I think part of the problem with NCM is it is a suggested guideline for building a normal in a Supers World. Then it became the default and now it is waaaaaaaay wacked.
But heaven knows we definately need a base/guide line in this game, otherwise we would need a string of code just to let everyone know what the hell we were talking about.
NCM is justifiable as a concept, but not necessarily defendable as a genre convention or a real world concept.
Age is a limitation for some but an advantage for others.
For Conan (or Cohen) it is a limitation, for Gandalf it is an advantage.
(heck I built a Dwarven mentalist with the Age 40+ limitation so he could have an EGO of 26 to get that ECV of 9, runty gimpy freak that he was)
And no not all fighters have 20 STR.
in The last group I was in Str ranged from 13 to 37 even in the same character!!!! (13 Str plus 24 point VPP) only one person in the group had consistiently 20 Str and that was the Dwarven priest w/o his Str from his Magics (otherwise it was 37 also). The dual blade weilding fighter had 13, the eagle warrior had 15 the Axe fighters had either 18 or 23
Master of the 14th Millenium and more on Dollwizard!!!!!
I feel like the Steven Hawking of RPG's, Im brilliant but can't communicate my ideas worth a darn.
Among the "superheroes" that U.S. boys under the age of 10 in 1997 reported they most wanted to be, Catwoman rated number one. (The Harpers Index Book, Volume 3. Charis Conn & Lewis H. Lapham, Franklin Square Press, 2000)
-Glibly Skip!
Bookmarks