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Thread: I am an idiot.

  1. #1
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    I am an idiot.

    I have the Heaven and Earth software and the space map stuff from the Free Stuff section at HG. I still cannot fathom how to use either of these applications to help detail (realistically) the three systems and Ahtabat Galaxy for my original Depths of Space game.

    I know I want three green habitable planets, but that's about it. Can anyone help?
    I am Ominous!

  2. #2
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    Re: I am an idiot.

    give me a better idea of what you want/need, I am pretty good with Heaven and Earth, I should be in chat tonight and I can fire up Heaven and Earth then if it will help
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  3. #3
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    Re: I am an idiot.

    with heaven and earth you can input a UWP

    you can fiddle with the input numbers

    if you look at the data tables for a random planet you can tell what to plug in to keep the world green

    green planets arent hard at all to generate

    heres a sample planet and data I generated,

    WORLD DETAILS
    -------------

    NAME: I Delta

    UWP: B555640-7

    PBG: 511

    TRADE CODES: Agricultural, Non-industrial

    STELLAR DETAILS: Primary Star: F5 VI

    SATELLITE DETAILS: Number: 3
    Satellite 1: UWP:Y100200-6, Orbit: 4
    Satellite 2: UWP:Y302000-0, Orbit: 8
    Satellite 3: UWP:H200000-0, Orbit: 30


    STAR SYSTEM ORBITAL ZONES

    1. Orbital Zones: Primary Star: 3 (Bodies Orbit around Primary Star)

    SIZE RELATED DETAILS

    1. Basic World Type: Planet
    2a. Planet Diameter: 5,300 miles (8,480 km)
    2b. Planet Density: Molten Core, 1.08 terra
    5. World Mass: 0.264 terra
    6. World Gravity: 0.675 terra
    7. Planet Orbit Period:
    7a. Stellar Mass: 0.8 sol
    7b. Orbital Distance: 1.0 AU
    7c. Orbital Period: 408.362 standard days
    9. Rotation Period: 21.8 standard hours
    10. Axial Tilt: 36 degrees
    11. Orbital Eccentricity: 0.02
    12. Seismic Stress Factor: 1.8

    ATMOSPHERIC RELATED DETAILS

    1. Atmospheric Composition: Standard oxygen-nitrogen mix
    2. Surface Atmospheric Pressure: 0.6 atm
    3. Surface Temperature:
    3a. Stellar Luminosity: 0.99
    3b. Orbit Factor: 374.025
    3c. Energy Absorption: 0.78
    3d. Greenhouse Effect: 1.05
    3e. Base Temperature: 30.263 degrees C
    4. Orbital Eccentricity Effects: Tc=0.6 degrees C, Tf=-0.6 degrees C
    5. Latitude Temperature Effects: (Hex Row=Degrees C)
    1=+15, 2=+10, 3=+5, 4=0, 5=-5, 6=-10, 7=-15, 8=-20, 9=-25, 10=-30, 11=-35 degrees C
    6a. Axial Tilt Base Increase: 21.6 degrees C
    6b. Axial Tilt Base Decrease: -36 degrees C
    6c. Axial Tilt Latitude Effects: (Hex Row=Degrees)
    1=0.25, 2=0.5, 3=0.75, 4=1, 5=1, 6=1, 7=1, 8=1, 9=1, 10=1, 11=1 degrees
    7a. Length of day and Night: 10.9 standard hours
    7b. Rotation-Luminosity Effects: 0.99
    7c. Daytime Rotation Effects: 0.594 +per hour of daylight, 450.346 absolute maximum plus temperature
    7d. Nighttime Rotation Effects: 3.0 -per hour of darkness, 90.979 absolute maximum minus temperature
    11. Temperature Worksheet: See separate section
    12. Native Life: Exists
    13. Atmospheric Terraforming: Has not occurred
    14. Greenhouse Effect Terraforming: Has not occurred
    15. Albedo Terraforming: Has not occurred

