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Thread: The Five

  1. #31
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    Re: The Five

    The Doomsayer's Anomaly Engine

    THE ANOMALY ENGINE
    Val Char Cost Notes
    43 INT 33 18- PER Roll 18-
    20 DEX 30 13- OCV 7 DCV 7
    5 SPD 20 Phases: 3, 5, 8, 10, 12
    Total Characteristic Cost: 83

    Cost Powers END
    18 Armored Casing: Armor (6 PD/6 ED) 0
    12 Communications: HRRP (Radio Group) 0
    24 Akashic Network Link: Mind Link , Any Willing Machine Mind, Any distance, No LOS Needed; Affected As Radio Group, Not As Mental Group (-1/4) 0
    5 Shielding: Power Defense (5 points) 0
    5 Shielding: Radio Group Flash Defense (5 points) 0
    10 Shielding: Mental Defense (10 points total) 0
    57 Anomaly Crystal: Detect Magic, Auras and Spiritual Energy 18- (Unusual Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Perceive into "neighboring" dimensions, Range, Targeting, Tracking, Transmit 0
    25 Oracle Circuit: Precognitive Clairsentience (Sight Group), Rapid: x100,000, Reduced Endurance (0 END; +1/2) (82 Active Points); Precognition Only (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Vague and Unclear (-1/2) Note: By analyzing fractal reality through the power of the Anomaly Crystal, the Oracle Circuit is able to reliably provide an indication of the most probable future. 0


    Talents
    3 Absolute Time Sense
    5 Eidetic Memory
    3 Lightning Calculator
    3 Bump Of Direction
    1 Program: Find Open Network Port
    1 Program: Diagnose Malfunctions
    1 Program: Engage/Operate Computer Security
    1 Program: Scan And Enter Data
    1 Program: Make Prediction based on available data
    1 Program: Hack Into System
    1 Program: Scan Aura and Consult Database To Determine If User Is Authorized
    1 Program: Scramble/Unscramble Transmissions/Receptions
    1 Program: Search Reference Material For Information On A Topic
    1 Program: Send/Receive Data


    Skills
    3 Computer Programming 18-
    3 Security Systems 18-
    3 Systems Operation 18-
    3 Criminology 18-
    3 Cryptography 18-
    3 Electronics 18-
    3 Forensic Medicine 18-
    3 Deduction 18-
    10 AK: Earth 25-
    5 AK: Alternate Worlds and Dimensions 20-
    3 KS: Archived Recent News 18-
    3 KS: Current News 18-
    3 KS: The Mystic World 18-
    3 KS: Supernatural Beings 18-
    3 KS: The Metahuman World 18-
    3 KS: Conspiracy Theories 18-
    3 KS: World History And Politics 18-
    3 KS: World Militaries And Military Equipment 18-
    3 KS: Corporate World 18-
    3 KS: Conspiracy Theories 18-
    3 Language: English (completely fluent)
    3 SS: Computer Science 18-
    3 SS: Astrology 18-
    5 SS: Hermetic Magic 20-
    3 SS: Physics 18-


    Total Powers & Skill Cost: 266
    Total Cost: 349

    350+ Disadvantages
    15 Distinctive Features: A snow-globe like object filled with tiny, impossibly intricate clockwork and gems (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
    5 Distinctive Features: Magical Aura (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses)
    0 Experience Points

    Total Disadvantage Points: 349

    Background: Inspired by a brief encounter with the Sorcerer-Scientist Doctor Anomaly, the Doomsayer designed the Anomaly Engine to combine the best of the modern pocket computer and traditional oracular devices. The result was a very nearly sentient machine that serves as a remarkably complete and portable occult library, hacking tool, and arcane detection and analysis laboratory.

    While the Doomsayer freely admits his inspiration for the device and professes his admiration for the good Doctor, he has not thus far offered to pay licensing fees for those aspects of Doctor Anomaly’s own brand on techno-sorcery that have been incorporated into the device.

