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Thread: Wolverine Regeneration

  1. #1
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    Question Wolverine Regeneration

    This has probably been posted before, but I couldn't locate it with a Forum search, so:

    More for my own edification than for game use, how DO you write up Wolverine's regeneration?

    Most specifically, I'm looking for the X-Men "movie regeneration" rather than that from the comic books. Let me lay out what I perceived as it's defining characteristics, so that anyone with a good idea might be able to model it.

    Logan regenerates rapidly, but not immediately, from his wounds. The bullet to the head takes some time to heal.

    Logan recovers from every individual injury quite rapidly. It doesn't appear that multiple "minor" injuries are as threatening as a single major injury. He loses consciousness in the wreck, in the Sabertooth fight, when impaling himself to escape, and when shot in the head, but the many, many cuts inflicted by Deathstrike seem to heal very rapidly (during the course of the combat), and any injuries caused by the soldier's shooting were gone by the time the combat was over. This is the most difficult part for me to simulate, as HERO normally represents BODY healing as recovering points of total BODY lost, rather than healing every single BODY injury.

    Logan is susceptible to stunning (and seems to recover stun slower than Body). He remains unconscious for quite some time following his first fight with Sabertooth, and his "brush" with Rogue. However, he does recover much more quickly from normal attacks than others. Lady Deathstrike's claws and the soldier's bullets pain him, but don't seem to inconvenience him severely.

    He recovers from toxins quite rapidly. The paralysis darts used on the others don't seem to work. This might simply be bought as immunity to "this, that, and the other", but I'm unsure if his resistance is that quick, or if he should recover attributes from Drain Attribute attacks.

    He doesn't seem to tire easily. He seems to wake up from unconsciousness and have plenty of energy (e.g. END). He grabs Jean immediately upon awakening, and then strides down the halls of the mansion. He certainly doesn't appear winded (although little of this uses END).

    Healing (BODY & Stun) doesn't seem to work too well, as there appears to be no upper limit of body damage that Logan can heal (as all of his injuries heal until they are gone). From the movie it is unclear if he would actually recover from death, but as Lady Deathstrike has apparently similar abilites, and was apparently killed, it would appear that he does not. In addition, Healing, even if always on, is apportioned out between injuries, rather than healing every single injury simultaneously (it would appear, for example, that Logan heals from 6 3 point wounds faster than 1 18 Body wound, but just as fast as from 1 3 BODY wound). Note that his cigar burn takes at least as much time to heal as the presumably more lethal attacks of Deathstrike.

    Regeneration doesn't seem to work, as it also applies to total BODY lost, rather than per wound, plus, getting it up to heal Logan rapidly would require an ENORMOUS amount of regeneration, as he can evidently heal from what would otherwise be mortal blows in a matter of seconds.

    Any solution that seems to reflect Logan's abilities seems ridiculously high-powered, but Logan's regeneration doesn't, on the surface, seem too powerful. He can be hurt, easily (like with a cigar), he can be rendered unconscious (with a single bullet, no less), he can be knocked unconscious for a substantial amount of time (at least the travel time from the site of the Sabertooth ambush to Westchester), and can evidently be killed by sufficently deadly attacks (like molten adamantium, so possibly even by burning or caustic agents). Can you think of a way to represent this without a total boatload of points?
    "That cannon's dynamite!"

  2. #2
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    Give him less CON, more REC. That'd make him easier to Stun and let him pop up after getting KO'd pretty fast.

    For the resistance to toxins, buy LS.

    For the minor cuts healing at combat speed, a low amount of resistant defenses defined as "instant healing."

    For bigger regen, some regular old vanilla regen.
    Quis custodiet ipsos custodes?


  3. #3
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    You are forgetting SFX. There are number of schticks that can be explained away as "Regeneration".

    For the annoyance scratches, thats just a SFX of Damage Resistance; he regens the damage so fast its like he never took it. 6 PD 6 ED Hardened sounds good; wont stop a bullet, but will prevent the 'death by 1000 cuts' of Lady Deathstrike.

    As for the bullet to the head, thats just a classic example of a high STUN multiple going off. Little BODY got through, but the STUN was too much and knocked him out. Same with the car crash; he got knocked into "GMs discretion land" by the STUN.