    HYDROSPHERE RELATED DETAILS

    1. Hydrographic Percentage: 46%
    2. Hydrographic Composition: Liquid water
    3. Tectonic Plates: 1
    4. Hydrographic Terraforming: Has not occurred
    5. Terrain Terraforming: Has not occurred
    6. Continents and Oceans: 1 major oceans, 15 minor oceans, 9 small seas, 9 scattered lakes
    7. Volcanoes: 3
    8. Resources and Goods:
    Natural Resources: Agriculture, Ores, Radioactives, Crystals, Compounds
    Processed Resources: Agroproducts, Metals, Non-Metals
    Manufactured Resources: Durables, Consumables
    Information Resources: Recordings, Documents
    9. Weather Control: Is not practiced

    POPULATION RELATED DETAILS

    1. Total World Population: 5,000,000
    3. Cities:
    3e. Medium-Large Cities (UWP Pop-2): Cities=80, Population/City=50,000
    3g. Moderate-Size Cities (UWP Pop-3): Cities=20, Population/City=5,000
    3i. Small Cities (UWP Pop-4): Cities=1,440, Population/City=500
    3k. Very Small Cities (UWP Pop-5): Cities=3,600, Population/City=50
    4. Primary Cities: 10
    5. Starports and Spaceports: B/B/B/B/B/B/B/B/B/B
    6. Orbital Cities: Present
    7. Social Outlook:
    7a. Progressiveness: Radical, Advancing
    7b. Aggressiveness: Unaggressive, Peaceable
    7c. Extensiveness: Discordant, Friendly
    8a. Number of Customs: 1
    8b-g. Local Customs/Practicing Group:
    High-tech required for.../All population.

    GOVERNMENT RELATED DETAILS

    1. Representative Authority Guide: Representative Democracy
    2. Representative Authority:
    3. Division of Authority: 3-way division
    4. 3-Way Division: Representative Authority=Executive, Other Authorities=Legislative, Judicial
    5. Organisation of Other Authorities: Elite Council, Several Councils

    TECHNOLOGY RELATED DETAILS

    1. High Common Tech Level: 7
    2a. Low Common TL Limits: Upper=7, Lower=3
    2b. Low Common TL: 3
    3a. Energy TL Limits: Upper=8, Lower=3
    3b. Energy TL: 7
    4a. Computer/Robotics TL Limits: Upper=8, Lower=2
    4b. Computer/Robotics TL: 7
    5a. Communications TL Limits: Upper=8, Lower=2
    5b. Communications TL: 6
    6a. Medical TL Limits: Upper=8, Lower=0
    6b. Medical TL: 7
    7a. Environment TL Limits: Upper=8, Lower=3
    7b. Environment TL: 7
    8a. Land Transport TL Limits: Upper=8, Lower=3
    8b. Land Transport TL: 7
    9a. Water Transport TL Limits: Upper=7, Lower=2
    9b. Water Transport TL: 7
    10a. Air Transport TL Limits: Upper=9, Lower=4
    10b. Air Transport TL: 7
    11a. Space Transport TL Limits: Upper=8, Lower=5
    11b. Space Transport TL: 8
    12a. Personal Military TL Limits: Upper=8, Lower=0
    12b. Personal Military TL: 7
    13a. Heavy Military TL Limits: Upper=8, Lower=0
    13b. Heavy Military TL: 8
    14. Novelty Tech Level: 8


    TEMPERATURE WORKSHEET
    ---------------------

    LATITUDE BASE
    HEX BASE TEMPERATURE TEMPERATURE
    ROW TEMPERATURE EFFECTS FOR HEX ROW
    1 30 15 45
    2 30 10 40
    3 30 5 35
    4 30 0 30
    5 30 -5 25
    6 30 -10 20
    7 30 -15 15
    8 30 -20 10
    9 30 -25 5
    10 30 -30 0
    11 30 -35 -5

