I thought Erik's question over on the 5ER rules board was interesting:
5ER, p383 ... the GM must apply common sense, dramatic sense, and considerations of game balance when determining what attacks a character can Block.
A common circumstance in my games involves a weaker character attempting to Block a stronger character's Strike. Besides the general advice above, are there any rules or guidance you can offer to systematically determine the maximum strength difference in which a Block makes sense?
Steve answered (short version) that there wasn't a specific rule about this, and suggested some places to look for guidelines. Intrigued, I discuss the issue and propose a quick house rule approach in an article on my game design blog. Take a look and see what you thinK (there are also a couple entries on the Champions campaign I'm getting to run that you may find interesting):
http://www.whiterose.org/butisitfun/...ock_party.html
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