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Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>0  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>-30</font></td></tr><tr><td align="right"><font size=2>0  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>-10</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>0  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>-10</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr></table><b>Characteristics Cost:</b> -50
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">11  </td><td>Killing Attack - Hand-To-Hand 2d6 (vs. ED), Reduced Endurance 0 END (+1/2) (45 Active Points); Independent (-2), OIF Unbreakable (Focus, Sword; -1/2), No STR Bonus (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Mobility Retardation: </i></b>Drain: Running / DEX 1d6, Personal Immunity (+1/4), Variable Effect Two Powers Simultaneously (+1/2), Armor Piercing x1 (+1/2), Area Of Effect (One Hex; +1/2), Accurate (+0), Reduced Endurance 0 END (+1/2), Cumulative (x4 max.) (+1) (42 Active Points); Independent (-2), Linked to Killing Attack - Hand-To-Hand (-1/2), OIF Unbreakable (-1/2), Beam (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">14  </td><td><b><i>Fire Resistence: </i></b>Armor (0 PD/32 ED) (48 Active Points); Independent (-2), OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td><b><i>Element Hunger: </i></b>Power Defense (20 points) (20 Active Points); Independent (-2), Only Works Against Limited Type Of Attack Very Limited Type of Attack (-1), OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1  </td><td>Key: Unknown Astral Asset </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1  </td><td>Oratory (3 Active Points); Independent (-2) 9- </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2  </td><td><b><i>Unassailable Self-Interest: </i></b>Resistance (5 points) Oratory (5 Active Points); Independent (-2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2  </td><td><b><i>Astral Psychology: </i></b>Lack Of Weakness, Analyze: Psychology / Personality (-5) for Mental Defense (5 Active Points); Independent (-2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td>Flash Defense (10 points) (Sight Group) (10 Active Points); Independent (-2), Only Works Against Limited Type Of Attack Limited Type of Attack (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Dispassionate Mindset: </i></b>PRE (20 Active Points); Independent (-2), Limited Power Only vrs, PRE attacks (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1  </td><td>Life Support , Immunity: Common Cold/Flu, Safe in Intense Heat (4 Active Points); Independent (-2), OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td><b><i>Death by Fire, Inviolate: </i></b>Healing 1d6 (max. Healed Points: 6) (Can Heal Limbs, Resurrection), Reduced Endurance 0 END (+1/2) (52 Active Points); Independent (-2), Limited Special Effect Uncommon SFX (-1), Self Only (-1/2), Resurrection Only (-1/2), OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16  </td><td><b><i>Body Heat Consumption: </i></b>Invisibility to Sight Group, Infrared Perception, Uncontrolled: LAsts 5 Minutes (+1/4), Damage Shield (+1/2), Reduced Endurance 0 END (+1/2) (56 Active Points); Independent (-2), OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">21  </td><td><b><i>Emotional Combustion Damper: </i></b>Change Environment: EGO rolls / Skills 2" radius, -5 : OCV, -5 Characteristic Roll and all Skill Rolls based on Characteristic, Long-Lasting: 20 Minutes, Reduced Endurance 0 END (+1/2), Invisible Power Effects (Sight Group, Hearing Group; +3/4) (126 Active Points); Gradual Effect 1 Season (-2 1/2), Independent (-2), OIF (-1/2) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 100
<b>Total Character Cost:</b> 50
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation What is the Cause of fear in Man?: (Common; Strong) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Nigh incapable of Emotional passions (Common; Strong) </td></tr><tr><td valign="top" align="right">5  </td><td>Psychological Limitation: Requires Heat in Everrything, Food, Shelter, etc. (Uncommon; Moderate) </td></tr><tr><td valign="top" align="right">5  </td><td>Physical Limitation: Requires 12 Hours Sleep / Day (Infrequently; Slightly Impairing) </td></tr><tr><td valign="top" align="right">5  </td><td>Distinctive Features: Things Touched are chilled slightly: (Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses) </td></tr><tr><td valign="top" align="right">5  </td><td>Susceptibility: Contact with Liquids above 32 ' F / 0" C 1d6 damage, per Minute (Uncommon) </td></tr></table>
<b>Disadvantage Points:</b> 50
<b>Base Points:</b> 0
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
Mechanic exceptions:
I wanted the Invisible to IR to be able to be used on others but not restricted by number rather by time.
So I wrote in a custom Uncontolled , limited by time to 5 minutes to mimic that the ody temp comes back slowly
The Drain is 1 Hex, accurate to reflect a "causual" or "touch" attack like to hit. Where just a glancing blow on the target anf the effect goes to work.
The gradual effect on the CE is for each new owner / user. It takes that much time to increment the power to full effect
I like to balance the real points of an item with limitations just like characters.
The effects run from the sublte to the gross, from physical to mental.
This item is one in a campaign I am preparing for where the players are trying to edit it out magic items / effects fromthe affairs of Men, fearing that they have too great a corupting influence.
Any thoughts? love to hear 'em


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