    AXIAL TILT HIGHEST
    HEX SUMMER AXIAL TILT TEMP PLUS DAYTIME ORBIT ECC TEMP FOR
    ROW PLUS FACTOR IN SUMMER PLUS PLUS HEX ROW
    1 22 0.25 5 6 0.0 57
    2 22 0.5 11 6 0.0 58
    3 22 0.75 16 6 0.0 58
    4 22 1 22 6 0.0 58
    5 22 1 22 6 0.0 53
    6 22 1 22 6 0.0 48
    7 22 1 22 6 0.0 43
    8 22 1 22 6 0.0 38
    9 22 1 22 6 0.0 33
    10 22 1 22 6 0.0 28
    11 22 1 22 6 0.0 23

    AXIAL TILT LOWEST
    HEX WINTER AXIAL TILT TEMP MINUS NIGHTTIME ORBIT ECC TEMP FOR
    ROW MINUS FACTOR IN WINTER MINUS MINUS HEX ROW
    1 -36 0.25 -9 33 0.0 4
    2 -36 0.5 -18 33 0.0 -10
    3 -36 0.75 -27 33 0.0 -24
    4 -36 1 -36 33 0.0 -38
    5 -36 1 -36 33 0.0 -43
    6 -36 1 -36 33 0.0 -48
    7 -36 1 -36 33 0.0 -53
    8 -36 1 -36 33 0.0 -58
    9 -36 1 -36 33 0.0 -63
    10 -36 1 -36 33 0.0 -68
    11 -36 1 -36 33 0.0 -73


    ECONOMIC PROFILE
    ----------------

    ECONOMIC EXTENSIONS

    Resources: 1
    Labor: 5
    Infrastructure: 2
    Culture: 5

    ECONOMIC DETAILS

    Planetary Demand: 2 RA
    Resource Trade: 1.3 Deficit
    Base Gross World Product: 0.0152 RU
    Finished Goods Trade Multiplier: 1.0131
    Interstellar Demand Multiplier: 1.04
    Final Gross World Product: 0.016 RU
    Taxation Rate: 30%
    Government Budget: 0.0048 RU
    Civilian Expenses: 0.0004 RU


    TRADE & COMMERCE PROFILE
    ------------------------

    PASSENGERS

    Middle Passengers: 13
    Low Passengers: 11

    FREIGHT & CARGO

    Major Cargo: 4 lots

    Lot 1 Raw Crystals 12 tons Cr 4,700/ton Cr 56,400/Lot
    Lot 2 Livestock (Living) 12 tons Cr 4,700/ton Cr 56,400/Lot Cor 11+
    Lot 3 Nonmetal Ore 13 tons Cr 4,700/ton Cr 61,100/Lot Cor 10+ Exp 12+
    Lot 4 Livestock (Living) 13 tons Cr 4,700/ton Cr 61,100/Lot Cor 11+

    Minor Cargo: 5 lots

    Lot 1 Wild Plants (Living) 8 tons Cr 4,700/ton Cr 37,600/Lot Cor 11+ Fla 6+ Exp 12+ Per 11+
    Lot 2 Currency (Paper) 9 tons Cr 4,700/ton Cr 42,300/Lot
    Lot 3 Currency (Paper) 10 tons Cr 4,700/ton Cr 47,000/Lot
    Lot 4 Ferrous Metal Ore 11 tons Cr 4,700/ton Cr 51,700/Lot
    Lot 5 Raw Crystals 8 tons Cr 4,700/ton Cr 37,600/Lot


    GOVERNMENT RELATED

    IMPORTANT NPCS
    --------------

    OTHER AUTHORITY

    ELITE COUNCIL UPP LIFE FORCE HITS AGE SKILL LEVEL
    Councillor 1 7AA7A5 27 4/6 34 9
    Councillor 2 774477 18 3/4 44 6
    Councillor 3 77A74B 24 4/5 28 8
    Councillor 4 7447A7 15 3/3 28 6
    Councillor 5 447479 15 3/3 66 12
    Councillor 6 AA7747 27 4/6 38 5

