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Thread: The Five

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    The Five

    A brief explanation:

    The Five are a group of 350 point villains that will play a part in an upcoming convention game. They are presented here for use in your own games. The Five are well enough balanced for the game in which they will appear, but may need adjustment to fit into a Standard Supers game.

    The characters are roughly an Evil Occult version of the Avengers, with other influences.

    Characters in this thread:
    BONYENNE MAII- Pual Bunyan meets Giant Man. The Cultural Hero.
    The Blue Ox - Paul's animal companion.

    YEMOS- Death meets the Vision. The God of the Underworld.

    DOOMSAYER - DR. SEPPO ILMARINEN- God of the Sky meets Iron Man. Skygod and Worldsmith, strongly inspired by Ilmarinen from Finnish myth.
    Doomsayer's Brass Man Armor-350 Armor as Vehicle
    Doomayer's Bronze Hounds- 350 point robot dogs
    Doomsayer's Anomaly Engine- 350 point Mystic Computer.
    Doomsayer's Chariot of Flame and Iron-350 point Super Vehicle, Chariot of the Gods.
    Doomsayer's Gold Wife-350 point Robot Brick, a tribute to Jocasta of the Avengers and to the Gold Wife of the mythical Ilmarinen.

    PARVATI-The Maiden aspect of the Triple Goddess meets the Scarlet Witch. The Great Goddess.

    TUIREANN- A Clockwork Orange and Trainspotting meet Thor. A mix of the Irish, Finnish and Proto Indo European Thunder Gods.
    Last edited by OddHat; Jun 16th, '06 at 06:16 AM.
    Quote Originally Posted by Cancer View Post
    The thing is, you often can refute a position with 100% certainty. What you cannot do is make an ignoramus recognize it, especially when that ignoramus is parroting something he read or heard and has never really understood...
    Quote Originally Posted by OddHat
    People tend to estimate the limits of Human Achievement by looking in the mirror.
    My new diet and exercise page and podcast

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    nexus's Avatar
    nexus is offline Septuple Millennial Master Senior Member
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    Re: The Five

    We are more than the Four, yet less than the Six.

    We are the Three merged with the Two.

    We possess quintuple the power of the One.

    Yet we are half as numerous as the Ten.

    But when we come together we are like unto a Clenched Fist
    Last edited by nexus; Jun 2nd, '06 at 07:43 AM.

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    Re: The Five

    We are the World

    We are the Children

    We are the ones who make a brighter day, so let's start giving
    Zombies allow GMs to give players practice in outsmarting things. Start with mindless things like zombies - if the players succeed in outwitting them, start working your way up.


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    Re: The Five

    Quote Originally Posted by Supreme Serpent
    We are the World

    We are the Children

    We are the ones who make a brighter day, so let's start giving
    PAIN!
    "You know, I used to think it was awful that life was so unfair. Then I thought, wouldn't it be much worse if life were fair, and all the terrible things that happen to us come because we actually deserve them? So, now I take great comfort in the general hostility and unfairness of the universe."
    Marcus Cole, Ranger to Franklin, A Late Delivery from Avalon

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    Re: The Five

    The Cultural Hero

    BONYENNE MAII

    Val Char Cost Roll Notes
    20+50 STR 10 13- / 23- Lift 400.0kg/409.6tons; 4d6/14d6 [2/7]
    17 DEX 21 12- OCV: 6/DCV: 6
    18 CON 16 13-
    13+10 BODY 6 12- / 14-
    10 INT 0 11- PER Roll 11-
    10 EGO 0 11- ECV: 3
    13 PRE 3 17- PRE Attack: 7 ½d6
    8 COM -1 11-

    8+8 PD 4 Total: 8/16 PD (0/8 rPD)
    8+8 ED 4 Total: 8/16 ED (0/8 rED)
    4 SPD 13 Phases: 3, 6, 9, 12
    8 REC 0
    36 END 0
    32+10 STUN 0 Total Characteristic Cost: 76

    Movement: Running: 6"/12"
    Leaping: 4"/8"
    Swimming: 2"/4"

