Originally posted by Markdoc
Hmm. Actually, it strikes me as pretty simple to run a game in the Matrix setting.
Give everyone 150 point characters. Let them buy a VPP (only usable in the Matrix, +0) into which you can put skills, talents and characteristics (with NCM and a -1/2 limit reflecting the need to download them). You might also want to include Superleap as an available power :-) - but I figure that's just a reflection of increased STR.
Players who enter the Matrix don't need to buy any special skills to do so - that's all handled by the crapload of electronics back at the base/ship, wherever.
You end up with your normal body - puny weeds in real life are puny weeds (at least in appearance) in the Matrix - athough they could still kick butt, if they took the appropriate downloads. Neo looks like Neo, whether he wants to or not.
For the rest, use Dark Champions. Neo - being the Hero - gets a wider range of powers in his pool and much more points to play with. In fact, most of the people on Morpheus' team were hotshots, so going down to 100 points for the players - they get all their gear for free - might make sense.
Agents get essentially the same setup, more points for super-impressive physical stat.s plus the "transform a host" power (I assume surveillance and "altering the world" is handled by the machines in the background). You get agents for top of the line opponents (and there's a limitless supply of them!) cops and thugs for low level opponents and elite military forces for middle of the road opponents.
Seems like it would work pretty well for me.
cheers, Mark
I agree, Mark. The only characters you'd have to "stat out" would be the Agents in whatever special powers they have. All the others are normals, with more or less skill levels and equipment. It's like running a Danger Internation/Spy campaign... or a cyberhero campaign. Most of the flashy stuff is special effects. Most villains work off of one "gun guy" sheet which you tweak in the game as appropriate.
Any "Heroic level" NCM game is easy, because all characters are very similar in stats to each other... only skill sets differ. The Matrix gets hinky, because you introduce superpowers, essentially, but that is no worse than any other supers game... in fact easier, because the powers are limited to wild martial arts, for the most part.
Piece o' cake. It's all in the telling, not the stats.
Levels of RPG Development
(With special thanks to Zornwil)
Axioms: The sacrosanct core assumptions of the game.
Mechanics: The basic functional building blocks derived from the axioms.
Game Rules: The specific and variable application of Mechanics that define the play of the game.
Play Experience: The resulting behaviors of play and shared imaginary event unique to each group.
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