I often find myself wishing for some sort of hero point system in 5th edition especially when playing grenes like pulp or golden age supers where a daring do attitude quickly turns into daring don't because the safe route is far more practical and likely to succeed. There's often the need to fudge rolls or do tasks that must succeed or even just tempering bad dice rolls.
Does anyone have a house rule hero point system where people can spend some limited pool of hero points to help the outcome of actions?



Reply With Quote

Bookmarks