I'm a relatively experienced GM who is fairly new to HERO. I'm building a cyberpunk-genre game in which characters will be able to purchase biotech to augment their bodies and minds, and I need some help with this "reasoning from effect" idea.
Here's a simple example: let's say Hitman wants to buy the MilTech Mk III "WetWorks" package. The dealer promises that it will turn him into a close-quarters killing machine. Suppose this means claws, martial killing attacks, maybe improved DEX and/or lightning reflexes. The question: would you build this with a power framework? If so, what kind?
A more complicated example: let's suppose Hitman next buys a four-slot expansion bay for his brain. Into the first slot he places an inexpensive foreign language comprehension card. Into the second goes a searchable Encyclopedia Brittanica. Into the third goes a Matrix-style "I know Kung Fu" card. Now, is it necessary to build the expansion bay itself, or just the "cards"? Suppose I want the character who indulges in too many of these implants to gain an increased chance of nervous/mental breakdown?
I know that's a lot of ground to cover. Any suggestions welcome. Thanks!
Ben



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