Originally posted by Killer Shrike
...encourages lazy role playing
...provides characters with crutches.
...if you give all the characters a certain capability, you might as well give none of them that capability.
In the midst of a D&D classic, The Giant Series, our party got to the Fire Giant dungeons of King Snur and rescued a Titan. (20th Level Priest, in D&D terms.) Our DM confided in me that he was agonizing over what to do. The module said the Titan would stay and fight, but the DM thought it was flatly absurd that we should go from a party of 8-9th level players to all of a sudden having a 20th Level Cleric on our side! I said, "well, you could take him away from us... OR... you could let us have him for a bit... but MAKE us NEED him!"
I don't think any of the other players would have appreciated seeing the Evil DM flames spark up in his eyes, but being an Evil DM myself, I think it can be fun when the heat is turned up.
That doesn't just go for hacking and slashing either. And it doesn't mean that the new-found tool/clue will allow the players step over everything you had worked so hard to plan. In Evil DM speak, "Make them need it" should also imply "Make them use it wisely"!
MWWWAAA-HA-Ha-haaaaaaaaaaa!
"...and so he says to me, 'you wanna be a bad guy?', and I go I says 'yeah baby! I wanna be bad!'"
-The Evil Midnight Bomber What Bombs At Midnight!
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