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Thread: Magic Items go here!!

  1. #16
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    Well, they're less appreciative in that case. They're also not too keen on sharks or barracudas.
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    Originally posted by Intrope

    Bryan's Big Bag of Stuff:
    Bag: Vehicle-like object...
    I don't know. I think I'd do the Bag of Holding as a limited E-D space.

    For those who want more, though ...

    Mouse Knives

    When you're bit by a mouse, it seems that the little thing always draws blood; the mouse knife does likewise, finding chinks in armor and Achilles' heels with surprising adeptness. Mouse knives come in many different shapes, just like regular knives; in fact, mouse knives are usually regular knives (albeit well-made ones) with an enchantment and perhaps a minor change in appearance, the most popular addition to which is a pommel in the shape of a small rodent -- usually the mouse, hence the name.

    History: The mouse knife is not all that complex an item; in fact, back in their heyday, they were actually very common. One of the final tests for apprentices at many schools of magic is the enchantment of an item so minor as to be negligible; the mouse knife was most commonly selected because of its future usefulness to the mage. They do not, however, last forever, and can be broken just like any other ordinary knife, though until they are the enchantment does not wear off.

    Game Statistics:
    ½d6 HKA, x3 Penetrating (+1½), 0 END (+½) [30 AP], STR Min. 3 (-1/4), OAF Breakable (-1): 13 Real Points. (+1 damage class per +15 Str, max at 1d6+1 HKA at 33 Str.)

    Yes, the Mouse Knife costs only half as much as the Most Terrible Daemon Axe of Nurm Geotleif, but that's what you get sometimes -- lots of disads == low cost, while few == high cost. A mouse knife will do Body to damn near anything, though, while the Daemon Axe sometimes needs to bash for a while before it starts getting through.

    GMs starting/running a Fantasy Hero campaign who are willing to let their mage start with a very minor magic item might suggest this to them, or its 'little brother' version:

    1 pip HKA, x3 Penetrating (+1½), 0 END (+½) [15 AP], STR Min. 3 (-1/4), OAF Breakable (-1): 7 Real Points (rounding 6 2/3 up). (+1 damage class per +15 Str, max at ½d6 HKA at 18 Str.)
    An inability to handle mathematics or politics is a sign of a subnormal mind.
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    The Red Sword

    Beware the Red Sword; its life is thy death...
    -- unknown mystic


    A simple-seeming gladius when in the sheath, the Red Sword is unmistakable when bared. Legends abound about the weapon, but this lowly scribe will sum them up here: a short blade, somewhat leaf-shaped, with a wide blood groove running down the middle. The metal is tainted faintly red, but the preternaturally sharp edge virtually glows the color of fresh blood. Both crosspiece and hilt are unadorned and unspectacular; the pommel is a simple ball of steel.

    History: The Red Sword has a long and bloody history; its name comes not from the color of the blade, but from all the life it has spilled. Created thousands of years ago by priests of either a god of either war, death, or murder (or perhaps all three), the Red Sword has outlived both its cultists and, perhaps, the very god it was meant to honor. Its wielders have found themselves drawn into fights almost constantly, and more often than not into whatever battles or wars happen to be occurring nearby. Maximillian the Dead is known to have held the blade, as well as the champions of House Nerr'th before their fellow Houses destroyed them to the last. All wielders of the Red Sword have proven to be uncommonly quick in combat, easily dispatching multiple opponents within moments.

    Game Statistics:
    Package: The Red Sword, OAF Unbreakable (-1), Side Effect (character always acquires the Disadvantages Berserk While In Combat, go 8-, recover 14- (to be rolled when first wounding someone in combat) and Reputation: Untrustworthy (when character first displays possession of the weapon to a new group), -1): 21 Points
    • HKA 1d6+1, 0 END (+½), Penetrating (+½) (40 Actives); STR Min 7 (-½), One-Handed Weapon (-0): 11 Points.
    • Rapid Attack (HTH) (5 Actives); 1 Points.
    • Penalty Skill Levels (4 lvls vs. Sweep Maneuvers/Block) (12 Actives); 4 Points
    • Reputation (Weapon of Mass Destruction): Large Group (virtually everyone), 14-, 5 levels (15 Actives): 5 Points