    Character Sheet by Robert Dorf, 2006
    Last edited by OddHat; Jun 9th, '06 at 05:11 PM.
    Quote Originally Posted by Cancer View Post
    The thing is, you often can refute a position with 100% certainty. What you cannot do is make an ignoramus recognize it, especially when that ignoramus is parroting something he read or heard and has never really understood...
    Quote Originally Posted by OddHat
    People tend to estimate the limits of Human Achievement by looking in the mirror.
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  2. #32
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    Re: The Five

    Quote Originally Posted by OddHat
    The Doomsayer's Anomaly Engine
    While I am somewhat flattered by this, I must admit that I'm also rather concerned. During our admittedly brief encounter, we did discuss the fusing of science and magic, and in specific some of my own ventures into information manipulation using such devices. What he seems to have forgotten, or willfully overlooked, were my warnings concerning using such fusions for complex computational devices or tasks. It has been my unfortunate experience that such devices, even if constructed as non-sentient to begin with, achieve sentience in relatively short order and invariably "go rogue." The apparent cause of this, as much as I have been able to reconstruct after the fact, is that such devices reach a sort of "critical mass" of information overload. When the device is purely technological, such a glut either means the machine has reached the limits of its capacity or it undergoes a system failure from overload. By combining the mechanism with magic, and using analog instead of digital frameworks (as he has clearly done... the clockwork parts of the device bear this out), such a device gains a certain extra "edge" in flexibility that purely mechanical devices do not have. This allows the device to continue to function despite the overload and error conditions, but it begins to function in an erratic fashion, and the learning algorithms, when attempting to deal with this, seem to spontaneously manifest a self-awareness... in EVERY case. My own attempts to date to install proper safeguards to prevent this in a science/magic fusion computer have uniformly failed to meet with success.

    I'll be keeping an eye on the situation, as I strongly suspect that in the near future this device WILL become self-aware, and will have to be dealt with. Just HOW it will have to be dealt with remains to be seen... some of them I have created desired only a departure from this world or this plane of existence... others required, ah, sterner measures.

    Perhaps the most troubling thing of all is that in examining the computational capacity of the "Anomaly Engine", it seems as though its capacity and effective IQ is identical to my own, which hints that Doomsayer may have found a way to duplicate more than just my ideas and principles in this device of his...



    (OOC: The "Anomaly Engine" has an INT of 43... and, as it happens, so does Dr. Anomaly!!! Spooky stuff...)
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  3. #33
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    Re: The Five

    Quote Originally Posted by Dr. Anomaly
    While I am somewhat flattered by this, I must admit that I'm also rather concerned. During our admittedly brief encounter, we did discuss the fusing of science and magic, and in specific some of my own ventures into information manipulation using such devices. What he seems to have forgotten, or willfully overlooked, were my warnings concerning using such fusions for complex computational devices or tasks. It has been my unfortunate experience that such devices, even if constructed as non-sentient to begin with, achieve sentience in relatively short order and invariably "go rogue."
    Side Effect: blowing Mad Science skill roll "will instead create an Evil version of the creature".
    Quote Originally Posted by Cancer View Post
    The thing is, you often can refute a position with 100% certainty. What you cannot do is make an ignoramus recognize it, especially when that ignoramus is parroting something he read or heard and has never really understood...
    Quote Originally Posted by OddHat
    People tend to estimate the limits of Human Achievement by looking in the mirror.
    My new diet and exercise page and podcast

  4. #34
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    Re: The Five

    Doomsayer's Chariot of Flame and Iron
    CHARIOT OF FLAME AND IRON
    Val Char Cost Notes
    3 Size 15 Length 2", Width 1", Area 2" Mass 800 kg KB -3
    35 STR 10 Lift 3200.0kg; 7d6
    20 DEX 30 OCV 7 DCV 5
    15 BODY 2
    17 DEF 0
    4 SPD 10 Phases: 3, 6, 9, 12
    Total Characteristic Cost: 53

    Movement: Flight: 19" / 1216"

    Cost Powers END
    45 +15 DEF, Hardened (x2; +1/2) (67 Active Points); Coverage does not protect passengers (-1/2)
    122 Path of the Sun: Flight 19", Position Shift, x64 Noncombat, No Turn Mode (+1/4), Noncombat acceleration/deceleration (+1) (153 Active Points); Visible (Glows very brightly, easy to spot and trail; -1/4) 0
    19 Solar Aura: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) 0
    83 Solar Crossbow: Killing Attack - Ranged 6d6, No Range Modifier (+1/2), Area Of Effect Accurate (One Hex; +1/2), Armor Piercing (x2; +1) (270 Active Points); OAF Bulky (Mounted Golden Crossbow; -1 1/2), 4 clips of 4 Charges (Sun Bolts; -1/2), Limited Arc Of Fire (180 degrees; -1/4) [4]


