Page 1 of 5 12345 LastLast
Results 1 to 15 of 70

Thread: Ships of the Dark Ages and Medieval Period

  1. #1
    Join Date
    Apr 2004
    Location
    Houston, TX
    Age
    41
    Posts
    3,163
    Rep Power
    749732

    Ships of the Dark Ages and Medieval Period

    Hello all,

    The first part of the campaign will be on a ship as it is arriving in the Port of Marsten and I wanted to give a proper nautical feel to the experience. Something I am very unfamiliar with, unfortunately. So I have a couple of questions on this topic:

    1. What kind of ships were available after the fall of Rome and into the crusades era? I have a gap in my knowledge that begins with Triremes and then leaps to "pirate" ships.

    2. What would be a "proper" docking procedure for a newly arrived merchant ship? I read somewhere that a small rowboat would be sent to the incoming ship (which would anchor in bay) that contained the Port Master and he would speak to the Captain about his cargo and then determine his order of docking...does that sound about right?
    D3 Adventures
    Building better worlds for better games.

    Join D3 Adventures on Facebook
    Follow us on Twitter: @D3Adventures

    "Man will never be free until the last king is strangled with the entrails of the last priest."
    - Denis Diderot

  2. #2
    Join Date
    Feb 2003
    Location
    west of Enforcer84
    Posts
    3,980
    Rep Power
    5504475

    Re: Ships of the Dark Ages and Medieval Period

    Roundships and galleys (and dromonds) were the standard up until about the 13th century.

    http://traumwerk.stanford.edu/projec...aelShanks/1450
    http://www.ageofsail.net/aostermi.asp
    ...and that's when the destruction began.

  3. #3
    Join Date
    Nov 2004
    Location
    Napa, CA
    Age
    43
    Posts
    2,657
    Blog Entries
    1
    Rep Power
    602880

    Re: Ships of the Dark Ages and Medieval Period

    Quote Originally Posted by mayapuppies
    2. What would be a "proper" docking procedure for a newly arrived merchant ship? I read somewhere that a small rowboat would be sent to the incoming ship (which would anchor in bay) that contained the Port Master and he would speak to the Captain about his cargo and then determine his order of docking...does that sound about right?
    If I were a captain in a new port I'd be more worried about running aground on some unseen obstacle than "docking order." I'd send a small rowboat ahead to take soundings (depth with a string and weight), just to make sure. If the harbormaster wants to come out, bully for him. A local fisherman in a small boat looking to make some extra coin is more likely.

    I think it would also depend on how controlled the port was. Really well defended ports would have a huge chain across the opening to deny invaders and lawbreakers easy access. Something like a Freeport would probably have no controls and docking order would be "tie up where you like."
    "Do it?" Dan, I'm not a Republic serial villain. Do you seriously think I'd explain my master-stroke if there remained the slightest chance of you affecting its outcome?

    I did it thirty-five minutes ago.

  4. #4
    Join Date
    Apr 2004
    Location
    Houston, TX
    Age
    41
    Posts
    3,163
    Rep Power
    749732

    Re: Ships of the Dark Ages and Medieval Period

    Very cool! Thanks
    D3 Adventures
    Building better worlds for better games.

    Join D3 Adventures on Facebook
    Follow us on Twitter: @D3Adventures

    "Man will never be free until the last king is strangled with the entrails of the last priest."
    - Denis Diderot

  5. #5
    Join Date
    Apr 2004
    Location
    Houston, TX
    Age
    41
    Posts
    3,163
    Rep Power
    749732

    Re: Ships of the Dark Ages and Medieval Period

    Quote Originally Posted by gojira
    If I were a captain in a new port I'd be more worried about running aground on some unseen obstacle than "docking order." I'd send a small rowboat ahead to take soundings (depth with a string and weight), just to make sure. If the harbormaster wants to come out, bully for him. A local fisherman in a small boat looking to make some extra coin is more likely.

