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Thread: Xmen Campaign

  1. #1
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    Xmen Campaign

    Ok after watching X2 I really want to get a Hero campaign going. The people I'm playing with are new to the hero system only playing it for less than a year. I've run FH, 40K Hero and we're doing a Star Wars campaign now.

    I want to get a superhero campaign going and have decide the easiest thing to do for them is to run a x-men campaign. The players are not familiar with Champions. The closest they have come is my supervillian campaign. Here's some of the background for the x-men run

    1)All the PCs will be existing xmen, however they will all be 14-18. Much as the new cartoon

    2)Prof X, Beast & Wolverine will be NPCs and teachers.

    3)Not sure if I'll be using large amounts of existing Marvel characters outside of the xmen

    4)I have a extremely anit-mutant group known as Knights of genetic purity. The have taken over genocide (Can't remember the new name of the group) and are far more active and nasty.

    5)All will be built on a low powered super hero setting

    6)I will be using existing Hero Villians & material.

    Problem I have is deciding who to have for the players to choose from. Here is a partial list:

    Cyclops
    Storm
    Jean Grey
    Rogue
    Nightcrawler
    Shadowcat
    Colossus
    Iceman

    Can anyone think of other to have for them to choose from? ANy other suggestions?

  2. #2
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    New Mutants

    The New Mutants make an easy add for beginning mutants.

    Cannonball
    Mirage/Moonstone
    Wolfsbane
    Sunspot
    Karma
    Magik
    Magma
    Warlock (not recommended)
    Cypher (really not recommended)

    You might also look in members of the Hellions to be added. I don't remember too many of them.

    Thunderbird
    Tarot
    Empath

    Those are the ones I recall. You might look into Generation X kids, but I never read that comic.
    Archon

    Just once I'd like to meet an ancient horror that I could kill with a gun!

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    what about the rajin' cajun?

    Gambit?

    I don't know exactly where he falls into the "x-men timeline" but as a player, I would certainly enjoy having him in the list to chose from.

    Also, you might want to check out <A href="www.mactyre.net/archives/characters/" target="_blank">This Site</A> because I think it has write ups on it for the xmen you could use as a starting point. (I can't access it right now cuz I'm at work - our IT dept has it blocked) but I think they're there.
    Mystendanian
    Elder Sage of Scardawn

    "You're the weak, and I am the tyranny of evil men. But I'm trying real hard to be the shepherd.

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    Angel
    Jubilee
    Longshot
    Havok
    Polaris
    Banshee
    Syryn

    And then there's always the New Mutants (who were usually underrated).

    Cannonball
    Karma
    Sunspot
    Wolfsbane
    Magik
    Magma
    Cypher
    Warlock
    Danielle Moonstar - (I can't remember her code name)

    Doc
    Now that I've posted, someone will be along shortly to correct everything I've just said.

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    Re: New Mutants

    Originally posted by Archon
    Warlock (not recommended)
    Cypher (really not recommended)

    You might also look in members of the Hellions to be added. I don't remember too many of them.

    Thunderbird
    Tarot
    Empath
    For what it's worth, the original Thunderbird was and X-man. However, he got killed early on. His younger brother manifested the same mutation, but joined the Hellions because he blamed Proffesor X for this brother's death.

    What I'm really curious about, Archon, is why you wouldn't recommend Warlock or Cypher as PCs? Warlock is an excellent character if you want to play an alien/outsider type. Cypher's only drawback was his own raging inferiority complex and a lack of imagination. His power was perfectly adequite if he just realized how to use it.

    Doc
    Now that I've posted, someone will be along shortly to correct everything I've just said.

  6. #6
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    Re: what about the rajin' cajun?

    Originally posted by Mystendanian
    Gambit?
    Never liked him, rather not put up with him

  7. #7
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    Did forget about the new mutants. I was trying to go for those that people might remember who didn't really read the comics.

    Could and in Angel, Banshee & Jubilee though. Dazzler could work too.

  8. #8
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  9. #9
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    X-Members

    Here's a fairly complete list of members of the X-Men Proper, The New Mutants (and the team they formed, X-Force) and the New Mutants primary foes, the Hellions. In each case I tried to go in chronological order (roughly). The more recent members (Say from 1999 onward) I'm only peripherally aware of and thus have likely missed a few of them.

