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  1. #16
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    For CrosshairCollie:

    For all of your ability and action levels, the level determines your maximum potential with that action/ability. So levels DO matter, because it determines the maximum amount of stones you can apply.

    For that Sabertooth slaughter, remember that first everybody allocates their stones to their actions and once that's done, THEN the action takes place. Combat usually goes in Dex order (or Speed for speedsters). If you have to close your distance to the opponent, then you act later.

    Either your DM applied no stones to defense (and probably forgot modifiers), or you really did beat Sabertooth to the punch. That takes power. Ah, and don't forget that for every 1-3 stones your attack beats the defense, you do 1 white stone of damage (I messed up one time thinking it was a 1:1 ratio).


    And for Killer Shrike, this game isn't so much of a "skim and learn the rules" if you really want to grasp the concept. I had to do my nosediving into the pages in order to fully learn the rules. But the basics are this:

    If your action number is less than difficulty, you can't even attempt the task (PCs don't know that, though), and...

    Stones of effort vs. stones of resistance = result.
    "Est Sularus oth Mithas." My honor is my life.

  2. #17
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    {Grunts}. Maybe Ill glance thru it again the next time Im at the store.
    A complex system that works is invariably found to have evolved from a simple system that worked.
    - John Gall

    KillerShrike.com, wiki

  3. #18
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    Originally posted by bushido11
    For CrosshairCollie:

    For all of your ability and action levels, the level determines your maximum potential with that action/ability. So levels DO matter, because it determines the maximum amount of stones you can apply.

    For that Sabertooth slaughter, remember that first everybody allocates their stones to their actions and once that's done, THEN the action takes place. Combat usually goes in Dex order (or Speed for speedsters). If you have to close your distance to the opponent, then you act later.

    Either your DM applied no stones to defense (and probably forgot modifiers), or you really did beat Sabertooth to the punch. That takes power. Ah, and don't forget that for every 1-3 stones your attack beats the defense, you do 1 white stone of damage (I messed up one time thinking it was a 1:1 ratio).
    Well, I did have a 10 Dex, so going first was right. My GM never actually told me what the rules were, so I very casually slammed all 12 or so stones I had into my Force Blast, not knowing that, apparently, wasn't legal (I had a 6? in Mastery of Light). Does sound like he didn't put anything into Sabretooth's counteraction, too.

    Then again, I shouldn't be surprised ... this nimrod thinks he can skim any game system once, and then he's The Certified Expert.
    "There is nothing Holy about hatred." -- Lady Gaga

    All of my questions are asked, and my answers provided, from the perspective of 5th Edition.

  4. #19
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    It happens to the best of us. Even then, people will still irk MURPG. I can't blame them; I know MURPG is no where nearly as customizable as HERO, and it may have some point balance issues (haven't encountered any of them, but it doesn't mean that they haven't appeared). But it's not chock full of rules, so I can use whatever rules it has presented as a guideline for other stuff not presented, and not have to worry about combat tracking sheets or battle maps or even rolling dice and doing multiplication and division during battle! But that's just me (and because I don't know any avid HERO gamers around here; heck, I'm probably the source MY friends go to for RPG stuff). I feel like a farm boy in those fantasy novels who gasps at seeing a city for the first time.
    "Est Sularus oth Mithas." My honor is my life.

  5. #20
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    MURPG

    The MURPG is a decent system. A little too simple and very poorly organized. Granted it hasn’t had the benefit of multiple editions like HERO has, but the thing reads and plays like a beta version. And from the responses to questions given by one of the designers on some forums it obvious that even some of the designers are unsure how some of the game’s nuances work.
    The game has potential, and it some ways a like it lot. But it's also is lacking in lot of areas, and can be too cut and dry. Some powers such as Telepathy and Pheromones are very over powered for the cost.
    In the end this could be a pretty decent game with further revisions, (or a lot of work from the GM), but I don’t think that the game will last long enough for further revisions to happen.