    OTHER AUTHORITY

    COUNCIL 1 UPP LIFE FORCE HITS AGE SKILL LEVEL
    Councillor 1 AAA669 30 4/7 40 6
    Councillor 2 774999 18 3/4 34 7
    Councillor 3 33377A 9 2/2 38 9
    Councillor 4 333749 9 2/2 44 6

    COUNCIL 2 UPP LIFE FORCE HITS AGE SKILL LEVEL
    Councillor 1 333776 9 2/2 38 5
    Councillor 2 474776 15 3/3 28 3
    Councillor 3 474777 15 3/3 38 9
    Councillor 4 CCC74B 36 5/8 40 5
    Councillor 5 774A73 18 3/4 38 4

    COUNCIL 3 UPP LIFE FORCE HITS AGE SKILL LEVEL
    Councillor 1 77A7A7 24 4/5 38 6
    Councillor 2 77A7AB 24 4/5 52 7
    Councillor 3 777996 21 3/5 40 5
    Councillor 4 474744 15 3/3 60 10

    ECONOMIC RELATED

    NATURAL RESOURCES UPP LIFE FORCE HITS AGE SKILL LEVEL
    Agriculture 1 777AAB 21 3/5 44 7
    Agriculture 2 7AA747 27 4/6 60 8
    Agriculture 3 447745 15 3/3 28 6
    Agriculture 4 777476 21 3/5 44 10
    Agriculture 5 774992 18 3/4 44 9
    Agriculture 6 77A997 24 4/5 34 7
    Ores 1 7AA7A4 27 4/6 38 4
    Ores 2 777747 21 3/5 30 8
    Ores 3 777666 21 3/5 28 3
    Radioactives 1 7AA476 27 4/6 52 6
    Radioactives 2 7AAA76 27 4/6 34 8
    Radioactives 3 77A33B 24 4/5 40 10
    Radioactives 4 777664 21 3/5 18 3
    Radioactives 5 CCC559 36 5/8 22 8
    Crystals 1 77A7A6 24 4/5 44 7
    Compounds 1 447553 15 3/3 28 4
    Compounds 2 777775 21 3/5 44 8
    Compounds 3 7777A4 21 3/5 44 10

    PROCESSED RESOURCES UPP LIFE FORCE HITS AGE SKILL LEVEL
    Agroproducts 1 7AA774 27 4/6 34 7
    Agroproducts 2 7AA777 27 4/6 34 6
    Agroproducts 3 7AA772 27 4/6 52 8
    Agroproducts 4 774A72 18 3/4 38 5
    Metals 1 474A7B 15 3/3 52 11
    Metals 2 744773 15 3/3 52 8
    Metals 3 744477 15 3/3 34 4
    Metals 4 777A75 21 3/5 34 8
    Metals 5 7AA666 27 4/6 34 6
    Metals 6 774A7A 18 3/4 22 3
    Non-metals 1 77447C 18 3/4 40 9
    Non-metals 2 447556 15 3/3 52 11
    Non-metals 3 777664 21 3/5 38 9
    Non-metals 4 774746 18 3/4 52 7
    Non-metals 5 447747 15 3/3 34 4
    Non-metals 6 774995 18 3/4 52 8

    MANUFACTURED RESOURCES UPP LIFE FORCE HITS AGE SKILL LEVEL
    Durables 1 7AA47C 27 4/6 22 6
    Durables 2 7AA778 27 4/6 38 4
    Consumables 1 447AA3 15 3/3 38 9
    Consumables 2 77A999 24 4/5 38 7
    Consumables 3 CCC478 36 5/8 40 5
    Consumables 4 777339 21 3/5 30 9
    Consumables 5 447557 15 3/3 34 6