    X-Men
    Cyclops
    Jean Grey
    Angel
    Beast
    Iceman
    Mimic
    Havoc
    Polaris
    Storm
    Wolverine
    Sunfire
    Banshee
    Thunderbird
    Colossus
    Nightcrawler
    Shadowcat
    Rogue
    Dazzler
    Phoenix II
    Longshot
    Psylocke
    Forge
    Jubilee
    Gambit
    Bishop
    Revanche
    Joseph
    Maggot
    Cannonball
    Marrow
    Dr. Reyes

    New Mutants/X-Force
    Cannonball
    Sunspot
    Wolfsbane
    Psyche/Mirage/Moonstar
    Karma
    Magik
    Magma
    Cypher
    Warlock
    Bird-boy/Birdbrain
    Rusty
    Skids
    Artie
    Leech
    Rictor
    Boom-Boom/Boomer/Meltdown
    Thunderbird II/Warpath
    Shatterstar
    Feral
    Cable
    Domino
    Powerpax
    Siryn

    Hellions
    Thunderbird II/Warpath
    Empath
    Jetstream
    Tarot
    Catseye
    Roulette
    Bevatron
    Beef
    Firestar

  10. #10
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    I know ther'e a ton to choose from. Just rting to decide which would work best

  11. #11
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    Save your self the head each and create the caracters for the players. Then they will be balanced and you can have as many of them as you want.

    (If you are familiar with the Mojoverse you could use the Baby X-men he created they were around for a couple of issues basicly they had all the powers of the X-men but weaker.)

  12. #12
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    Already planned that one

  13. #13
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    I've been wanting to run an X-Men campaign myself, but with my players relatively unfamiliar with X-Men lore (save the movie), I was going to use the movie setting for my campaign. The movie characters are NPCs, and my heroes as unique, new mutants. Does anybody know a good site where I can find some quick 'n dirty X-Men stats in HERO format? They'd probably have to be tweaked to fit the movie personas, anyway, but they would give me a place to start MAN, I'm dieing to get ahold of the UNTIL Superpowers Database...
    PS: This is my first post here! Woohoo! ~J

  14. #14
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    http://www.sysabend.org/champions/gnborh/


    There 4th edition but I'm using them as a base for mine. I'm planning on posting mine when I get some finished. All mine are staying under 250. Their teenagers and working on their abilities. Yours might be a bit more powerful.

  15. #15
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    Here's the first, Colossus. He'll look a bit low, but he's young and starting out. They all will have the pysicla limitation Mutant. This is a disadvantage I use as is Detects as a mutant for non-mutants. I have a very active anti-mutant group which makes the disadvantage viable



    <font size=+1><b>Colossus</b></font>

    Player:

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15/40&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>9</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>14/17&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8/25&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>8/25&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>3&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>6&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>39&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>59/62&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>29</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>8"/13"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>5</font></td></tr></table><b>Characteristics Cost:</b> 89

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">0&#160;&#160;</td><td><b><i>Organic Steel Powers: </i></b> &#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12&#160;&#160;</td><td><b><i>Big & Bad: </i></b>Growth (+15 STR, +3 BODY, +3 STUN, -3" KB, -2 DCV, +2 PER Rolls to perceive character, 4 m tall, 2 m wide, 8 kg mass) (15 Active Points); Only In Heroic Identity (-1/4)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">8&#160;&#160;</td><td><b><i>Heavy Man: </i></b>Density Increase (400 kg mass, +10 STR, +2 PD/ED, -2" KB) (10 Active Points); Only In Heroic Identity (-1/4)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">36&#160;&#160;</td><td><b><i>Organic Steel: </i></b>Armor (15 PD/15 ED) (45 Active Points); Only In Heroic Identity (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td><b><i>Organic Skin: </i></b>+4 PD (4 Active Points); Only In Heroic Identity (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4&#160;&#160;</td><td><b><i>Organic Skin: </i></b>+4 ED, Hardened (+1/4) (5 Active Points); Only In Heroic Identity (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>Organic Skin: </i></b>Damage Resistance (10 PD/10 ED), Hardened (+1/4) (12 Active Points); Only In Heroic Identity (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>Heavy Man: </i></b>Knockback Resistance -5"&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">14&#160;&#160;</td><td><b><i>Organic Steel Body: </i></b>Life Support , Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Low Pressure/Vacuum, Self-Contained Breathing (17 Active Points); Only In Heroic Identity (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td><b><i>Mental Conditioning: </i></b>+5 Mental Defense (7 points total)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 102

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Crush: 1/2 Phase, +0 OCV, +0 DCV, STR +4d6 Crush, Must Follow Grab&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, STR +v/5 Strike; You Fall, Target Falls; FMove&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Takedown: 1/2 Phase, +1 OCV, +1 DCV, STR Strike; Target Falls&#160;</td></tr></table><b>Martial Arts Cost:</b> 10

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Langauge: Russian (Natvie) Complete Fluent: Literate &#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Language: English (completely fluent; literate)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: Art (INT-based) 11-&#160;</td></tr></table><b>Skills Cost: </b>7

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Custom Perk&#160;</td></tr></table><b>Perks Cost:</b> 2



    <b>Total Character Cost:</b> 210

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Physical Limitation: Mutant (All the Time; Slightly Impairing)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: Hunted Mutant haters 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Questions worth to the team (Very Common; Moderate)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Protective of innocents (Common; Moderate)&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 60

    <b>Base Points:</b> 150
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0

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