    I think it would also depend on how controlled the port was. Really well defended ports would have a huge chain across the opening to deny invaders and lawbreakers easy access. Something like a Freeport would probably have no controls and docking order would be "tie up where you like."
    The port is the ex-capital of the Igaridan Confederacy and is a major trading center, well-known throughout southern Aleron and on some of the nearer continents. I'm trying to find a Roman city that I can equate it to, actually. But traffick is very well controlled and "orderly".
    D3 Adventures
    Building better worlds for better games.

    Join D3 Adventures on Facebook
    Follow us on Twitter: @D3Adventures

    "Man will never be free until the last king is strangled with the entrails of the last priest."
    - Denis Diderot

  6. #6
    Join Date
    Nov 2004
    Location
    Napa, CA
    Age
    43
    Posts
    2,657
    Blog Entries
    1
    Rep Power
    602880

    Re: Ships of the Dark Ages and Medieval Period

    I don't think the harbormaster himself should come out, maybe a minor functionary.

    There should be a fee for the assissted docking by the functionary. Maybe a fisherman would do it cheaper but the port officials might take offense at missing their payment.

    The boat should wait for advice, and favourable tides and winds. The functionary should have local knowlege about tides and weather to help. In a pinch (no wind at all), it can be towed in by a couple of it's own boats. In rough weather (storms, etc.) the boat should run for open water, as being too close to shore is a good way to wreck.

    Ship captains who visit frequently should have special arrangements, discount rates, etc.

    Just my 2 nickles...
    "Do it?" Dan, I'm not a Republic serial villain. Do you seriously think I'd explain my master-stroke if there remained the slightest chance of you affecting its outcome?

    I did it thirty-five minutes ago.

  7. #7
    Join Date
    Feb 2003
    Location
    Port Angeles, WA USA
    Age
    48
    Posts
    2,912
    Rep Power
    62192

    Re: Ships of the Dark Ages and Medieval Period

    The harbor master or an agent would need to inspect any ship before it docks so that they can assess the need for and amount of any tariff, taxes or other control upon the cargo. At the very least, a slip/dock/wharf needs to be assigned. A ship can't just sail up to any open dock and start unloading slaves, guns or alcohol.

    If you have Valdorian Age, there's some very good stuff in there about harbor inspectors, the potential for graft and other corruption, story ideas, etc.

    Keith "Valdorian Pimp" Curtis

  8. #8
    Join Date
    Nov 2004
    Location
    Napa, CA
    Age
    43
    Posts
    2,657
    Blog Entries
    1
    Rep Power
    602880

    Re: Ships of the Dark Ages and Medieval Period

    Here's a quick link to a page I just posted on Christopher Columbus. There's some info on navigation, types of ships, ship speed, crew size, etc. Note that here they seem to indentify ship size by volume (toneladas) of capacity, not weight. This is of course late medieval and early Renaissance, not strictly medieval.

    http://www.columbusnavigation.com/
    "Do it?" Dan, I'm not a Republic serial villain. Do you seriously think I'd explain my master-stroke if there remained the slightest chance of you affecting its outcome?

    I did it thirty-five minutes ago.

  9. #9
    Join Date
    Nov 2004
    Location
    Napa, CA
    Age
    43
    Posts
    2,657
    Blog Entries
    1
    Rep Power
    602880

    Re: Ships of the Dark Ages and Medieval Period

    Note to self: a one ton cask of water (2000 lb) would be 32 cubic feet, or 3' x 3' x 4.5' or so. A 2000 lb cask of wine seems much more realistic than I thought.
    "Do it?" Dan, I'm not a Republic serial villain. Do you seriously think I'd explain my master-stroke if there remained the slightest chance of you affecting its outcome?

    I did it thirty-five minutes ago.