    Cost Powers END
    50 Bonyenne: Growth (+50 STR, +10 BODY, +10 STUN, -10" KB, 151,552 kg, -6 DCV, +6 PER Rolls to perceive character, 20.1 m tall, 10 m wide), Costs END Only To Activate (+¼) (62 Active Points); Restrainable (Only by means other than Grabs and Entangles; -¼) 5
    40 So big a forest fire was like a candle's flame: Energy Damage Reduction, Resistant, 75% (60 Active Points); Linked (Bonyenne; Lesser Power can only be used when character uses greater Power at full value; Greater Power is Constant or in use most or all of the time; -½)
    40 So big an avalanche was like a gentle rain: Physical Damage Reduction, Resistant, 75% (60 Active Points); Linked (Bonyenne; Lesser Power can only be used when character uses greater Power at full value; Greater Power is Constant or in use most or all of the time; -½)
    17 As big a man as the country of his birth: +25 PRE (25 Active Points); Linked (Bonyenne; -½)
    20 Skin thicker than bear's hide: Armor (8 PD/8 ED), Hardened (+¼) (30 Active Points); Linked (Bonyenne; Lesser Power can only be used when character uses greater Power at full value; Greater Power is Constant or in use most or all of the time; -½)
    27 Fists big as barrels: +8 with HTH Combat (40 Active Points); Linked (Bonyenne; Greater Power is Constant or in use most or all of the time; Lesser Power can only be used when character uses greater Power at full value; -½)
    Notes: Useful for multiple brick tricks, especially sweeps
    30 He had a great blue Ox: Summon 350-point creatures, Loyal (+½) (105 Active Points); 1 Charge (-2), Concentration (0 DCV; -½) [1]
    22 Axe blade forged from a fallen star: Killing Attack - Hand-To-Hand 3d6 (4d6+1 / 6d6 w/STR), Reduced Endurance (½ END; +¼) (56 Active Points); OAF Unbreakable (Gigantic Axe; -1), Linked (Bonyenne; -½) 2
    Notes: This crude, ancient axe seems halfway between a Native American style tomahawk and an Icelandic hatchet. Anthropologists and historians would find it decidedly odd.
    9 Eternal as the land itself: Healing 1 BODY, Can Heal Limbs, Reduced Endurance (0 END; +½), Persistent (+½) (30 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 ¼), Self Only (-½), Linked (Bonyenne; -½)

    Skills
    3 Survival 11-
    1 PS: Activist 8-
    0 Language: English (idiomatic; literate) (5 Active Points)
    2 Language: French (completely fluent) (3 Active Points)
    2 Language: Lenape (fluent conversation)
    3 Oratory 17-
    3 Tactics 11-
    3 Teamwork 12-
    2 AK: Forests of North America 11-

    Total Powers & Skill Cost: 274
    Total Cost: 350

    200+ Disadvantages
    20 Psychological Limitation: Total Loyalty to Yggdrasil (Common, Total)
    10 Psychological Limitation: Fondness for cruel, crude practical jokes (Common, Moderate)
    15 Psychological Limitation: Loves and longs for Parvati (Common, Strong)
    5 Psychological Limitation: Environmentalist (Uncommon, Moderate)
    20 Enraged: In Combat (Common), go 11-, recover 11-
    15 Social Limitation: Secret ID: Paul Nelson Blackfeather, environmental activist (Frequently, Major)
    10 Distinctive Features: Yellow, inhuman eyes (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
    5 Distinctive Features: Powerful extradimensional magical aura (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses)
    50 Experience Points

    Total Disadvantage Points: 350

    Background/History:
    Paul dreamed.

    There was a cave, a cave of wood and earth. A scent of mold and moss and musk, the stench of death and new life. A man with laughing yellow eyes and sharp, sharp teeth. An axe.

    Paul woke holding the Axe, and knowing his new name.

    The gods hated Paul Nelson Blackfeather, and growing up on the Munsee-Delaware Reservation in Ontario, he always knew it. In constant trouble with both his fellow tribesman and the local law, Paul found peace only when alone in places as far from other men as he could find.

    As an adult Paul's temper prevented him from finding steady work. He became an Environmental Activist almost by default, finally falling in with a group of men and women who seemed to understand him. He discovered a talent for oratory and leadership that he'd never known he had.

    The Axe changed everything. It gave him power beyond anything he could have imagined. It taught him his new purpose, and of Yggdrasil. It led him to his new brothers, and to Prithvi, his new love. With the Axe, Paul would no longer be merely a man. He would become a legend.

    Personality/Motivation: Paul is still the angry young man he was before the axe. He enjoys crude practical jokes, time alone in forests or woodlands, and the little attention Parvati can spare for him. His natural leadership qualities have only started to emerge.