    INFORMATION RESOURCES UPP LIFE FORCE HITS AGE SKILL LEVEL
    Recordings 1 777A75 21 3/5 44 9
    Recordings 2 77A746 24 4/5 44 10
    Recordings 3 AA77A6 27 4/6 30 8
    Recordings 4 77A995 24 4/5 34 9
    Recordings 5 744553 15 3/3 28 5
    Recordings 6 774474 18 3/4 44 10
    Documents 1 474999 15 3/3 40 5
    Documents 2 AA7A77 27 4/6 38 7
    Documents 3 7AA999 27 4/6 22 3
    Documents 4 AA7775 27 4/6 52 7
    Documents 5 44733B 15 3/3 22 3
    Documents 6 7777A4 21 3/5 22 5

    PASSENGER RELATED

    MIDDLE PASSENGERS UPP LIFE FORCE HITS AGE SKILL LEVEL
    Passenger 1 CCC776 36 5/8 44 7
    Passenger 2 474556 15 3/3 40 8
    Passenger 3 774479 18 3/4 52 7
    Passenger 4 AA7743 27 4/6 38 6
    Passenger 5 77AA7A 24 4/5 60 11
    Passenger 6 AA7745 27 4/6 44 6
    Passenger 7 774776 18 3/4 38 5
    Passenger 8 7777A5 21 3/5 52 8
    Passenger 9 77766B 21 3/5 34 9
    Passenger 10 447AA4 15 3/3 28 8
    Passenger 11 7AA775 27 4/6 34 8
    Passenger 12 447749 15 3/3 38 7
    Passenger 13 AA7CCB 27 4/6 38 7

    LOW PASSENGERS UPP LIFE FORCE HITS AGE SKILL LEVEL
    Passenger 1 AAA774 30 4/7 22 4
    Passenger 2 7AAAA8 27 4/6 44 10
    Passenger 3 777999 21 3/5 52 6
    Passenger 4 77A747 24 4/5 34 6
    Passenger 5 774473 18 3/4 34 7
    Passenger 6 474474 15 3/3 30 7
    Passenger 7 474556 15 3/3 44 8
    Passenger 8 77A7AA 24 4/5 40 5
    Passenger 9 7AAAAA 27 4/6 38 9
    Passenger 10 77AA77 24 4/5 52 6
    Passenger 11 77777A 21 3/5 38 6


    Created using 'Traveller Heaven & Earth (V 1.0.4)'

    Written by Stuart W Ferris, Copyright ©2000

    Traveller, Copyright ©1977, Games Designers' Workshop

    Traveller is a registered trademark of Far Future Enterprises

    Portions of this material are Copyright ©1977-2000 Far Future Enterprises
    Captain of the Free Trader Beowulf

    This is Free Trader Beowulf,
    Calling Anyone...
    Mayday, Mayday we are under attack...
    main drive is gone...
    turret number one not responding...
    Mayday... losing cabin pressure fast...
    calling anyone.. please help..
    This is Free Trader Beowulf..
    Mayday...

  4. #4
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    Re: I am an idiot.

    Cool... But, I don't know what the majority of that means. I was in a chat discussing this game last night and couldn't meet up with everyone.

    I have three systems in a single galaxy I want to detail. All of these have at least a single green planet or habitable satelite. I am not using Traveller and all the details concerning trade, economics, and tech level isn't needed.

    I don't know what the UPW stuff means, nor how to control it.
    I am Ominous!

  5. #5
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    Re: I am an idiot.

    the stats are as follows,

    reading from left to right
    Starport Type: A being the highest
    World diameter in thousands of kilometers
    Atmosphere type: 0 being vacumn
    Hydrographics %, liquids not always water
    Population:
    Government Type:
    Law Level:
    Tech Level:

    if you look in traveller hero this is also explained there

    Heaven and Earth can be set in the options menu for level of detail
    Captain of the Free Trader Beowulf

    This is Free Trader Beowulf,
    Calling Anyone...
    Mayday, Mayday we are under attack...
    main drive is gone...
    turret number one not responding...
    Mayday... losing cabin pressure fast...
    calling anyone.. please help..
    This is Free Trader Beowulf..
    Mayday...