    Talents
    3 Arcane Map: Bump Of Direction


    Skills
    15 Arcane Map: Navigation (Air, Space) 15-
    10 Highly Maneuverable: +2 with Ranged Combat


    Total Powers & Skill Cost: 297
    Total Cost: 350

    350+ Disadvantages
    15 Distinctive Features: Huge broze and iron chariot, shines like the sun (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
    0 Experience Points

    Total Disadvantage Points: 350

    Character Sheet by Robert Dorf, 2006
    Quote Originally Posted by Cancer View Post
    The thing is, you often can refute a position with 100% certainty. What you cannot do is make an ignoramus recognize it, especially when that ignoramus is parroting something he read or heard and has never really understood...
    Quote Originally Posted by OddHat
    People tend to estimate the limits of Human Achievement by looking in the mirror.
    My new diet and exercise page and podcast

  5. #35
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    Re: The Five

    Just keeps getting better.
    Course, We'll crush them.
    "See it's not that the Democrats are playing checkers and the Republicans are playing chess, it's that the Republicans are playing chess and the Democrats are in the nurse's office because once again they glued their balls to their thighs." - Jon Stewart
    2009: Else Earth Gods of Olympus
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  6. #36
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    Re: The Five

    Quote Originally Posted by Enforcer84
    Just keeps getting better.
    Course, We'll crush them.
    Well, outside of the context of the Convention game where they will be used, they are only 350 point characters.

    At the Con game in question, these guys are the appetizer.

    Ok, you will in fact probably crush them.
    Last edited by OddHat; Jun 9th, '06 at 09:38 PM.
    Quote Originally Posted by Cancer View Post
    The thing is, you often can refute a position with 100% certainty. What you cannot do is make an ignoramus recognize it, especially when that ignoramus is parroting something he read or heard and has never really understood...
    Quote Originally Posted by OddHat
    People tend to estimate the limits of Human Achievement by looking in the mirror.
    My new diet and exercise page and podcast

  7. #37
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    Re: The Five

    The Doomsayer's Gold Wife

    THE GOLD WIFE
    Val Char Cost Roll Notes
    60 STR 50 21- Lift 102.4tons; 12d6; [6]
    23 DEX 39 14- OCV 8 DCV 8
    23 CON 26 14-
    10 BODY 0 11-
    18 INT 8 13- PER Roll 13-
    0 EGO 0 9- ECV: 0
    10 PRE 0 11- PRE Attack: 2d6
    14 COM 2 12-

    12/20 PD 0 Total: 12/20 PD (0/8 rPD)
    7/15 ED 2 Total: 7/15 ED (0/8 rED)
    4 SPD 7 Phases: 3, 6, 9, 12
    17 REC 0
    46 END 0
    52 STUN 0 Total Characteristic Cost: 132


    Movement: Running: 6" / 12"
    Leaping: 12" / 24"

    Cost Powers END
    Robotic Body
    30 1) Skin of Bronze: Armor (8 PD/8 ED), Hardened (+1/4) (30 Active Points) 0
    80 2) Free from Pain: (Total: 120 Active Cost, 80 Real Cost) Physical Damage Reduction, Resistant, 75% (60 Active Points); STUN Only (-1/2) (Real Cost: 40) plus Energy Damage Reduction, Resistant, 75% (60 Active Points); STUN Only (-1/2) (Real Cost: 40) 0
    42 3) Well Designed: Life Support (Eating: Character "eats" replacement parts and chemicals after taking damage or an average of once per week; Immunity All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Longevity: 200 Years; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character requires roughly one hour per day maintenance down time) 0
    8 4) Computer Brain: (Total: 8 Active Cost, 8 Real Cost) Eidetic Memory (Real Cost: 5) plus Lightning Calculator (Real Cost: 3) 0
    5 5) Shielded: Power Defense (5 points) 0
    27 6) Sensors: High Range Radio Perception (Radio Group), Discriminatory, Targeting 0