    Quote: You can't escape my Axe, little man!

    Powers/Tactics: As Paul Blackfeather, Paul is big, tough, but not much more than a well spoken thug. As Bonyenne Maii, he becomes a slow but absolutely deadly foe. He'll use his massive size to sweep attack multiple foes and destroy large structures, often following with a PRE attack. He's easy enough to hurt, but hard to put down with anything short of military grade hardware. He is however vulnerable to Ego based powers.

    Bonyenne's Ox is little more than a huge, deadly animal. It has been killed more than once, only to return.

    Bonyenne has a hidden weakness. To take his full size and powers, he must hold his axe.

    Campaign Use: The cultural hero and trickster, Giant Man, Captain America, Paul Bunyan, Coyote. Within the Five, Bonyenne serves as unoficial combat leader, and as a primary distraction for the players. With his astonishingly deadly axe, he can also serve as a PC killer.

    Appearance: As Paul, a very large brown skinned man with strange yellow eyes. Often wears sunglasses and simple denim clothing. Clean shaven.

    As Bonyenne, over sixty feet tall, wears animal hide breaches and jacket, holds a strange, massive, one handed axe.

    Character by Robert Dorf, 2006
    Last edited by OddHat; Jun 16th, '06 at 06:20 AM.
    Quote Originally Posted by Cancer View Post
    The thing is, you often can refute a position with 100% certainty. What you cannot do is make an ignoramus recognize it, especially when that ignoramus is parroting something he read or heard and has never really understood...
    Quote Originally Posted by OddHat
    People tend to estimate the limits of Human Achievement by looking in the mirror.
    My new diet and exercise page and podcast

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    Re: The Five

    I like that you gave him additional HTH levels for his big hands instead of AE on his strength. I never liked the construct much...

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    Re: The Five

    The loyal beast.

    BLUE OX
    Val Char Cost Roll Notes
    80 STR 25 25- Lift 1.6ktons; 16d6; [7]
    14 DEX 12 12- OCV 5 DCV 5
    38 CON 56 17-
    31 BODY 24 15-
    8 INT -2 11- PER Roll 12-
    5 EGO -10 10- ECV: 2
    30 PRE 5 15- PRE Attack: 6d6
    8 COM -1 11-

    20 PD 0 Total: 20 PD (16 rPD)
    21 ED 0 Total: 21 ED (16 rED)
    4 SPD 16 Phases: 3, 6, 9, 12
    24 REC 0
    76 END 0
    91 STUN 0 Total Characteristic Cost: 125


    Movement: Running: 25" / 50"
    Swimming: 2" / 4"
    Leaping: 16" / 32"

    Cost Powers END
    12 Tough Skin: Damage Resistance (12 PD/12 ED) 0
    3 Heightened Senses: +1 PER with All Sense Groups 0
    3 Horns: Armor (4 PD/4 ED) (12 Active Points); Only Protects Location 3 (-3) 0
    Huge
    45 1) Greater Strength: +45 STR 4
    18 2) Greater Mass: +9 BODY
    28 3) Heavy: Knockback Resistance -14" 0
    15 4) More Impressive: +15 PRE
    38 5) Long Legs: Running +19" (25" total) 4
    9 6) Tougher: +9 ED
    17 7) Reach: Stretching 4", Reduced Endurance (0 END; +1/2) (30 Active Points); Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4) 0
    Battle Trained
    2 1) PS: Attack 11-
    2 2) PS: Stop Attacking 11-
    2 3) Combat-Acclimated: +5 PRE (5 Active Points); Only To Protect Against Presence Attacks (-1)
    1 4) Understanding: Language: English (Basic Conversation) Note: The animal can only understand speech, not speak back, though it may find other ways to communicate.


    Skills
    30 +6 with HTH Combat


    Total Powers & Skill Cost: 225
    Total Cost: 350

    75+ Disadvantages
    15 Physical Limitation: Animal Intelligence Frequently, Greatly Impairing
    5 Physical Limitation: Reduced Leap, can only leap half as far as STR indicates Infrequently, Slightly Impairing
    15 Physical Limitation: Very Limited Manipulation Frequently, Greatly Impairing
    15 Psychological Limitation: Loyal to Master Common, Strong
    15 Physical Limitation: Huge, up to eight times human size (16m, or 4.1-8"; -6 DCV, +6 to PER Rolls to perceive) Frequently, Greatly Impairing
    210 Experience Points

    Total Disadvantage Points: 350

    Background/History: Unknown

    Personality/Motivation: Loyal, calm, obedient, a deadly foe.