    For the Quick Recovery, give Wolvie a REC equal to his STUN and END, or very close. Even a REC of say 30 would bring him to his feet ready to rumble fast once he was allowed to take a Recovery by the GM. An impractically high REC could be an interesting facet for a regenerator.

    Vs the sleeping darts, twofold; give him both LS vs All toxins and All Poisons with the Extra Time (Extra Segment) and Requires CON Roll limitations. Also, give him Power Defence to make him resistant to Drain based poisons/drugs.

    As for his actual Regeneration, he could probably get by with 5 Body/TURN. Combined with Damage Resistances and maybe even Damage Reduction that should be plenty.
    A complex system that works is invariably found to have evolved from a simple system that worked.
    - John Gall

    KillerShrike.com, wiki

  4. #4
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    Just give him Damage Reduction and Regeneration.Damage Reduction simulates his Fast Healing Abilities and Resistances to Toxins/Tranquilizers.Defenses are not that high and no resistant Defenses.Con-Value is about 20,that's sufficient.Body is high.He needs it,to take larger amounts of Killing Damage and represents his Adamantium Skeleton.By that way,he is hard to kill,but it still possible tu stun him or even knock him out.

  5. #5
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    Here is a very high-ball pass. Trim down to suit.




    <table border=1><tr><td bgcolor="white"><font size=+1><b><font color="Black"></font></b><br><font size=+1><b><font color="Black"></font></b><br>
    <table><tr><td width=85%><table cellpadding="0" border="0"><tr><td align="right"><font size=2 color="Black"><b><font color="Black">Val&#160;&#160;</font></b></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">Char&#160;&#160;&#160;</font></b></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">Cost</font></b></td></tr><tr><td align="right"><font size=2 color="Black">18&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">STR</font></b></td><td><font color="Black"><font size=2 color="Black">8</font></td></tr><tr><td align="right"><font size=2 color="Black">23&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">DEX</font></b></td><td><font color="Black"><font size=2 color="Black">39</font></td></tr><tr><td align="right"><font size=2 color="Black">30&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">CON</font></b></td><td><font color="Black"><font size=2 color="Black">40</font></td></tr><tr><td align="right"><font size=2 color="Black">30&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">BODY</font></b></td><td><font color="Black"><font size=2 color="Black">40</font></td></tr><tr><td align="right"><font size=2 color="Black">15&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">INT</font></b></td><td><font color="Black"><font size=2 color="Black">5</font></td></tr><tr><td align="right"><font size=2 color="Black">25&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">EGO</font></b></td><td><font color="Black"><font size=2 color="Black">30</font></td></tr><tr><td align="right"><font size=2 color="Black">25/50&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">PRE</font></b></td><td><font color="Black"><font size=2 color="Black">15</font></td></tr><tr><td align="right"><font size=2 color="Black">10&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">COM</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td><font color="Black"><font size=2 color="Black"></font></td><td><font color="Black"><font size=2 color="Black">&#160;</font></td><td><font color="Black"><font size=2 color="Black"></font></td></tr><tr><td align="right"><font size=2 color="Black">6&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">PD</font></b></td><td><font color="Black"><font size=2 color="Black">2</font></td></tr><tr><td align="right"><font size=2 color="Black">6&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">ED</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">6&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">SPD</font></b></td><td><font color="Black"><font size=2 color="Black">27</font></td></tr><tr><td align="right"><font size=2 color="Black">50&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">REC</font></b></td><td><font color="Black"><font size=2 color="Black">80</font></td></tr><tr><td align="right"><font size=2 color="Black">60&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">END</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">50&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">STUN</font></b></td><td><font color="Black"><font size=2 color="Black">-4</font></td></tr><td><font color="Black"><font size=2 color="Black"></font></td><td><font color="Black"><font size=2 color="Black">&#160;</font></td><td><font color="Black"><font size=2 color="Black"></font></td></tr><tr><td align="right"><font size=2 color="Black">9"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">RUN</font></b></td><td><font color="Black"><font size=2 color="Black">6</font></td></tr><tr><td align="right"><font size=2 color="Black">4"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">SWIM</font></b></td><td><font color="Black"><font size=2 color="Black">2</font></td></tr><tr><td align="right"><font size=2 color="Black">8 1/2"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">LEAP</font></b></td><td><font color="Black"><font size=2 color="Black">5</font></td></tr></table><b><font color="Black">Characteristics Cost:</font></b> <font color="Black">295</font><!--IF_IMAGE--></td><td><img src="http://www.herogames.com/forums/attachment.php?s=&postid=67979"></td></tr></table><!--/IF_IMAGE-->
