That is a hard question to answer. I think we have all played characters who have been knocked out and forced to sit out a battle due to unlucky die rolls. Who would not want a chance to get back into the playing if they knew they had half-an-hours or more wait before they got a recovery? In those instances Combat Healing seems to make sense.
I think the new rules on Healing go a long way to fixing your Combat Healing problems. If you know that 5d6 Healing is really only useful once per character it makes it a much simpler process, and one less open to abuse. I think the new Healing rule makes the power useful, and due to the wider array of combat options in 5th Edition a little healing might just come in handy.
Monolith, the Living Titan
"The HERO System is not designed to represent real life. The game is designed to represent heroic fiction as presented in comics, novels, television, and movies."
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