    Appearance: Huge blue Ox, over thirty feet high at the shoulder, weighing many tons.

    Character by Robert Dorf, 2006
    Last edited by OddHat; Jun 2nd, '06 at 06:56 PM.
    Quote Originally Posted by Cancer View Post
    The thing is, you often can refute a position with 100% certainty. What you cannot do is make an ignoramus recognize it, especially when that ignoramus is parroting something he read or heard and has never really understood...
    Quote Originally Posted by OddHat
    People tend to estimate the limits of Human Achievement by looking in the mirror.
    My new diet and exercise page and podcast

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    Re: The Five

    Quote Originally Posted by nexus
    I like that you gave him additional HTH levels for his big hands instead of AE on his strength. I never liked the construct much...
    Thanks. It also helps simulate a slightly wider range of tricks that a huge character should be able to manage.

    The other four should be up over the next few days.
    Quote Originally Posted by Cancer View Post
    The thing is, you often can refute a position with 100% certainty. What you cannot do is make an ignoramus recognize it, especially when that ignoramus is parroting something he read or heard and has never really understood...
    Quote Originally Posted by OddHat
    People tend to estimate the limits of Human Achievement by looking in the mirror.
    My new diet and exercise page and podcast

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    Re: The Five

    Quote Originally Posted by OddHat
    We are the Five.

    We are the Past Redeemed.

    We are the Future Reclaimed.

    We are the heralds of Yggdrasil.

    We are the Earth's Salvation.
    We are the Eggmen.

    Goo goo ga joob.
    "Of course it's a lost cause. That's why we're here."
    --Springer, Transformers: Stormbringer

    All of my questions are asked, and my answers provided, from the perspective of 5th Edition.

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    Re: The Five



    Paul Bunyan as servant of the world-tree is interesting.
    Zombies allow GMs to give players practice in outsmarting things. Start with mindless things like zombies - if the players succeed in outwitting them, start working your way up.


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    Re: The Five

    Interesting... I actually like this guy.

    And servitor of the World Tree? A Child of Rowan, the Ash Knights?

    Wow, Oborous must be eating away at its roots a bit too much...
    <The Rose> I also have the PS: Human.
    <Lethosos> We all do; it's just some that have a low PS level.

    "Man ... I'm a naked robot and even I know that's a fashion no-no." -War Wolf, played by CrosshairCollie

    Current HERO project: The World of the Eight Sages, thoughts currently on IDS blog

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    Re: The Five

    Quote Originally Posted by Lethosos
    Interesting... I actually like this guy.
    Thanks.

    My favorite Bad Guys see themselves as the Good Guys.

    Next up will either be the Sky God or the Great Goddess.
    Quote Originally Posted by Cancer View Post
    The thing is, you often can refute a position with 100% certainty. What you cannot do is make an ignoramus recognize it, especially when that ignoramus is parroting something he read or heard and has never really understood...
    Quote Originally Posted by OddHat
    People tend to estimate the limits of Human Achievement by looking in the mirror.
    My new diet and exercise page and podcast

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    Re: The Five

    Wow. I LIKE these guys. Any chance of getting them into the Repository?
    "Toute nation a le gouvernement qu'elle merite [Every country has the government it deserves]." --Josephe de Maistre, Lettres et Opuscules Inedites (1851) vol.1, letter 53 (15 August 1811)

    "I've had a hell of a lot of fun and I've enjoyed every minute of it." --Errol Flynn, d. October 14, 1959

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    Re: The Five

    Quote Originally Posted by Rapier
    Wow. I LIKE these guys. Any chance of getting them into the Repository?
    PMed you.
    Quote Originally Posted by Cancer View Post
    The thing is, you often can refute a position with 100% certainty. What you cannot do is make an ignoramus recognize it, especially when that ignoramus is parroting something he read or heard and has never really understood...
    Quote Originally Posted by OddHat
    People tend to estimate the limits of Human Achievement by looking in the mirror.
    My new diet and exercise page and podcast

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    nexus's Avatar
    nexus is offline Septuple Millennial Master Senior Member
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    Re: The Five

    I like what I've seen so far. Nice job.

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