    Skills
    1 Feign Emotion: Acting 8-
    2 KS: Doctor Anna Fitzwilliam's Life and Experiences 11-
    3 Acrobatics 14-
    3 Breakfall 14-
    4 Language: English (completely fluent; literate) Note: May accept any commands that match the Doomsayer's voice print
    3 Jack of All Trades
    1 1) PS: Attack (2 Active Points) 11-
    1 2) PS: Capture (2 Active Points) 11-
    1 3) PS: Defend (2 Active Points) 11-
    1 4) PS: Monitor Own Condition (2 Active Points) 11-
    1 5) PS: Perform Basic Household Tasks (2 Active Points) 11-
    1 6) PS: Recover (2 Active Points) 11-
    1 7) PS: Resolve Protocol Conflicts (2 Active Points) 11-
    1 8) PS: Stop Attacking (2 Active Points) 11-
    2 9) PS: Voiceprint Identification (3 Active Points) 13-


    Total Powers & Skill Cost: 218
    Total Cost: 350

    200+ Disadvantages
    5 Physical Limitation: Machine Class of Mind, effective EGO 18 vs Cyberkinesis (Infrequently, Slightly Impairing)
    15 Distinctive Features: Woman made entirely of Gold and Silver, no body heat (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
    20 Physical Limitation: Protocols: Obey Ilmarinen, Protect Ilmarinen, Complete Assigned Task, Protect Self (All the Time, Greatly Impairing)
    110 Experience Points

    Total Disadvantage Points: 350

    "Have no longing for the morning,
    And the evening is unwelcome;
    Have no pleasure in the future,
    All my pleasures gone forever,
    With my faithful life-companion
    Slaughtered by the hand of witchcraft!
    Often will my heart-strings quiver
    When I rest within my chamber,
    When I wake at dreamy midnight,
    Half-unconscious, vainly searching
    For my noble wife departed."
    -The Kalevala, Rune 27

    I am not my namesake, and yet we share this pain. Now I repeat history, seeking solace through a Wife of Gold.

    Truly, great Yggdrasil, I know not why you chose me.

    - Doctor Seppo Ilmarinen, the Doomsayer
    A tribute to Jocasta of the Avengers, and to the original myth of Ilmarinen
    Last edited by OddHat; Jun 10th, '06 at 08:04 PM.
    Quote Originally Posted by Cancer View Post
    The thing is, you often can refute a position with 100% certainty. What you cannot do is make an ignoramus recognize it, especially when that ignoramus is parroting something he read or heard and has never really understood...
    Quote Originally Posted by OddHat
    People tend to estimate the limits of Human Achievement by looking in the mirror.
    My new diet and exercise page and podcast

  8. #38
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    Re: The Five

    These are awesome!





    as an aside, what do you think of my massively overpowered "True Olympian Pantheon"?
    "See it's not that the Democrats are playing checkers and the Republicans are playing chess, it's that the Republicans are playing chess and the Democrats are in the nurse's office because once again they glued their balls to their thighs." - Jon Stewart
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  9. #39
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    Re: The Five

    Quote Originally Posted by Enforcer84
    These are awesome!
    Thanks.

    Almost done. Only the Thor tribute and the Scarlet Witch tribute to go.

    as an aside, what do you think of my massively overpowered "True Olympian Pantheon"?
    A fantastic group for a Very High Powered modern or Galactic Champions campaign. The back stories are excellent, and the links between the characters as well. I'll comment further in the thread.
    Quote Originally Posted by Cancer View Post
    The thing is, you often can refute a position with 100% certainty. What you cannot do is make an ignoramus recognize it, especially when that ignoramus is parroting something he read or heard and has never really understood...
    Quote Originally Posted by OddHat
    People tend to estimate the limits of Human Achievement by looking in the mirror.
    My new diet and exercise page and podcast

  10. #40
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    Re: The Five

    I was thinking (a dangerous pastime, I know ) about using your Bonyenn Maii as a kind of flavor for a giant hero--depending on the main ethnicy of the person who claims it, they turn into a variation of Bonyenn that has inspired legends of that individual. Basically, taking the "Paul Bunyan" aspect and streching it out further--I was thinking quite possibly using the blue ox summons as an ideal "alternate" power swap to use.

    Given the major ethnic groups (European, Native American, African, Arabic, and Asiatic,) I would identify a possible "cultural hero" that best fits Bonyenn Maii, and make a power that befits that variation to replace the summons, doing this for each group.