    Just drawing the Red Sword should be considered a presence attack; people facing the blade should be very edgy about doing so. Of course, drawing the weapon means that everyone in the village/town/city will shortly know you have it (presuming anyone survives seeing the blade but you), and consequently your reputation will be shot...
    Last edited by Wyrm Ouroboros; Feb 16th, '06 at 08:14 PM.
    An inability to handle mathematics or politics is a sign of a subnormal mind.
    -- The Wyrm Ouroboros
    Look, I could kill you, but then I'd have to fill out paperwork.
    I hate paperwork.
    Even more than I hate you.
    -- Phineas Phentari

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    Cramper

    "No matter how subtle the wizard, a knife between the shoulderblades will severely cramp his style."
    -- Steven Brust, Jhereg (Paraphrased)

    There are some weapons that are special -- and others that are more special than some. This is one of the less special ones, but people of less-than-savory reputation do tend to seek out such things. The knife doesn't really have a name, but it's acquired the nickname 'Cramper' in recent times, due to the infamous saying about wizards and knives. Particularly well-balanced, rogues have found that it is an easy weapon to wield, even to the point of doing other things at the same time...

    History: Cramper has no real history, having shown up on the streets of the city only a dozen years ago. It's seen several owners, the current one being a cutpurse and thug by the name of Mack.

    Game F/X:
    a) ½d6 HKA, 0 END (+½), Ranged (+½), +2 STUN Mult. (+½) [25 Actives]; OAF (-1), 4 STR Minimum (-¼), Real Weapon (-¼): 10 Points
    b) +2 SPD [20 Actives]; IAF (-½): 13
    c) Penalty Skill Levels (vs. Off-Hand Penalties, 4 levels) [12 Actives]; OAF (-1): 6 Points
    Total Points: 29
    An inability to handle mathematics or politics is a sign of a subnormal mind.
    -- The Wyrm Ouroboros
    Look, I could kill you, but then I'd have to fill out paperwork.
    I hate paperwork.
    Even more than I hate you.
    -- Phineas Phentari

  5. #20
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    Originally posted by Wyrm Ouroboros
    1 pip HKA, x3 Penetrating (+1½), 0 END (+½) [15 AP], STR Min. 3 (-1/4), OAF Breakable (-1): 7 Real Points (rounding 6 2/3 up). (+1 damage class per +15 Str, max at ½d6 HKA at 18 Str.) [/B]
    Maybe you should call the big one a Rat Bite, and the small one a Mouse Tail....

  6. #21
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    Hey, it's up to the GM. A 1 pip HKA isn't even an icepick, though, you know?
    An inability to handle mathematics or politics is a sign of a subnormal mind.
    -- The Wyrm Ouroboros
    Look, I could kill you, but then I'd have to fill out paperwork.
    I hate paperwork.
    Even more than I hate you.
    -- Phineas Phentari

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    Magic Item Aesthetics

    Originally posted by Old Man
    The problem with this list is that it's utterly dry. Out of the entire list only a handful have any actual description at all. So the whole thing reads like a catalog of Hero powers, and frankly, that bores me.

    I dare contributors to this thread to post further item descriptions that are, in fact descriptions, and better yet, aren't the sort of magic items we've all seen a trillion times in RPGs and computer games. I can do a strength potion in Hero myself, thank you.
    I agree. What we need to do I think, Old Man, is have a section for aesthetics (appearance, beauty). But this would take an advertising executive....like me! LOL

    Problem is, this takes alot of reflection and time. Creativity doesn't just happen, well not quality creativity anyway.

    I am going to post some magic items from a competent normal fantasy game I have if people are interested. I was very concerned about aesthetics.

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    Originally posted by Captain Obvious
    Well, they're less appreciative in that case. They're also not too keen on sharks or barracudas.
    Actually they make good eatin'. -Aragorn the Ranger

  9. #24
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    Originally posted by Galadorn
    Actually they make good eatin'. -Aragorn the Ranger
    Yeah, but they tend to eat back until you kill them real good...
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    The (Un)Holy Axe of the Mighty

    I actually got this idea from one of the Fantasy HERO companions, then modified it to become a very interesting plot hook.