  6. #6
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    Re: I am an idiot.

    I know what the Sector Generator is, but what is Heaven and Earth? I can't find the link in the Free Stuff.
    I am one of those six ducks, and I DO want SunChips.

  7. #7
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    Re: I am an idiot.

    there isnt a link on the free stuff page, its a program written for Traveller actually....

    its a very detailed planet/subsector/sector generator, it can be toggled for various levels of detail along with variants of traveller, it will do basic planetary and system maps, and output detail to text or html, it only does 2D maps so the subsector and sector maps may not be as useful, although keep in mind each traveller hex is 1 parsec or 3.2 light years

    its a free program that had a version 2 in development but that is currently in limbo due to the author having other committments
    Captain of the Free Trader Beowulf

    This is Free Trader Beowulf,
    Calling Anyone...
    Mayday, Mayday we are under attack...
    main drive is gone...
    turret number one not responding...
    Mayday... losing cabin pressure fast...
    calling anyone.. please help..
    This is Free Trader Beowulf..
    Mayday...

  8. #8
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    Re: I am an idiot.

    (I have nothing to add, I just like the title of the thread.)
    Please tell all men
    That Peace is Good.
    That's all
    That need be understood.
    -T. Geisel 12/23/55

  9. #9
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    Re: I am an idiot.

    hes not an idiot, it really depends on how much detail you want on a planet, and Heaven and Earth isnt that easy to use unless your familiar with Traveller in the first place.


    I just reference it because its what I am used to, and it can produce a metric crapload of detail on a planet in a hurry, and you can then fudge whatever you want from there to get what you really want
    Captain of the Free Trader Beowulf

    This is Free Trader Beowulf,
    Calling Anyone...
    Mayday, Mayday we are under attack...
    main drive is gone...
    turret number one not responding...
    Mayday... losing cabin pressure fast...
    calling anyone.. please help..
    This is Free Trader Beowulf..
    Mayday...

  10. #10
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    Re: I am an idiot.

    If I remember correctly - stats, in UWPs for planets or for characters (is it UCP? Universal Character Profile?) are base 12. So 0-9,A,B,C

    Sadly, Hero could never be so easy to codify...
    Hmm, now I'm wondering...

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    Re: I am an idiot.

    Quote Originally Posted by susandwyer
    (I have nothing to add, I just like the title of the thread.)
    How very nice of you to say, Susan.

    [/sarcasm]
    I am Ominous!

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    Re: I am an idiot.

    I didn't write it, you did!
    Please tell all men
    That Peace is Good.
    That's all
    That need be understood.
    -T. Geisel 12/23/55

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    Re: I am an idiot.

    Quote Originally Posted by shadowcat1313
    the stats are as follows,

    reading from left to right
    Starport Type: A being the highest
    World diameter in thousands of kilometers
    Atmosphere type: 0 being vacumn
    Hydrographics %, liquids not always water
    Population:
    Government Type:
    Law Level:
    Tech Level:

    if you look in traveller hero this is also explained there

    Heaven and Earth can be set in the options menu for level of detail
    This should be a big help...

    What sort of star do I need to get a a system similar to Sol?
    I am Ominous!

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    Re: I am an idiot.

    Quote Originally Posted by shadowcat1313
    there isnt a link on the free stuff page, its a program written for Traveller actually....

    its a very detailed planet/subsector/sector generator, it can be toggled for various levels of detail along with variants of traveller, it will do basic planetary and system maps, and output detail to text or html, it only does 2D maps so the subsector and sector maps may not be as useful, although keep in mind each traveller hex is 1 parsec or 3.2 light years

    its a free program that had a version 2 in development but that is currently in limbo due to the author having other committments
    Ahh. Thank you. Adding "Traveller" to my Google search allowed me to find it.
    I am one of those six ducks, and I DO want SunChips.

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