    So far I've chosen Bunyan (default,) The Wild Spirit, and Enki (as the Sumerians became the Arabic subgroup today.) I'll have to rummage through the Asian Besitary for links to a possible Asiatic individual, and some deep foraging will need to be done to find an African hero to fit.

    What's your opinion?
    <The Rose> I also have the PS: Human.
    <Lethosos> We all do; it's just some that have a low PS level.

    "Man ... I'm a naked robot and even I know that's a fashion no-no." -War Wolf, played by CrosshairCollie

    Current HERO project: The World of the Eight Sages, thoughts currently on IDS blog

  11. #41
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    Re: The Five

    These are really cool, original characters Oddhat.

  12. #42
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    Re: The Five

    Quote Originally Posted by Lethosos
    I was thinking (a dangerous pastime, I know ) about using your Bonyenn Maii as a kind of flavor for a giant hero--depending on the main ethnicy of the person who claims it, they turn into a variation of Bonyenn that has inspired legends of that individual. Basically, taking the "Paul Bunyan" aspect and streching it out further--I was thinking quite possibly using the blue ox summons as an ideal "alternate" power swap to use.

    Given the major ethnic groups (European, Native American, African, Arabic, and Asiatic,) I would identify a possible "cultural hero" that best fits Bonyenn Maii, and make a power that befits that variation to replace the summons, doing this for each group.

    So far I've chosen Bunyan (default,) The Wild Spirit, and Enki (as the Sumerians became the Arabic subgroup today.) I'll have to rummage through the Asian Besitary for links to a possible Asiatic individual, and some deep foraging will need to be done to find an African hero to fit.

    What's your opinion?
    Great idea.

    The character was designed to fit the cultural hero archetype, with a mixture in this case of Paul Bunyan (Paul Bonjean, Paul Bonyenne) and Coyote (Sk'elep) in his Cultural Hero aspect.

    All of the Five are item dependant in one way or another. This makes it easy for the GM to transfer the Super identity from one NPC to another. So, one NPC with the Axe might be Bonyenne Maii, another might become Herakles (the Axe becoming a Club), another becoming Marduk (Axe becomes a mace), etc. The tough part is in deciding who is actually behind the Axe, and what he has in mind for its weilder.
    Quote Originally Posted by Cancer View Post
    The thing is, you often can refute a position with 100% certainty. What you cannot do is make an ignoramus recognize it, especially when that ignoramus is parroting something he read or heard and has never really understood...
    Quote Originally Posted by OddHat
    People tend to estimate the limits of Human Achievement by looking in the mirror.
    My new diet and exercise page and podcast

  13. #43
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    Re: The Five

    Based on player feedback, made it a little more clear that the Doomsayer's wife was killed by a Morbane, and that DEMON was the group that had captured him.

    Privathi almost ready to post.
    Quote Originally Posted by Cancer View Post
    The thing is, you often can refute a position with 100% certainty. What you cannot do is make an ignoramus recognize it, especially when that ignoramus is parroting something he read or heard and has never really understood...
    Quote Originally Posted by OddHat
    People tend to estimate the limits of Human Achievement by looking in the mirror.
    My new diet and exercise page and podcast

  14. #44
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    Re: The Five

    The Great Goddess
    PARVATI (PARI SRIVAS)
    Val Char Cost Roll Notes
    18 STR 3 13- Lift 303.1kg; 3 1/2d6; [4]
    29 DEX 12 15- OCV 10 DCV 10
    18 CON 6 13-
    15 BODY 0 12-
    13 INT 3 12- PER Roll 12-
    29 EGO 8 15- ECV: 10
    25 PRE 5 14- PRE Attack: 5d6
    24 COM 2 14-

    4/24 PD 0 Total: 4/24 PD (2/22 rPD)
    4/24 ED 0 Total: 4/24 ED (2/22 rED)
    6 SPD 1 Phases: 2, 4, 6, 8, 10, 12
    8 REC 0
    36 END 0
    35 STUN 0 Total Characteristic Cost: 40


    Movement: Running: 6" / 12"
    Swimming: 2" / 4"
    Leaping: 3 1/2"
    Flight: 7" / 14"

