<font size=+1><b>Lightspeed</b></font>
Player: sws
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>29  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>57</font></td></tr><tr><td align="right"><font size=2>26  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>32</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>3/29  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>7  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>31</font></td></tr><tr><td align="right"><font size=2>26  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>36</font></td></tr><tr><td align="right"><font size=2>50  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>-1</font></td></tr><tr><td align="right"><font size=2>31  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>31"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 160
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">85  </td><td><b><i>Hyper-sonic speed: </i></b>Running +24" (Position Shift), Combat Acceleration/Deceleration (+1/4), Reduced Endurance (Half END; +1/4) (85 Active Points) (added to Primary Value) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Instant Change (one set of clothing): </i></b>Transform 2d6: Clothing into costume and vice-versa (Cosmetic) (10 Active Points); Limited Target (Limited; -1/2) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">40  </td><td><b><i>Hyper-speed attacks: </i></b>Multipower, 40-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4u  </td><td>1) <b><i>Friction-burn attack: </i></b>Killing Attack - Hand-To-Hand 2 1/2d6 (plus STR) (vs. ED) (40 Active Points) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">2u  </td><td>2) <b><i>High impact resistance: </i></b>Armor(only to protect from damage caused by move thru's and move by's) (26 PD / 0 ED) (39 Active Points); Custom Modifier (-1) (added to Secondary Value) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3u  </td><td>3) <b><i>Hyper-speed punch: </i></b>Hand-To-Hand Attack +8d6 (40 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">3u  </td><td>4) <b><i>Ultra-fast punch: </i></b>Energy Blast 8d6 (vs. ED) (40 Active Points); Can Be Missile Deflected (-1/4) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">3u  </td><td>5) <b><i>Sonic-boom hand clap: </i></b>Energy Blast 2d6 (vs. ED), Personal Immunity (+1/4), Area Of Effect Nonselective Target (2" Radius; +3/4), No Normal Defense (Standard; +1) (30 Active Points) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">2u  </td><td>6) <b><i>Hyper-speed multi-punch: </i></b>Hand-To-Hand Attack +5d6, Autofire (5 shots; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">1u  </td><td>7) <b><i>Ultra-move: </i></b>Running +1", Megascale (1" = 100000 km; +1 1/2), Can Be Scaled Down: 1" = 1km (+1/4) (26 Active Points); Side Effects(Sonic boom), Side Effect occurs automatically whenever Power is used (-1/2) (added to Primary Value) </td><td valign="top" align="right">3</td></tr></table><b>Powers Cost:</b> 150
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3  </td><td>Climbing 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Acrobatics 15- </td></tr><tr><td valign="top" align="right">6  </td><td>SS: Chemistry 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Streetwise 11- </td></tr><tr><td valign="top" align="right">15  </td><td>+3 with DCV </td></tr></table><b>Skills Cost: </b>30
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">18  </td><td>Combat Sense 14- </td></tr><tr><td valign="top" align="right">5  </td><td>Lightning Reflexes: +3 DEX to act first with All Actions </td></tr></table><b>Talents Cost:</b> 23
<b>Total Character Cost:</b> 363
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15  </td><td>Social Limitation: Public Identity, Frequently (11-), Major </td></tr><tr><td valign="top" align="right">20  </td><td>Vulnerability: Cold attacks, Common, Vulnerability Multiplier (2x STUN) </td></tr><tr><td valign="top" align="right">20  </td><td>Vulnerability: Unexpected collisions, Common, Vulnerability Multiplier (2x STUN) </td></tr><tr><td valign="top" align="right">5  </td><td>Physical Limitation: Heavy sleeper(-3 to wake up), Infrequently, Slightly Impairing </td></tr><tr><td valign="top" align="right">5  </td><td>Distinctive Features: Uniform, Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses </td></tr><tr><td valign="top" align="right">15  </td><td>Dependent NPC: Lady Riselda, Normal, 14- (Frequently), Useful noncombat position or skills </td></tr><tr><td valign="top" align="right">5  </td><td>Hunted: Icicle, Less Powerful, 8- (Occasionally), Harshly Punish </td></tr><tr><td valign="top" align="right">5  </td><td>Dependence(High caloric intake): Enormous amounts of food, Very Common, Takes 2d6 Damage, 6 Hours </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Overconfidence, Very Common, Moderate </td></tr><tr><td valign="top" align="right">10  </td><td>Social Limitation: Famous, Frequently (11-), Minor </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Hero's code of honor, Common, Strong </td></tr><tr><td valign="top" align="right">20  </td><td>Vulnerability: Cold attacks, Common, Vulnerability Multiplier (2x STUN) </td></tr></table>
<b>Disadvantage Points:</b> 150
<b>Base Points:</b> 200
<b>Experience Required:</b> 13
<b>Total Experience Available:</b> 13
<b>Experience Unspent:</b> 0



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