DOOMSAYER - DR. SEPPO ILMARINEN
Val Char Cost Roll Notes
15 STR 5 12- Lift 200.0kg; 3d6 [1]
20 DEX 30 13- OCV: 7/DCV: 7
18 CON 16 13-
10 BODY 0 11-
23 INT 13 14- PER Roll 14-
13 EGO 6 12- ECV: 4
10+15 PRE 0 11- / 14- PRE Attack: 2d6/5d6
10 COM 0 11-
5+8 PD 2 Total: 5/13 PD (0/8 rPD)
6+8 ED 2 Total: 6/14 ED (0/8 rED)
4 SPD 10 Phases: 3, 6, 9, 12
7 REC 0
36 END 0
27 STUN 0 Total Characteristic Cost: 84
Movement: Running: 6"/12"
Leaping: 3"/6"
Swimming: 2"/4"
Cost Powers END
12 Disciplined Mind: +4 with EGO rolls, Breakout rolls, and Resistance rolls
7 Self Confidence: +15 PRE (15 Active Points); Limited Power Power loses about half of its effectiveness (Only to defend against PRE attacks; -1)
83 The Divine Hammerer: Summon 16 350-point creatures, Slavishly Devoted (+1), Expanded Class of Beings Any Type of Being (+1) (270 Active Points); Side Effects (Side Effect only affects the environment near the character; Failure to properly forge a new creation will instead create an "Evil" version of that creature.; -¾), Concentration (0 DCV; Character is totally unaware of nearby events; -¾), Restrainable (Must be free to gesture and call forth objects; -½), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Mad Science Roll; -¼) 27
Notes: The Divine Hammerer may summon virtually any sort of robot, vehicle, or mechanical device. From his point of view, the user creates these devices in the Forge of Ilmarinen", and then calls them back into this reality. Note that this is a very easily abused form of Summon, and as such must be looked at very carefully by any GM that chooses to permit it for a Player Character.
40 The Eternal Smith: Variable Power Pool (Gadget Pool), 30 base + 10 control cost, (45 Active Points); OIF (All powers must at least have an OIF; -½)
Notes: The Eternal Smith Gadget Pool receives no special "Limited type of powers" modifier, as the actual range of powers is too wide to qualify. The pool shifts with use of the Mad Science skill.
0 1) Ilmarinen's Suit of Scales: Armor (8 PD/8 ED), Hardened (+¼) (30 Active Points); OIF Durable (Ilmarinen's Suit of Scales; -½), Full Coverage Helmet, Long Jacket with Sleeves, High Boots (Protects Locations 3-5, 7-14, 16-18; -½) Real Cost: 15
Notes: This wonderfully light set of anachronistic silver chain armor is as light as cloth yet tough enough to resist bullets or flames.
0 2) Cloak of Cobweb Silk: Invisibility to Sight Group , Costs END Only To Activate (+¼) (25 Active Points); IAF (-½), Gestures, Requires Gestures throughout (Must keep Cloak wrapped around self; -½) Real Cost: 12 2
0 3) Ilmarinen's Cloak of Night: Extra-Dimensional Movement (Single Dimension, Any Location) (25 Active Points) Real Cost: 25 2
Notes: This cloak can transport illmarinen to the pocket dimension housing his forge and armory.
Perks
10 Money: Wealthy
Skills
3 Electronics 14-
3 Inventor 14-
3 Systems Operation 14-
3 Mechanics 14-
3 Computer Programming 14-
4 Chariot Maker of the Gods: TF: Mecha, Science Fiction & Space Vehicles
6 Divine Weaponsmith: WF: Beam Weapons, Energy Weapons, Vehicle Weapons - Mecha, Vehicle Weapons - Ship
2 Security Systems 14- (3 Active Points); Only Versus Computer Security Systems (-½)
3 Weaponsmith 14-
33 Mad Science: Power 29-
Notes: The Mad Science Power Skill allows its user to construct one-shot, irreproducible gadgets and devices, leap to insane and yet correct conclusions, and otherwise perform as a cinematic Mad Scientist. It can be thought of as an almost instinctive grasp of the physical sciences.
3 Scholar
2 1) KS: Arcane And Occult Lore (3 Active Points) 14-
2 2) KS: Robots (3 Active Points) 14-
2 3) KS: The Scientific World (3 Active Points) 14-
3 Scientist
2 1) SS: Alchemy 14- (3 Active Points)
2 2) SS: Computer Sciences 14- (3 Active Points)
2 3) SS: Dimensional Engineering 14- (3 Active Points)
2 4) SS: Hermetic Magic 14- (3 Active Points)
2 5) SS: Mathematics 14- (3 Active Points)
2 6) SS: Metalurgy 14- (3 Active Points)
2 7) SS: Physics 14- (3 Active Points)
2 8) SS: Robotics 14- (3 Active Points)
3 Linguist
2 1) Language: Arabic (fluent conversation; literate) (3 Active Points)
3 2) Language: English (completely fluent; literate) (4 Active Points)
0 3) Language: Finnish (idiomatic; literate) (5 Active Points)
2 4) Language: Greek (fluent conversation; literate) (3 Active Points)
2 5) Language: Hebrew (fluent conversation; literate) (3 Active Points)
2 6) Language: Latin (fluent conversation; literate) (3 Active Points)
3 Jack of All Trades
2 1) PS: Blacksmith (3 Active Points) 14-
2 2) PS: Research (3 Active Points) 14-
2 3) PS: Scientist (3 Active Points) 14-
Total Powers & Skill Cost: 266
Total Cost: 350
200+ Disadvantages
20 Psychological Limitation: Devoted servant of Yggdrasil (Common, Total)
20 Psychological Limitation: On a mission to save the World, lets nothing stand in his way (Common, Total)
10 Psychological Limitation: Devoted To Science, will risk his own safety and the safety of others for scientific advancement (Common, Moderate)
5 Rivalry: Professional (other scientists and inventors; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
20 Hunted: DEMON 8- (Mo Pow, NCI, Harshly Punish)
10 Distinctive Features: Magical and Extradimensional Aura (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)
15 Social Limitation: Secret Identity: Dr. Seppo Ilmarinen (Frequently, Major)
50 Experience Points
Total Disadvantage Points: 350
Background/History: “The Earth is dying!” The large man roared from the podium. His fellow scientists looked on in embarrassed but not entirely unsympathetic shock. “Dying! The Mathematics are inescapable! We are killing this world, burning her skies, raping her land, poisoning her waters! Our energy addiction will kill this world in less than a century!”