  10. #10
    Join Date
    Feb 2003
    Location
    El Paso, Tx
    Posts
    698
    Rep Power
    227348

    Re: Ships of the Dark Ages and Medieval Period

    Delos became the biggest port under the romans, The romans gave them the license not to pay tax, so thier port rates where the cheapest and this casuse the fall of rhodes, the commerical center of the ageian for a thousand years and generly unfriendly to Rome. delos became the center for the slave trade which feed the roman hunger for slaves.
    a quick google and this on frist page.

    http://www.culture.gr/2/21/211/21121a/e211ua06.html

    Lord Ghee.
    "Alea iacta esto"

  11. #11
    Join Date
    Jun 2003
    Location
    Fort Campbell, KY
    Age
    34
    Posts
    1,579
    Rep Power
    521339

    Re: Ships of the Dark Ages and Medieval Period

    Quote Originally Posted by mayapuppies
    The port is the ex-capital of the Igaridan Confederacy and is a major trading center, well-known throughout southern Aleron and on some of the nearer continents. I'm trying to find a Roman city that I can equate it to, actually. But traffick is very well controlled and "orderly".
    Something like Constantinople, maybe?

    TB
    ...was brought to you by Tony Stark's House of Ribs.

  12. #12
    Join Date
    Nov 2005
    Location
    Reston, VA
    Age
    36
    Posts
    5,797
    Rep Power
    177814

    Re: Ships of the Dark Ages and Medieval Period

    Don't confuse liquid tonnes with solid tons. They're two different units of measurement, IIRC.

    this is a touch out of my league - I focus on Man o' War and Ships o' th' Line, since my campaign is set during the Age of Sail. But iif you need to know about cannon ball weight, I'd be happy to help.
    LCpt. Thia Halmades, Designer: HERO: Combat Evolved

    Holy Ice Cream Cone Of Smiting: HA +10d6, Penetrating (+1/2) (75 Active Points); OIF (returns to the mighty hands of Thia Halmades if taken away; -1/2), Hand-To-Hand Attack (-1/2) (total cost: 37 points) plus HA +6d6 (30 Active Points); OIF (-1/2), Hand-To-Hand Attack (-1/2), Only Versus The Avowed Enemies Of Thia Halmades (-1) (total cost: 10 points). Total cost: 47 points. Created by Steven S. Long - Thanks Steve!

  13. #13
    Join Date
    Nov 2003
    Posts
    6,077
    Blog Entries
    1
    Rep Power
    165105

    Re: Ships of the Dark Ages and Medieval Period

    Quote Originally Posted by Teflon Billy
    Something like Constantinople, maybe?

    TB
    Also Ostia

  14. #14
    Join Date
    Aug 2005
    Location
    Here, Now
    Age
    42
    Posts
    273
    Rep Power
    245

    Re: Ships of the Dark Ages and Medieval Period

    I was on a replication ship in Bonivista IIRC. Based on one that crossed the Atlantic back in the 1490's early 1500's

    One comment.

    Damn it was small. You never would have thunk it. Always assumed those early sea going boats were bigger.
    Roleplaying games.
    The cause of and solution to all of life's problems.

    Rep me, I dare you.
    I am ever so close to 100 rep points.

  15. #15
    Join Date
    Feb 2003
    Location
    Northborough, MA
    Posts
    1,512
    Rep Power
    3366

    Re: Ships of the Dark Ages and Medieval Period

    Quote Originally Posted by mayapuppies
    I read somewhere that a small rowboat would be sent to the incoming ship (which would anchor in bay) that contained the Port Master and he would speak to the Captain about his cargo and then determine his order of docking...does that sound about right?
    Sounds reminiscent of the pilot procedure used today -- a local pilot comes out and steers the ship into port (since local pilots will be much more familiar with the harbor than travellers, and a sunk/damaged ship hurts the port).

    I would say you have the main factors identified: assessment of cargo for taxation, assigning a location for docking, safely navigating the harbor. Come up with whatever procedure suits your fancy, and if the PCs complain that it wasn't done that way, remind them that this is a fantasy world not Earth.
    "Similarly, don't get hung up trying to figure out the 'exact right way' to build something using the Hero System rules..." (6E2 277).

    Yeah, that'll happen.

    ...and check out Hero In Two Pages

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •