Re: The SFX

Originally Posted by
Grail Quest
The benchmark SFX is supposed to be similar to person A confronting person B and blocking their every move.
* For example, if person B wants to sidestep and move past, or back off and retreat, person A somehow blocks them such that they get neglibible movement in any direction.
* If person B wants to initiate an attack, person A somehow interferes or neutralizes without necessarily resorting to superior skill. This could be an attempt to grapple with their weapon, for instance. Whether they succeed or not is irrelevant, so long as the attempt, at least for that phase, is neutralized.
In order to match this SFX as closely as possible, it will only work if both A and B are ready to act, and A has initiative over B to frustrate B's action.
B can get past this by being able to act more frequently than A. Suppose, for instance, that A has SPD 2 and B has SPD 3. B has therefore 1 phase of action more than A can block.
I think you're overcomplicating this. There's no real reason to build this as Power. I would consider this type of action as covered under the rules for Block/Martial Block and Grab/Martial Grab.
You're not going to prevent someone with more SPD and movement from disengaging. That's why he bought that SPD and movement in the first place. Of course, that works for the PCs if they're faster too. 
If you must do this with a Power, an extra 1 or 2 SPD bought Only to Block/Counter Opponent -1 seems a simpler solution.
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