Alright, I'm coming up with a magic system for my campaign. I've looked over Killer Shrike's awesome web site and read his posts here and it's all very helpful. My first idea was this:
1. Each spellcaster must purchase an Endurance Reserve and the Recovery must take (Extra Time: 6 hours). All spells must cost endurance either naturally or by taking the limitation.
2. Magic is split up into 6 schools. Each school is purchased as a multipower pool and has a separate RSR limitation such as RSR Magic:Restoration, RSR: Protection, etc.
3. Limitations can be loaded up on the multipower, I found it fairly easy to get -1 1/2 since RSR is -1/2.
4. Spells are then purchased into the multipower and can have their own advantages/limitations in addition to the multipower's.
5. Players can make up any spells they want as long as it fits the theme of the school of magic.
My goal is magic shouldn't get too powerful. If the character wants a 80 point EB, I want him to put a lot of points to get there. I also like the idea that a character shouldn't be able to dabble in too many schools of magic. But, I've already met with a couple of concerns.
New spells are extremely cheap. 60 active point spells cost a mere 3 points in the multipower. This is both good and bad. It makes diversification more attractive to the player which is good. What's bad is that limitations like "Only works against fire" are completely worthless. Why purchase "Force Field (0 PD/20 ED), Only against fire" for 1 point when you can have "Force Field (0 PD/20 ED) for 2 points?
I imagine I can create spell lists that the players have to choose from but I really want them to be creative on their own. It's much more interesting to have the player have to think "Hmm, I wonder if that dragon's breath is fire or if it's cold so maybe I should cast Protection from Ice" as opposed to "Yeah, I know the dragon is dangerous so just put up the invinci-shield".
Any thoughts on this?

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You could even say the "Variable SFX" advantage would be acceptable so you could choose at the time of casting. This keeps getting better and better.

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