    <br><table border="0" cellpadding="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Power</font></b></td><td align="right"><b><font color="Black">END</font></b></td></tr><tr><td align="right" valign="top"><font color="Black">7&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Quick Healing: </i></font></b><font color="black">Damage Resistance (6 PD/6 ED), Hardened (+1/4) (7 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">15&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Healing Factor: </i></font></b><font color="black">Power Defense (15 points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">22&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Healing Factor: </i></font></b><font color="black">Healing 3d6 (max. Healed Points: 18), Reduced Endurance 0 END (+1/2), Persistent (+1/2) (60 Active Points); Extra Time 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)</font> [<b><font color="Black">Notes:</font></b> Regeneration; No Healing Max (see FREd p. 120).]&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">11&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Healing Factor: </i></font></b><font color="black">Life Support , Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents (20 Active Points); Extra Time Extra Segment, Only to Activate Constant or Persistent Power (-1/4), Delayed Phase (-1/4), Requires A CON Roll (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">12&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Altered Metabolism: </i></font></b><font color="black">Life Support , Eating: Character only has to eat once per week, Extended Breathing, Longevity: 400 Years, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Sleeping: Character only has to sleep 8 hours per week</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">20&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Armored Skeleton: </i></font></b><font color="black">Physical Damage Reduction, Resistant, 50% (30 Active Points); BODY Only (-1/2)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">3&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Armored Skeleton: </i></font></b><font color="black">Lack Of Weakness (-3) for Resistant Defenses</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">6&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Armored Skeleton: </i></font></b><font color="black">Knockback Resistance -3"</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">45&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Armored Skeleton: </i></font></b><font color="black">Hand-To-Hand Attack +3d6, Inherent (+1/4), Invisible Power Effects, SFX Only (Fully Invisible; +1/2), Reduced Endurance 0 END (+1/2), Persistent (+1/2), Damage Shield (+1/2), Offensive (+1/4), Continuous (+1) (67 Active Points); Hand-To-Hand Attack (-1/2)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">25&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Mental Feedback: </i></font></b><font color="black">Ego Attack 1 1/2d6, Inherent (+1/4), Damage Shield (+1/2), Reduced Endurance 0 END (+1/2), Persistent (+1/2), Continuous (+1) (56 Active Points); No Conscious Control (-2), Only Effects cannot be controlled (+1), Does Not Provide Mental Awareness (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">5&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Feral Mind: </i></font></b><font color="black">+5 Mental Defense (10 points total)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">92&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Claws: </i></font></b><font color="black">Multipower, 138-point reserve, all slots: (138 Active Points); Restrainable (-1/2)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">8u&#160;&#160;</font></td><td><font color="Black">1) <font color="black">Killing Attack - Hand-To-Hand 4d6 -1 (plus STR) (vs. PD), Reduced Endurance 0 END (+1/2), Armor Piercing x2 (+1) (137 Active Points); No Knockback (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">8u&#160;&#160;</font></td><td><font color="Black">2) <font color="black">Killing Attack - Hand-To-Hand 4d6 -1 (plus STR) (vs. PD), Autofire (5 shots; +1/2), Reduced Endurance 0 END (+1) (137 Active Points); No Knockback (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">8u&#160;&#160;</font></td><td><font color="Black">3) <font color="black">Killing Attack - Hand-To-Hand 6d6 (plus STR) (vs. PD), Reduced Endurance 0 END (+1/2) (135 Active Points); No Knockback (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">9u&#160;&#160;</font></td><td><font color="Black">4) <font color="black">Tunneling 1" through 30 DEF material, Reduced Endurance 0 END (+1/2) (138 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">8&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Claws: </i></font></b><font color="black">Clinging (28 STR) (14 Active Points); Restrainable (-1/2), Cannot Resist Knockback (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">20&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Claws: </i></font></b><font color="black">Find Weakness 11- (Related Group of Attacks)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">20&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Tracking: </i></font></b><font color="black">Tracking (Smell/Taste Group; Additional Sense Group: Hearing Group), Sense Affected As Another Sense (+0)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">40&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Heightened Sences: </i></font></b><font color="black">Targeting Sense (Smell/Taste Group; Additional Sense Group: Hearing Group)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">5&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Heightened Sences: </i></font></b><font color="black">Nightvision, Sense Affected As Another Sense (+0)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">15&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Heightened Sences: </i></font></b><font color="black">Enhanced Perception (+5 to PER Rolls for All Sense Groups)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">11&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Snikt, bub: </i></font></b><font color="black">+25 PRE (25 Active Points); Offensive Only (-1), Must "pop claws" out (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr></table><b><font color="Black">Powers Cost:</font></b> <font color="Black">415</font>
