Re: Revisit: Starship Flight Models / Sublight Speeds / Acceleration
well, in the real world, 5 or 6 Gees of acceleration is about the maximum capacity of the human body for any significant period of time. 2-3 gees is safer, but for purposes of safety, if ships have limited or no anti-grav capacity, 1.5 gees or less is safe long term acceleration. Of course, the ships would be built differently from the types you see on screen, since "down" would have to be the deck they were standing on, and "forward" would be the ceiling.
5 Gees = 100m/s^2, 100 seconds of 5 Gee acceleration will give you a velocity increase of 10km/sec, or one hex in your map. This is approximately close to the orbital escape velocity for earth. If each phase of movement takes place over 5 minutes, then average acceleration(1-1.5 Gees) would equal one hex of distance, with "emergency" acceleration/deceleration being up to 3 hexes. The ships probably could only do one or two turns per movement phase, rather than 5.
If maximum combat velocity was 30 hexes per 300 seconds, then we come up with a "speed limit" of 1km/second, about a tenth of escape velocity.
If you scale movement phases down to a minute, then you get a "speed limit" of 5km/second, or half of escape velocity.
At one move per turn, this goes up to 25km/second(about 80,000kph)
At 4 moves per turn, 100km per second, ten times orbital escape velocity, about 250,000 mph(and still less than .1% of lightspeed).
Of course, to accelerate by one hex of velocity in 3 seconds= 3.3km/second^2, or over 300 Gees of acceleration, enough to kill everyone on the ship without any rubber science protection from the consequences.
It is unclear why the bear, which was wearing ice skates at the time, attacked Mr Potapov. The bear was later shot by police. Deadly attacks are rare in the country's circuses, which often train bears to wear skates and play ice hockey.
--snippet from news article
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