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Thread: Lei Wulong - what's his problems?

  1. #1
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    Lei Wulong - what's his problems?

    Well, inspired by Storn's mention of the Tekkan characters in the RDU he plays in, I thought I would rip off the idea shamelessly and include Lei Wulong as an NPC in my Champions background - a sort of Jackie Chan/James Bond hybred. Once I got started on him, I realised that he was coming out pretty close to 350 points - so I thought I'd make that exact and have him as a potential Player Character.

    What I'm looking for is comments on the character, and suggestions for the last 40pts of disads. I decided to put him here instead of the Champions forum, because despite where I'm planning to use him, he seems more of a Dark Champions/Ninja Hero character.

    Fire away!

    Michael

    Lei Wulong

    Val Char Cost
    15 STR 5
    23 DEX 39
    20 CON 20
    12 BODY 4
    13 INT 3
    17 EGO 14
    20 PRE 10
    14 COM 2

    14 PD 5
    14 ED 4
    6 SPD 27
    7 REC 0
    40 END 0
    30 STUN 0

    6" RUN 0
    2" SWIM 0
    3"/13" LEAP 0
    Characteristics Cost: 133

    Cost Power
    8 Deadly Furniture: Multipower, 15-point reserve, all slots: (15 Active Points); OIF (-1/2), Can only use Slots Appropriate for Item Wielded (-1/4)
    1u 1) Unexpected Leverage: Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-1/2)
    1u 2) Surprising Reach: Stretching 3" (15 Active Points); No Noncombat Stretching (-1/4), No Velocity Damage (-1/4)
    1u 3) Skillful Use of Pointy Bits I: Killing Attack - Hand-To-Hand 1d6 (plus STR) (vs. PD) (15 Active Points)
    1u 4) Skillful Use of Pointy Bits II: Killing Attack - Ranged 1d6 (vs. PD) (15 Active Points); Range Based On Strength (-1/4)
    1u 5) Vault to Freedom: Leaping +10" (3" / 13" forward, 1 1/2" / 6 1/2" upward) (Accurate) (15 Active Points) (added to Secondary Value)
    1u 6) Way of the Intercepting Chair: Armor (5 PD / 5 ED) (15 Active Points); Restrainable (-1/2), Nonpersistent (-1/4) (not added to totals)
    Powers Cost: 14

    Cost Martial Arts Maneuver
    Kung Fu (Multiple Styles)
    4 1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
    4 2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +20 STR to Disarm roll
    4 3) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
    4 4) Escape: 1/2 Phase, +0 OCV, +0 DCV, +25 STR vs. Grabs
    3 5) Joint Lock/Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +20 STR for holding on
    5 6) Kick: 1/2 Phase, -2 OCV, +1 DCV, STR +6d6 Strike
    3 7) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +3d6 Strike, Target Falls
    4 8) Punch: 1/2 Phase, +0 OCV, +2 DCV, STR +4d6 Strike
    3 9) Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +2d6 +v/5, Target Falls
    4 10) Tien-hsueh Strike: 1/2 Phase, -1 OCV, +1 DCV, 3d6 NND
    4 11) Uproot/Sand Palm: 1/2 Phase, +0 OCV, +0 DCV, +25 STR to Shove
    1 12) Weapon Element: 'Deadly Furniture'
    8 13) +2 HTH Damage Class(es)
    Martial Arts Cost: 51

    Cost Skill
    3 Acrobatics 14-
    3 Acting 13-
    3 Breakfall 14-
    3 Bureaucratics 13-
    3 Climbing 14-
    3 Contortionist 14-
    3 Conversation 13-
    3 Criminology 12-
    3 Deduction 12-
    3 Interrogation 13-
    3 Paramedics 12-
    3 Persuasion 13-
    3 PS: Policeman (INT-based) 12-
    3 Security Systems 12-
    3 Seduction 13-
    3 Shadowing 12-
    3 Sleight Of Hand 14-
    3 Stealth 14-
    3 Streetwise 13-
    7 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Off Hand, Small Arms
    10 +2 with HTH Combat
    3 +1 with Kung Fu
    3 +1 with DCV (5 Active Points); Requires A Acrobatics Roll (-1/2)
    3 Linguist
    0 1) Language: Cantonese: Idiomatic, native accent (Native Language)
    3 2) Language: English: Idiomatic, native accent (4 Active Points)
    2 3) Language: German: Completely Fluent, w/Accent (3 Active Points)
    1 4) Language: Japanese: Fluent Conversation (2 Active Points)
    1 5) Language: Russian: Fluent Conversation (2 Active Points)
    3 Scholar
    2 1) KS: International Criminals (INT-based) (3 Active Points) 12-
    2 2) KS: International Law (INT-based) (3 Active Points) 12-
    2 3) KS: Kung Fu (INT-based) (3 Active Points) 12-
    2 4) KS: Espionage/Spy World (INT-based) (3 Active Points) 12-
    2 5) KS: World Terrorism (INT-based) (3 Active Points) 12-
    3 Traveler
    2 1) AK: Beijing (INT-based) (3 Active Points) 12-
    2 2) AK: Berlin (INT-based) (3 Active Points) 12-
    2 3) AK: Geneva (INT-based) (3 Active Points) 12-
    2 4) AK: Hong Kong (INT-based) (3 Active Points) 12-
    2 5) AK: Washington (INT-based) (3 Active Points) 12-
    2 6) AK: Moscow (INT-based) (3 Active Points) 12-
    Skills Cost: 118

