sight Group), 32x Range (3200"), Reduced Endurance
(0 END; +1/2); Activation Roll 11- (can see into areas only if aerial video link is available; -1),
OIF Bulky (-1), Extra Time (1 Turn; -1/2), Limited Viewing (can be obscured by bad weather or
heavy clouds; -1/2), Requires A Systems Operation roll (with no Active Point modifier; -0)
5 Internal Radio: Radio Perception/Transmission; OIF Bulky (-1)
13 Audio Sensor Array: 360-Degree Perception, Discriminatory, Targeting, Tracking for Normal
Hearing; OIF Bulky (-1)
5 Visual Scanner Array: N-Ray Perception (blocked by dense materials; lead, gold, force fields,
and so on); OIF Bulky (-1)
10 Emergency Lights & Siren: Sight and Hearing Group Images, +4 to PER Rolls, 1" Radius,
Reduced Endurance (0 END; +1/2); OAF Bulky (-1), No Range (1/2), Set Effect (-1)
5 Public Address System: Hearing Group Images, +3 to PER Rolls, 1" Radius,
Reduced Endurance (0 END; +1/2); OAF Bulky (-1), No Range (1/2), Set Effect (only
amplifies what's said into it; -1)
5 Manipulator Arms: Extra Limbs (2 -- two arms mounted on rear of tank)
Talents
3 Internal Clock: Absolute Time Sense
3 Internal Locator: Bump of Direction
Skills
15 12.5 mm Mini-Gun: +6 OCV, +4 RMod; OAF Bulky (-1 1/2), Real Weapon (-1/4)
15 Target Acquisition And Tracking: +3 with Ranged Combat
362 Total Abilities and Equipment Cost
372 Total Vehicle Cost
Disadvantages
25 Distinctive Features: Newport Police Mini-Tank (NC, Extreme [fear])
10 Hunted: Newport Police Dept. (MoPow, NCI, Lim Geo, Watching) 11-
35 Total Disadvantage Points
67 Total Cost (337/5)
Description:
Bookmarks