I had an idea for an NPC, and I would like some input.
First:
This is a Four Color Campaign, so please try to think of things on that basis.
This NPC will be unpredictable, but will never be on the way to blow up a busload of nuns or murder the Mayor. (Through genre conventions, or possibly through a Psychological/Physical Limitation "Cannot Willingly Harm Sentient Beings")
Second:
I am trying to shoot for "impossible to contain" not "impossible to stop". In other words, it should be possible (but not easy) for the Players to stop Minion from doing something harmful, but it should not be possible to just lock him up in a vault somewhere and not worry about him anymore.
Okay, on with the show:
Minion is some type of artificial life form (he could be an actual metal robot, a lifelike android, a shapeshifting nano-construct, or something really weird like a holographic projection) he should be able to appear more or less human, or at least be non-frightening.
Minion was created by either an alien race or a very advanced, but naive, Scientist. He is physically very powerful, in the move things, break things, not get damaged, sense, but he does not necessarily have an array of destructive weaponry, although he could have powers that could be used that way
(like a 'cutting torch' that is bought as an RKA w/ No Range).
His most basic function is to do exactly what he is told.
The problems with that function are:
a) He has random 'command intervals'.
Due to a problem in his programming or perhaps some type of control device that is lost/stolen/broken, he only accepts commands at seemingly random intervals. There is some visual or verbal signal that he is ready to accept commands.
(A light on his head comes on, and he says "Command me", something.)
b) Once he has been given a task he will not accept any other instructions, until the next programming interval. After he has completed his task, he may just move around in a random, but harmless, fashion, until it is time to accept his next task. (He won't be walking in front of moving cars causing wrecks or running through the walls of buildings, he just moves around in a random pattern. But he is elusive and hard to track. He needs some type of movement power (Teleportation? XDM?) that would make it hard to just follow him around.
c) He will not say what his current task is, and there is no easy way to "read his mind' and find out, either through some computer skill or through telepathy.
Here is a bit of backstory as I have sketched it out, but feel free to add/change things.
Minion was created by a cranky scientist as a lab assistant. The Scientist had grown tired of having to listen to constant questions and distracting chatter, so he designed Minion to just shut up and do what he was told, without asking questions. He never really imagined Minion as having to function in the outside world, or interacting with anyone other than him, so he did not build in a lot of higher logic functions. However, over time Minion may have 'grown up' a bit, so who knows what is going on in his mind now.
The scientist was paranoid enough that he did not want anyone spying on his research by probing Minion's mind, so he is very well shielded as far as telepathy/hacking.
He also did not want anyone to follow Minion around, so he built in a sophisticated system to detect and destroy tracers, bugs, etc. that could be planted on Minion.
(Since he was thinking of technology rather than magic, some type of tracking spell might work, if the PC's think of it.)
At some point the Scientist either angrily issued a command like "Go away and never let me see you again.",
or forgot about Minion completely (Isn't he still in the Storage Room? I have to get back to my work!) ,
or lost/damaged the Remote Control Unit,
and Minion made his way into the world.
Conclusion:
Minion is not intended to be a major factor in the campaign. He is more of a background/side-quest type thing. He might show up due to an Unluck roll, or just as a Random Encounter during a patrol.
The main things I am looking for are:
1) It is very hard to stop Minion, and the worst part is, you may not want to.
He could just as easily be performing the task:
"Hurry to the Drugstore to get Insulin for Grandfather."
or
"There was a horrible train accident, go and rescue the survivors."
as
"Bring me all the money from the vault in the First National Bank on Elm Street"
and there is no way to tell.
2) There is no practical way to just shut Minion in a box and forget about him. (at least not long-term)
3) Minion generally, even though it may just be through luck, does more good than harm, so he may have a certain popularity with the public (at least as they become aware of him).
4) Minion is hard to track and hard to follow, and may go for days/weeks/months without hitting a "Command Interval", so just following him around is not really practical, you could spend your entire superheroing career doing it.
5) It is possible that somewhere out there the Remote Control exists, and if it does, someone could use Minion as a fairly powerful force for Good, or Evil.
6) Minion is self-repairing to the point where it would take something really major to destroy him.
Thoughts, suggestions, questions,
KA.



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. If an absent-minded but monomaniacal professor built him, and used his own "brainwave patterns" as a basis for the open-ended programming of this model, the random input acceptance matrix (RIAM) would practically self-organize. I would build it in game terms though, perhaps with an Accidental Change (GM's fiat) between two states: Subservient and Aloof. This bizarre and total personality trait would be worth at least 15, and probably 20 or 25.
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