I have always liked the idea of a character who can duplicate, but I've always hated the accounting involved in tracking END, STUN & BODY for even a handful of duplicates. So I recently made this character Infinity. He creates duplicates and shortly thereafter re-absorbs them so that he has many powers with a duplication SFX, but no actual Duplication Power. The character has a fear of losing control of his dupes which helps to explain why he never lets any last more than a few seconds. I played him for the first time in a new campaign this weekend and he went over very well, thought I would share him with you all as well. Enjoy...
Infinity
Player: Levi
Val Char Cost
50 STR 40
20 DEX 30
23 CON 26
13 BODY 6
13 INT 3
11 EGO 2
13 PRE 3
16 COM 3
20 PD 10
20 ED 15
5 SPD 20
15 REC 0
50 END 2
50 STUN 0
6" RUN 0
2" SWIM 0
10" LEAP 0
Characteristics Cost: 160
Cost Power
23 Flight 9", Position Shift
12 Reduced Endurance (1/2 END; +1/4) for up to 50 Active Points of STR (12 Active Points)
20 Toughness: Damage Resistance (20 PD/20 ED)
10 Unstable Molecular Structure: Power Defense (10 points)
70 Duplication Power Pool: Multipower, 70-point reserve
7u 1) Chain of Duplicates: Stretching 14" (70 Active Points)
3u 2) Pile On!: Entangle 9d6, 0 DEF (70 Active Points); No Defense (-1 1/2)
4u 3) Multiple Attackers: Autofire (5 shots; +1/2) for up to 50 Active Points of STR, Reduced Endurance (1/2 END; +1/2) (37 Active Points)
6u 4) Fly the Duplicated Skies: Flight 9", Position Shift, Ranged (+1/2), Usable Simultaneously (up to 8 people at once; +1) (57 Active Points)
3u 5) Hold the Line: FW (13 PD/13 ED) (Opaque Normal Sight) (70 Active Points); Feedback (-1)
3u 6) Brace for it!: Knockback Resistance -10", Usable By Other (+1/4), Ranged (+1/2) (35 Active Points); Costs Endurance (Only Costs END to Activate; -1/4)
2u 7) Man on the Inside: Desolidification (40 Active Points); Cannot Pass Through Solid Objects (-1/2), Must be able to get a portion of his body through the barrier. (-1/2)
7u 8) Army of One: Telekinesis (20 STR), MegaScale (1" = 1 km; +1/4), Area Of Effect (4" Radius; +1) (67 Active Points)
7u 9) Together We Can Get Through: Tunneling 5" through 20 DEF material (70 Active Points)
2u 10) Hit the Wrong Guy: +5 with DCV (25 Active Points); Costs Endurance (Only Costs END to Activate; -1/4)
Powers Cost: 179
Cost Skill
2 KS: Superpowered World 11-
9 +3 with Punch, Grab & Move Through
Skills Cost: 11
Total Character Cost: 350
Pts. Disadvantage
20 DNPC: Uncle Russel Spring, Retired UNTIL Agent 11- (Normal; Unaware of character's adventuring career/Secret ID)
20 DNPC: Aunt Maria Spring 11- (Normal; Unaware of character's adventuring career/Secret ID)
20 DNPC: Cousin April Spring, TV news reporter 11- (Normal; Unaware of character's adventuring career/Secret ID)
20 Psychological Limitation: Code vs. Killing (Common, Total)
20 Psychological Limitation: Wants to live up to his parents' superhero name (Mr. Amazing & Zoo Girl) (Common, Total)
15 Psychological Limitation: Fear of losing control of Duplicates (Common, Strong)
15 Social Limitation: Secret Identity (Frequently, Major)
20 Vulnerability: 2 x STUN Telekinetic Attacks (Common)
Disadvantage Points: 150
Base Points: 200
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0



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