    The axe is called a horseman's axe. It has a very long handle for a mounted rider to be able to hit foot troops. The blade is encrusted with runes of a dead elven language. Trapped within the axe is Semjava, a devil of torment. When weilded, the axe slowly ingratiates itself into the mind of the wielder. Those who are weak-willed will succumb quickly. Eventually, however, anyone who wields this axe will become the incarnation of Semjava, attepting to torture and torment any who are in his path.

    If you are not wielding Semjava, and are within 30 feet of the axe, you will have dreams, wherein a severed head resting on a dessicated alter will answer questions about demons and Semjava, claiming that Semjava is "The Holy Axe of the Mighty" and that it has chosen them to wield the axe in the fight against demons. It knows where the demons are, but it only needs someone to wield it so that they can be destroyed.

    Multipower 50 Points

    a) HKA - 3D6 (side effects 1d6 EGO drain, every use of the axe) - 1
    b) Mental Images 5d6 (only when subject is asleep (-3/4))
    c) Images (sound) (GM option for annoying sound effects when there are "demons" around)
    d) Detect life descriminitory, sense, ranged, 360 degree

    Nightshade
    Life is pain. Anyone who tells you any differently is selling something.

    The Princess Bride

  11. #26
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    Re: Magic Item Aesthetics

    Originally posted by Galadorn
    I agree. What we need to do I think, Old Man, is have a section for aesthetics (appearance, beauty). But this would take an advertising executive....like me! LOL

    Problem is, this takes alot of reflection and time. Creativity doesn't just happen, well not quality creativity anyway.

    I am going to post some magic items from a competent normal fantasy game I have if people are interested. I was very concerned about aesthetics.
    Are you suggesting others are running an incompetent normal fantasy game?
    † The wicked watcheth the righteous, and seeketh to slay him. (Ps. 37:32) †

    "If we do not maintain Justice, Justice will not maintain us." Francis Bacon

    "Criticism may not be agreeable, but it is necessary. It fulfils the same function as pain in the human body. It calls attention to an unhealthy state of things." Winston Churchill

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    Naaah he's just being prejudiced from his P.O.V.
    Master of the 14th Millenium and more on Dollwizard!!!!!

    I feel like the Steven Hawking of RPG's, Im brilliant but can't communicate my ideas worth a darn.

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    Re: Magic Item Aesthetics

    Originally posted by Galadorn
    I agree. What we need to do I think, Old Man, is have a section for aesthetics (appearance, beauty). But this would take an advertising executive....like me! LOL
    ... or someone competent at writing descriptions and backgrounds. Like any long-term MU*er.

    Problem is, this takes alot of reflection and time. Creativity doesn't just happen, well not quality creativity anyway.
    I daresay I can disagree with you there. Most truly creative individuals are constantly creative, and some have a hard time getting everything down. It is after everything's gotten down that they can weed through it and select the best and the brightest...

    Besides, I dare say I'm not doing too bad...
    Last edited by Wyrm Ouroboros; Jun 16th, '03 at 11:39 PM.
    An inability to handle mathematics or politics is a sign of a subnormal mind.
    -- The Wyrm Ouroboros
    Look, I could kill you, but then I'd have to fill out paperwork.
    I hate paperwork.
    Even more than I hate you.
    -- Phineas Phentari

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    Re: Re: Magic Item Aesthetics

    Originally posted by Agent X
    Are you suggesting others are running an incompetent normal fantasy game?
    You funny Agent X. I suggested no such thing. (Notices Agent might be trying to get my in trouble with others... grrrrrrr ) LOL

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    Re: Re: Magic Item Aesthetics

    Originally posted by Wyrm Ouroboros
    ... or someone competent at writing descriptions and backgrounds. Like any long-term MU*er.



    I daresay I can disagree with you there. Most truly creative individuals are constantly creative, and some have a hard time getting everything down. It is after everything's gotten down that they can weed through it and select the best and the brightest...

    Besides, I dare say I'm not doing too bad...
    Neither did I say you were. But it takes alot to satisfy someone whose played roleplaying games as long as I have. Subtlety is key.

    I won't get into a discussion here about creativity, having studied it for so long in school and work. Many people can be creative, but do they have quality creativity? I wouldn't say so, that's why I stopped reading fantasy books so long ago, except for a couple a year. Nothing worth my time IMHO.

    But maybe this discussion is best left for another forum. Take care.

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