    <br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Martial Arts Maneuver</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">16&#160;&#160;</font></td><td><font color="Black">+4 HTH Damage Class(es)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">&#160;&#160;</font></td><td><font color="Black">Commando Training&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">1) Akido Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +4d6 +v/5, Target Falls&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">2) Boxing Cross: 1/2 Phase, +0 OCV, +2 DCV, STR +6d6 Strike&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">3) Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 4d6 NND&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">4) Escape: 1/2 Phase, +0 OCV, +0 DCV, +35 STR vs. Grabs&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">5) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Three Limbs, +30 STR for holding on&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">6) Judo Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +30 STR to Disarm roll&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">7) Kung Fu Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">8) Weapon Element: Clubs&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">9) Weapon Element: Knives&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">&#160;&#160;</font></td><td><font color="Black">Kenjutsu&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">1) Weapon Element: Empty Hand (Bind, Block, Disarm, Evade, Takeaway maneuvers only)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">0&#160;&#160;</font></td><td><font color="Black">2) Weapon Element: Blades&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">3) Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, +30 STR to take weapon away&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">4) Slashing Stroke: 1/2 Phase, -2 OCV, +1 DCV, Weapon +8 DC Strike&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">5) Sacrifice Stroke: 1/2 Phase, +1 OCV, -2 DCV, Weapon +8 DC Strike&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">6) Running Stroke: 1/2 Phase, +1 OCV, +0 DCV, Weapon +4 DC +v/5; FMove&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">7) Lightning Stroke: 1/2 Phase, +2 OCV, +0 DCV, Weapon +6 DC Strike&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">8) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">9) Evade: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">10) Bind: 1/2 Phase, +1 OCV, +0 DCV, Bind, +30 STR&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">11) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +30 STR to Disarm roll&#160;</font></td></tr></table><b><font color="Black">Martial Arts Cost:</font></b> <font color="Black">86</font>
    <br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Skill</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">20&#160;&#160;</font></td><td><font color="Black">+2 Overall&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">+2 with HTH Combat&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">+2 with DCV&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Acrobatics 14-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">11&#160;&#160;</font></td><td><font color="Black">Animal Handler (Canines, Felines, Other: Voles, Ursines) 17- (22-)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Breakfall 14-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Bribery 14- (19-)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Climbing 14-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Combat Driving 14-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">7&#160;&#160;</font></td><td><font color="Black">Concealment 14-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Deduction 12-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Defense Maneuver: I-IV &#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Interrogation 14- (19-)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Language: Japanese (completely fluent)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">2&#160;&#160;</font></td><td><font color="Black">Navigation (Land) 12-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">Rapid Attack (HTH) &#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Shadowing 12-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Stealth 14-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Streetwise 14- (19-)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">Survival (Arctic/Subarctic, Mountain) 12-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Tracking 12-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">2&#160;&#160;</font></td><td><font color="Black">TF: Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Two-Weapon Fighting (HTH) &#160;</font></td></tr></table><b><font color="Black">Skills Cost: </font></b><font color="Black">127</font>
    <br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Perk</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">Reputation (Product of Black Ops Experiments) (A small to medium sized group; 8-) +1/+1d6&#160;</td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">Reputation (Best there is at what he does) (A small to medium sized group; 14-) +5/+5d6&#160;</td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">Anonymity (Not in most systems)&#160;</td></tr></table><b><font color="Black">Perks Cost:</font></b> <font color="Black">11</font>
    <br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Talent</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Ambidexterity (Reduce Off Hand Penalty to -2)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Bump Of Direction&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Combat Sense 12-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">30&#160;&#160;</font></td><td><font color="Black">Danger Sense (Area: General Area, Function as a Sense, Intuitional, Sensitivity: Out of Combat) 15-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Lightning Reflexes: +10 DEX to act first with Single Action&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">Resistance (5 points)&#160;</font></td></tr></table><b><font color="Black">Talents Cost:</font></b> <font color="Black">66</font>

