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<font size=+1><b>Wu Ping Klane</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>11  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>4  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>8  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>35  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>13</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 113
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">17  </td><td><b><i>Far Fists: </i></b>Energy Blast 6d6 (vs. PD), Double Knockback (2x KB; +3/4) (52 Active Points); Extra Time (Delayed Phase; -1/4), Character May Take No Other Actions (-1/4), Gestures (-1/4), Requires both hands (-1/4), Restrainable (-1/2), Increased Endurance Cost (2x END; -1/2) </td><td valign="top" align="right">10</td></tr><tr><td align="right" valign="top">8  </td><td><b><i>Iron Body: </i></b>(Total: 8 Active Cost, 8 Real Cost) +0 PD, Hardened (+1/4) (1 Active Points) (Modifiers affect Base Characteristic) (added to Primary Value) (Real Cost: 1) <b>plus</b> +0 ED, Hardened (+1/4) (1 Active Points) (Modifiers affect Base Characteristic) (added to Primary Value) (Real Cost: 1) <b>plus</b> Damage Resistance (5 PD / 5 ED), Hardened (+1/4) (6 Active Points) (Real Cost: 6) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8  </td><td><b><i>Iron Will: </i></b>+8 Mental Defense (10 points total) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13  </td><td><b><i>Steps of the Dragon: </i></b>Invisibility to Sight Group, Reduced Endurance (0 END; +1/2) (30 Active Points); Only When Not Attacking (-1/2), Instant (-1/2), Requires A Stealth Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td><b><i>Immovable Stance: </i></b>Knockback Resistance -2" </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13  </td><td><b><i>Steps of the Wind: </i></b>Flight 8" (16 Active Points); Only In Contact With A Surface (-1/4) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">3  </td><td><b><i>Retreating Crane: </i></b>Leaping +3" (6" forward, 3" upward) (added to Primary Value) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Floating Cloud Hands: </i></b>Missile Deflection (Arrows, Slings, Etc.) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 76
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">  </td><td>Kung Fu (Wu Shu) </td></tr><tr><td valign="top" align="right">4  </td><td>Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +20 STR to Disarm roll </td></tr><tr><td valign="top" align="right">4  </td><td>Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>Escape: 1/2 Phase, +0 OCV, +0 DCV, +25 STR vs. Grabs </td></tr><tr><td valign="top" align="right">5  </td><td>Flying Kick: 1/2 Phase, +1 OCV, -2 DCV, STR +6d6 Strike </td></tr><tr><td valign="top" align="right">3  </td><td>Joint Lock/Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +20 STR for holding on </td></tr><tr><td valign="top" align="right">5  </td><td>Kick: 1/2 Phase, -2 OCV, +1 DCV, STR +6d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>Knife Hand: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 </td></tr><tr><td valign="top" align="right">3  </td><td>Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +3d6 Strike, Target Falls </td></tr><tr><td valign="top" align="right">4  </td><td>Punch: 1/2 Phase, +0 OCV, +2 DCV, STR +4d6 Strike </td></tr><tr><td valign="top" align="right">3  </td><td>Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +2d6 +v/5, Target Falls </td></tr><tr><td valign="top" align="right">4  </td><td>Tien-hsueh Strike: 1/2 Phase, -1 OCV, +1 DCV, 3d6 NND </td></tr><tr><td valign="top" align="right">4  </td><td>Tiger/Dragon Claw: 1/2 Phase, +0 OCV, +0 DCV, STR +6d6 Crush, Must Follow Grab </td></tr><tr><td valign="top" align="right">4  </td><td>Uproot/Sand Palm: 1/2 Phase, +0 OCV, +0 DCV, +25 STR to Shove </td></tr><tr><td valign="top" align="right">10  </td><td>Use art with: Axes, Maces, Hammers, and Picks, Blades, Chain & Rope Weapons, Clubs, Hook Sword, Polearms and Spears, Staffs, Three-Section Staff, Whips, Wind and Fire Wheels </td></tr><tr><td valign="top" align="right">8  </td><td>+2 HTH Damage Class(es) </td></tr></table><b>Martial Arts Cost:</b> 73
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3  </td><td>Acrobatics 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 13- </td></tr><tr><td valign="top" align="right">6  </td><td>+2 with Kung Fu </td></tr><tr><td valign="top" align="right">3  </td><td>Contortionist 13- </td></tr><tr><td valign="top" align="right">10  </td><td>Defense Maneuver: I-IV  </td></tr><tr><td valign="top" align="right">2  </td><td>KS: Chinese Healing 11- </td></tr><tr><td valign="top" align="right">2  </td><td>KS: Chinese Philosophy 11- </td></tr><tr><td valign="top" align="right">2  </td><td>KS: Kung Fu 11- </td></tr><tr><td valign="top" align="right">1  </td><td>Language: English: (basic conversation) (Mandarin is native)  </td></tr><tr><td valign="top" align="right">3  </td><td>Sleight Of Hand 13- </td></tr><tr><td valign="top" align="right">8  </td><td>WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Hook Sword, Off Hand, Three-Section Staff, Wind and Fire Wheels </td></tr></table><b>Skills Cost: </b>43
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">2  </td><td>Reputation: Kung Fu Master (martial arts world 11-) +2/+2d6 </td></tr></table><b>Perks Cost:</b> 2
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">15  </td><td>Combat Sense 12- </td></tr><tr><td valign="top" align="right">25  </td><td>Danger Sense (12-) (Area: immediate vicinity, Sensitivity: out of combat) </td></tr><tr><td valign="top" align="right">3  </td><td>Lightning Reflexes: +2 DEX to act first with All Actions </td></tr></table><b>Talents Cost:</b> 43
<b>Total Character Cost:</b> 350
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5  </td><td>Distinctive Features: Kung Fu Master, stoic, at peace, Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses </td></tr><tr><td valign="top" align="right">25  </td><td>Hunted: Mandarin, More Powerful, 11- (Frequently), Harshly Punish, Extensive Non-Combat Influence </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: other Kung Fu Masters, As Powerful, 11- (Frequently), Harshly Punish </td></tr><tr><td valign="top" align="right">10  </td><td>Money, Destitute </td></tr><tr><td valign="top" align="right">30  </td><td>Normal Characteristic Maxima: 60+ Years Old </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Code Versus Killing, Common, Strong </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Hates To Fight, Common, Strong </td></tr><tr><td valign="top" align="right">5  </td><td>Reputation: Kung Fu master, Frequently (11-), Known Only Within Martial Arts World </td></tr><tr><td valign="top" align="right">10  </td><td>Social Limitation: Doesn't Understand The "New World", Frequently (11-), Minor </td></tr><tr><td valign="top" align="right">20  </td><td>Vulnerability: from Magic, Common, Vulnerability Multiplier (2x STUN) </td></tr></table>
<b>Disadvantage Points:</b> 150
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0



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and I'm working on his brother... ready... Ped Xing LOL

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