    Cost Perk
    5 Fringe Benefit (International Police Powers)
    5 Contact: Superior in UNTIL (12-) (Contact has access to major institutions, Good relationship with Contact)
    12 Contact: UNTIL (11-) (Contact has significant Contacts of his own, Contact has: useful Skills or resources), Organization Contact (+2) (12 Active Points)
    Perks Cost: 22

    Cost Talent
    12 Combat Luck: 6 PD/6 ED
    Talents Cost: 12

    Total Character Cost: 350

    Pts. Disadvantage
    20 Hunted: UNTIL, More Powerful, 14- (Very Frequently), Watching, Extensive Non-Combat Influence
    10 Psychological Limitation: Cannot Take Life Seriously, Common, Moderate
    15 Psychological Limitation: Bit of a Skirt-chaser, Very Common, Moderate
    10 Psychological Limitation: Has Problems with Authority, Common, Moderate
    5 Reputation: Maverick Cop, Frequently (11-), Known Only To A Small Group (International Criminals and Law Enforcers)
    20 Hunted: VIPER, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence
    10 Hunted: Green Dragon, As Powerful, 8- (Occasionally), Harshly Punish
    10 Distinctive Features: Style, Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses
    10 Enraged: Casual Harming of Innocents, Uncommon, go 11-, recover 14-
    Disadvantage Points: 110

    Base Points: 200
    Experience Required: 40
    Total Experience Available: 0
    Experience Unspent: 0

  2. #2
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    Well, since no one else is weighing in.
    Perhaps a rivalry? Paul Phoenix is annoying. Social Limitation: Subject to orders? Yes it would be less for him since he's a maverick but he is still subject to some degree.
    DNPC: Straight Laced Partner? Girl obssession of the week?

    they might give you a few more points.
    "See it's not that the Democrats are playing checkers and the Republicans are playing chess, it's that the Republicans are playing chess and the Democrats are in the nurse's office because once again they glued their balls to their thighs." - Jon Stewart
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  3. #3
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    Rivalry is a good call, I hadn't really considered that. As for the social lim, I went with the Watched instead - I can't help feeling that taking both would be double dipping.

    I like the idea of a partner, but now that you've suggested it. I can't help feeling that it should be someone 'famous' rather than a random policeman. Maybe Michelle Yeoh from Supercop III, or somebody like that. Or maybe someone less combat capable - Inspector Clueso doesn't quite fit, but maybe someone like that.

    Further comments and ideas welcome.

    BTW, I liked your SF world thread. I have a set of stats for M. Bison (Lord Vega) lying around somewhere if you want to have a look and comment... you'll have to wait till I get home in about six hours, though. If I remember rightly he comes out round about 1200 pts and counts as one of the master villians of my Champions game.

    Michael

  4. #4
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    I don't have it in me to discuss every aspect of the character, but I'll start with the stats... I find how different groups use stats to be very interesting. In my game, Lei would be too low, if this was superhero world, but about right if it was a Wild Martial Arts world... and he was considered "best of the best."

    At 350 points (I only use 300 as my starting level for RDU) I'd be comfortable with Lei as follows...

    Lei Wulong

    Val Char Cost
    15 STR
    26 DEX
    23 CON
    12 BODY
    13 INT
    17 EGO
    15 PRE
    14 COM

    8 PD
    8 ED
    6 SPD
    10 REC
    40 END
    45 STUN

    Slightly higher DEX... better CON ('cause being CON stunned just ends the fight for a Martial Artist) LOWER PD and ED (I alwas have a tough time justifying anything abouve 8-10 for heroes who are NOT Super) but higher REC and STUN.

    I would also give him 3 more levels in DCV to reflect Drunken Style fighting... and he would have 50% Damage Reduction, physical resistant, non-persistent, activation roll, to reflect constantly rolling with punches, and just getting "winged" if shot at, etc.

    Granted, I'm building him to run with supers, rather than a more street level campaign, in doing this.

    I do agree he'd have tons of martial maneuvers as you wrote.
    Last edited by RDU Neil; Feb 22nd, '03 at 10:55 AM.
    Levels of RPG Development
    (With special thanks to Zornwil)
    Axioms: The sacrosanct core assumptions of the game.
    Mechanics: The basic functional building blocks derived from the axioms.
    Game Rules: The specific and variable application of Mechanics that define the play of the game.
    Play Experience: The resulting behaviors of play and shared imaginary event unique to each group.

  5. #5
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    I can see where you're coming from if you're planning to make him one of the 'best of the best', which I suppose he should be given he competed in the Tekkan. However, the stats as written are more as a 'Supercop' then a superhuman. He was designed to pound on agents, and survive a superhero fight.

    His main worth as a PC I saw as being his wide range of skills and connections.

    Michael

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