    <br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Val&#160;&#160;</font></b></td><td><font color="Black"><b>Disadvantages</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">150&#160;&#160;</font></td><td><font color="Black">Some Disadvantages&#160;</font></td></tr></table><b><font color="Black">Disadvantage Points:</font></b> <font color="Black">150</font>
    <hr>
    <b><font color="Black">Cost Summary:</font>
    <b><font color="Black">Base Points:</font></b><font color="Black">500</font>
    <b><font color="Black">Disadvantage Points:</font></b> <font color="Black">150</font>
    <b><font color="Black">Experience Required:</font></b> <font color="Black">350</font>
    <b><font color="Black">Total Experience Available:</font></b> <font color="Black">350</font>


    <b><font color="Black">Total Character Cost:</font></b> <font color="Black">1000</font>
    </td></tr></table>
    Last edited by Killer Shrike; May 28th, '03 at 02:07 AM.
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  6. #6
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    4 real this time
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    Is it me or do you always find a way to squeeze in mental and power defense, Life support, and regeneration?

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    Originally posted by PowerMavin
    Is it me or do you always find a way to squeeze in mental and power defense, Life support, and regeneration?
    All the X-Men have had Mental Defense training; even in MSHRPG they had an equivalent. Wolvie has also resisted many mental effects over the years, and mentalists usually have difficulty dealing with him. Wolvie has resisted many effects that are best expressed as affecting PowD in HEROs. He does have resistance to toxins & poisons and does age slower. He certainly has regeneration.

    While its good to know whats going on in the peanut gallery, Is it me or have I never seen you post characters, at all?

    Thanx for your helpful and insightful comments!
    Last edited by Killer Shrike; May 28th, '03 at 06:27 AM.
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    Originally posted by PowerMavin
    Is it me or do you always find a way to squeeze in mental and power defense, Life support, and regeneration?
    But to answer the question, yeah, if I can justify it in the slightest Ill give a character any one of those abilities and the whole lot if possible. They are by far 4 of the best powers in the game.

    I like well rounded characters that can be counted on to not spend a month in a hospital between sessions. So sue me.

    Which isnt to say that even 1/3 of the characters I design have any of those powers overall. Though it may be prevalant in my recent characters.

    Used to be you could heal yourself through other means, but now only Healing heals a character, and only Regen does it all the way. Since its now the only game in town for the effect, its going to get used more often.
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    Please post the hdc file.

    I like him, bit high here or there for my taste. But a very good job regardless

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    When I have wanted a character with wolverines regeneration. I have normally bought it as aid (healing, 0end, always on, persistent) and regeneration. What ends up happening is the small wounds get healed up on my phase and the bigger wounds take a while using regen.

    The combination of the number of dice and regen determine how much like wolverine I heal.
    John
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    Originally posted by tiger
    Please post the hdc file.

    I like him, bit high here or there for my taste. But a very good job regardless
    Ill have to get it tonite; Im at work now.

    I ran him highball rather than have fanboys argue incessantly about how he did XYZ in Issue 257 or the time he pulled off ABC in issue 320. File down to fit

    its also a very fast pass; I just sat down and did it without any planning or tweeking. Got up to near a 1000 and just rounded him off with a few points here and there for a nice even number.
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    I have a brick (named Brawl) who constantly, unconsciously absorbs kinetic energy to replenish himself. He has 1d6 of AID to any Characteristic below normal (+2) Always On (-1/4) O END, Persistent (+1) Inherent (+1/4).

    This serves to protect him from everythng from STUN & BODY damage to Drains and Transfers. He's not the strongest or most resilient brick in the campaign, but the Aid combined with average brick PD/ED, Damage Reduction, Life Support and a bit of Power Defense ensures that he almost always gets up and has even earned a term in our game group of the "Brawl Scale of Toughness (Brawl being a 10)".

    He does however have a Vulnerability to attacks on his Nervous System that provides the GM with a way to bring him down when it is necessary. I would hope that these Wolvie characters have Vuln/Susc that play his heightened senses against him.

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    The only problem with that Levi is that AID no longer heals characters. Only HEALING heals. The points from AID fade away, even if you are below your starting values. The same holds true for TRANSFER and ABSORBTION.
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