  6. #21
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    I got a preview of the game from InQuest. It was as I expected, Ok but if the odds are way against you, the game is done. If your team faced one major enemy you have no chance to win, in Hero (I play Fuzion), working together you have a chance, even against aplot device like Galatius!
    No matter where you go, there you are.

    -Buckaroo Banzai

  7. #22
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    sorry but i liked MSH better.
    Do you have autisme?
    I have it. It is like a computer on overload nearly crashing...a mind of an autist is like a child of 7 in a body of 35 old like me



  8. #23
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    Whaaaaa?

    Did you only play existing Marvel Heroes and not make any new heroes? Did you just not play any other super hero game from the same time period? I have found that the people who actually liked MSH said "yes" to both of the above.
    MoonHunter
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    Now posting 1100+ RPG Tips @ www.openroleplaying.org

  9. #24
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    Duh!

    I have played the above and here is a complete list of superhero RPGs I have played, or at least the ones off the top of my head.

    Champions & New Millium
    DC Heroes
    Heroes Unlimited
    Marvel Super Heroes
    Marvel Universe
    Villians & Vigilantes

    Some of you need a Klingon pain stick!!
    No matter where you go, there you are.

    -Buckaroo Banzai

  10. #25
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    The only Marvel Universe game i know is MSH ;
    The other current one :i don't play because it is diceless and don't see how it function without dices...
    I used MSH to created my own heroes and monsters using the Ultimate power Book but it was an experiment
    This was the only supergame i know
    It is just now that i have more interesses in SAS, Hero and MM
    Last edited by VictorVonDoom; Jul 27th, '03 at 02:18 PM.
    Do you have autisme?
    I have it. It is like a computer on overload nearly crashing...a mind of an autist is like a child of 7 in a body of 35 old like me



  11. #26
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    It's just a game it's just a game it's just a game it's just a game

    The Marvel Universe Roleplaying Game, p 2
    Many people like resource-decision games more than probably-based die-rolling games because they more closely mirror real life. If you try hard enough, you succeed. And if you don't try hard enough, you fail.
    And if someone is homeless, poor, or disadvantaged, it could not possibly be due to causes beyond their control.

    Somewhat elitist attitude for a kids game.

    *Made it all the way to page 2 before finding something ideologically offensive.*
    15th member of the Pantheon, I hereby declare myself Board God of Alternate Sexuality and Third Party Candidates.

    Next November all of you will go to the polls: you'll stand there in the polling place and make a decision. I think when you make that decision. it might be well if you would ask yourself, is Osama bin Laden still dead?

    Avatar by lemming. Thanks Again!

  12. #27
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    Re: Whaaaaa?

    Originally posted by MoonHunter
    Did you only play existing Marvel Heroes and not make any new heroes? Did you just not play any other super hero game from the same time period? I have found that the people who actually liked MSH said "yes" to both of the above.
    I have played nearly every superhero system out there, and I love the original MSHRPG. I and my friends created our own original characters, and I even used the rules in running my own home-brewed universe. The only problem I had with it was the incredibly random character generation system. That's why a couple of friends and I came up with a point-based system for it. Makes character creation take a couple of more minutes, but not too many, and allows you more control over how your character ends up.
    "Once I get into The Matrix, I'll
    convince the Autobots to join
    our Rebellion against Sauron's
    Galactic Empire."
    Said in my dream last night.

  13. #28
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    Re: Whaaaaa?

    Originally posted by MoonHunter
    Did you only play existing Marvel Heroes and not make any new heroes? Did you just not play any other super hero game from the same time period? I have found that the people who actually liked MSH said "yes" to both of the above.
    Funny, I find lack of experience and understanding of the naunces of the system the main reason behind most desparaging remarks about MSH. It was a very solid game, and still is. It doesn't do what other games do, but it does what it set out to do.
    Quis custodiet ipsos custodes?


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