Problem with creating a FH spell.
One of my players has an old GURPS Fantasy character that we're trying build a reasonably close approximation of in HERO System for a Turakian Age game. Problem is, the character has the GURPS spell Control Illusion, which basically allows an illusionist to steal control of another illusionist's currently active illusion spells. Two approaches occured to me. 1) Dispel Images linked to a VPP only to create the same images-based spell, or 2) Mind Control, only to take control of a person's currently active illusions.
Unfortunately, approach 1) would send the character's point cost through the roof, and approach 2) would make it difficult or impossible to take control of illusions where the original caster isn't present.
Can anybody think of another approach which isn't prohibitively expensive?
Last edited by Mark Taylor; Aug 27th, '05 at 08:17 AM.
"Assuming we had an infinite number of monkeys at our disposal, why would we want them to write the works of Shakespeare? We already have the works of Shakespeare. Get them working on something a bit more original, like a unified theory of quantum gravity." - Me
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