He had expected debate. He was prepared for outright mockery. The pained, dismissive silence of his audience was worse.
-----
“It’s all right, Seppo. They lack our vision.” The woman’s voice was kind, her hands gentle on the big man’s shoulders, and Ilmarinen took some comfort from her presence.
“They wouldn’t listen, Anna.” The big man’s voice was broken. “They think I’m a crackpot.”
Doctor Anna Fitzwilliam took the big man gently in her arms. “We’ll show them, my love,” she whispered, “we’ll complete the work, together. We will build a working hyper-tube generator. We’ll save the world.”
-----
“Doctor Ilmarinen?” The voice on the phone was young, female, professional. “I represent a private international think tank. One of our senior members was able to attend your presentation in Prague. We would be interested in speaking with you. There may be a position within our organization well suited to a man of your talents.”
-----
The laboratory, clean and modern, stank of burning human flesh. Dr. Seppo Ilmarinen looked on in horror as the man in red, the Morbane, again applied the shock rod to the corpse of Dr. Fitzwilliam. The corpse twitched. The Morbane turned to Seppo.
The man’s voice was painfully calm. “Doctor Ilmarinen, you have been given every opportunity to peacefully share your research. You have failed to do so. Your colleague has paid the price. You now have seventy-two hours to build for us a working hyper-tube generator. Should you fail, you will beg to join Dr. Fitzwilliams.”
After the man in red left, Seppo Ilmarinen held the body of his beloved in his arms, and wept.
-----
Ilmarinen dreamed. He was tumbling down a hyper-tube, falling through worlds and time. He saw the great tree, and he saw the dragon gnawing at the roots of the Earth. The Dragon, Ilmarinen knew, was Man.
Ilmarinen tumbled past the walls of a palace made from ice, tumbled into a great stone room, tumbled to the base of an ancient forge. Surrounded by tools the like of which he’d never seen, surrounded by artifacts he could barely comprehend, Ilmarinen heard a silent voice. Ilmarinen listened to the words of Yggdrasil.
*This is your forge, Seppo Ilmarinen, as it was the forge of your ancestor, your namesake.*
*These are your tools, Seppo Ilmarinen. These tools shaped the dome of the sky.*
*Build miracles for me.*
-----
Clad in armor forged in a dream, the man who had been Seppo Ilmarinen looked down at the rubble of the Demonhame that had been his prison. The Brass Hounds patrolled the wreckage, seeking any survivors, and a Chariot of Flame and Iron waited to carry the Doomsayer from this place.
Still, vengeance could never be enough. Anna would have told him that.
Someone had to save the world.
Personality/Motivation: Doctor Seppo Ilmarinen is a driven, broken man. Anna Fitzwilliam’s death pushed him to the edge of sanity. Ilmarinen’s vision of the world’s death, his vision of man as the Earth’s killer, pushed him over. He will do whatever it takes to save the Earth.
The Doomsayer regards the rest of the five as kindred souls, but in the end they too are expendable, as he is himself. Sometimes the roots of the World Tree must be watered with the blood of heroes.
Quote: “Fools! Can’t you see it? Mankind is the Dragon!”
Powers/Tactics: The Doomsayer can move into the extra-dimensional space that houses his forge, take as long as he needs to build a new device, and then re-emerge in our reality at the same point in time. To anyone not gifted with multidimensional senses, he appears to enter a trance-like state, vanish, and re-appear along with whatever objects and devices he sought.
The Doomsayer’s devices, his Crystal Spiders, Bronze Hounds, Golden Wife, and his other equipment, combine those lost arts men call alchemy or magic with cutting edge twenty-first century technology.
If caught unarmored, the Doomsayer will seek a chance to hide himself using his Cloak of Cobweb Silk and then call forth whatever weapons he thinks he needs. If he has time, the Doomsayer will only attack while riding in the Brass Man. More commonly, he will assign a group of his creations to attack while he retreats and tries to guess how to turn the situation to his advantage.
Note that Ilmarinen uses the Armor as Vehicle optional rule.
Ilmarinen’s many patents have made him rich, and he retains a mixed reputation in the scientific community as a brilliant lunatic. When not in his armor, he attends scientific conferences and even sometimes works as a university lecturer.
Campaign Use: The Doomsayer is far more potentially powerful than his point totals might indicate, and any GM would be able to reasonably demand that he pay for his Vehicles and Followers directly, especially his Brass Man Armor. That would make him a 500+ point character. Within the Five, the Doomsayer is the nominal leader, though he lacks the force of personality or social skill to truly dominate the group.
The character is a tribute to Iron Man, Doctor Doom, and Ilmarinen, the Finish folk hero and possible one time king of the gods.
Appearance: A large, bearded man with grey hair and pale blue eyes. Normally Ilmarinen will wear typical business suits, but in battle he will appear inside of his Brass Man armor.
Character by Robert Dorf, 2006
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