I sort of like this one; reminds me of an old friend...Originally posted by Daedalus
Fiend €“ Long Sword (50 GP)
1-1/2D6 HKA, +2 OCV, 15 Str min, 4D6 max
Succor: 3D6 Body Drain, 2€ radius, personal immunity, no range, 1/day
Fiend
'Ware the fiend and his thirst...
-- Old Sou'country saying.
At first glance, the Fiend looks to be a simple black-steel longsword, the crosspiece done in an overly ornate scale-and-claw style. The pommel appears as a horned demon's-head, its repulsively beautiful face spreading its lips in a vile grin; the grip is likewise black and scaly, maybe snakeskin of some sort. Drawing the weapon from its sheath, the blade continues the scale motif, with a deep blood-groove from an inch below the hilt nearly to the tip. Though the edge cuts as expected for a sword, the fine scale metalwork continues right to the cutting part. Any purveyor of fine weapons would mark this as a weapon of very high quality, a true masterwork.
Wielding the Fiend in real combat betrays the truth, however; the Fiend is truly an unholy being, hammered into the sword-shape and bound by powerful forces to remain so. The blade is part of its body, the scales sharper than any lizard's; the blood-groove remains ever-clean as the daemon-sword drinks all that is offered to it.
History: Only a true sage or researcher into the politics of the infernal realms will discover the origin of the Fiend; suffice it to say that the weapons' creation is cruelty on-par with other tales of demons, devils, mephits and Fallen. Since its appearance in the hands of humans and the like, however, it has cut a subtle but bloody swath through the world. While the Fiend's influence has been felt on battlefields and in duels, it has more frequently been felt in back alleyways and royal bedrooms. Though solid numbers are hard to come by, the Fiend is thought to have been instrumental in no fewer than five thousand assassinations and political murders in the six hundred years of its confirmed presence among men.
Game Statistics: The Fiend: SF/X (character automatically begins to gain Psychological Limitations 'Vengeful', 'Megalomaniac', and 'Urge to Betray'. Limitations grow at 5 pts strength (total) per week of possession or per one use of abilities (a use would be a full combat sequence for the HKA, or for the Transfer or Healing one use each) of the weapon, up to 'Very Common, Strong', a total of 60 points: -2): 23 Real Points
a) 1d6 HKA, +2 Stun Multiplier (+), 0 END (+) (50 Active Points); 12 STR Minimum (-), One-Handed Weapon (-0), OAF (-1), SF/X (above, -2): 11 Points
b) Transfer, d6 Body to Healing, +18 Maximum, Ranged (+), END (+), IPF/X (Fully Invisible, Invisible Effects of Power Use, +2) (71 Active Points); IAF (Drawn Sword, -), Concentrate 0 DCV Unaware (-), Full Phase Extra TIme (-), Soft Incantations (-½), Only Works in Darkness/Deep Shadow (-), SF/X (As Above, -2): 12 Points
c) Healing, to Body (1d6, +22 Max after full Transfer)
You can see how this, aah, 'Fiend' could very easily corrupt good, honest men ...

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