    Cost Powers END
    Sadhana, all slots Only In Heroic Identity (-1/4) Note: Assuming the form of Parvati requires Pari to hold the Devi Mandala in both hands and recite Devi's mantra. The Mandala takes the form of a golden disk roughly 10 cm in diameter, engraved with images of Hindu goddesses.
    51 1) To Endure Pain: (Total: 90 Active Cost, 51 Real Cost) Energy Damage Reduction, Resistant, 50% (30 Active Points); STUN Only (-1/2), Only In Heroic Identity (-1/4) (Real Cost: 17) plus Physical Damage Reduction, Resistant, 50% (30 Active Points); STUN Only (-1/2), Only In Heroic Identity (-1/4) (Real Cost: 17) plus Armor (10 PD/10 ED) (30 Active Points); Limited Power Power loses about a third of its effectiveness (First point of BODY always gets through; -1/2), Only In Heroic Identity (-1/4) (Real Cost: 17) 0
    52 2) Laghima: (Total: 65 Active Cost, 52 Real Cost) +15 DEX (45 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 36) plus +2 SPD (20 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 16) 0
    24 3) Garima: (Total: 29 Active Cost, 24 Real Cost) +5 STR (5 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 4) plus +5 CON (10 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 8) plus +5 BODY (10 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 8) plus Knockback Resistance -1"; Only In Heroic Identity (-1/4) (Real Cost: 2) plus Damage Resistance (2 PD/2 ED); Only In Heroic Identity (-1/4) (Real Cost: 2) 1
    39 4) Prakamya: (Total: 49 Active Cost, 39 Real Cost) +15 EGO (30 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 24) plus +9 Mental Defense (15 points total) (9 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 7) plus Power Defense (10 points) (10 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 8) 0
    12 5) Aspect of Durga: (Total: 15 Active Cost, 12 Real Cost) +10 PRE (10 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 8) plus +10 COM (5 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 4) 0
    111 Mantra-Vidya: Variable Power Pool, 60 base + 51 control cost, Cosmic (+2) (150 Active Points); all slots Only In Heroic Identity (-1/4), Gestures (-1/4), Incantations (-1/4) Note: In Mantra-Vidya, ritual gestures are known as Mudras, ritual phrases as Mantras.
    0 1) A Greater Reality: Force Field (10 PD/10 ED), Hardened (+1/4), Costs END Only To Activate (+1/4) (30 Active Points); Concentration (1/2 DCV; -1/4), Only In Heroic Identity (-1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 15 2
    0 2) Sky Dancing: Flight 7", Costs END Only To Activate (+1/4) (17 Active Points); Only In Heroic Identity (-1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 10 1
    0 3) Hold the Mind: Mind Control 12d6 (60 Active Points); Eye Contact Required (-1/2), Only In Heroic Identity (-1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 27 6
    0 4) Her Right Hand Held Joy and Pain: Ego Attack 6d6 (60 Active Points); Only In Heroic Identity (-1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 34 6
    0 5) Her Left Hand Held Life and Death: Killing Attack - Ranged 4d6 (60 Active Points); Only In Heroic Identity (-1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 34 6
    0 6) She Contained the Universe: Mental Illusions 12d6 (60 Active Points); Only In Heroic Identity (-1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 34 6
    0 7) Redirection of Forces: Missile Deflection (Any Ranged Attack), Missile Reflection, Reflect At Any Target (50 Active Points); Only In Heroic Identity (-1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 28 0
    0 8) Her Eyes Knew All Things: Telepathy 12d6 (60 Active Points); Eye Contact Required (-1/2), Only In Heroic Identity (-1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 27 6
    0 9) Eyes Like the Sun: Sight Group Flash 6d6, Area Of Effect (3" Radius; +1) (60 Active Points); Only In Heroic Identity (-1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 34 6
    0 10) Purity of Body: Healing BODY, STUN, END, FLASH 1d6, Can Heal Limbs, Reduced Endurance (0 END; +1/2), STUN, BODY, END, FLASH simultaneously (+1), Decreased Re-use Duration (1 Turn; +1 1/2) (60 Active Points); Only In Heroic Identity (-1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 34 0
    0 11) To Draw in Power: Healing END 6d6 (60 Active Points); Only In Heroic Identity (-1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 34 6
    0 12) Ignore the Physical: Desolidification (affected by Magic), Costs END Only To Activate (+1/4) (50 Active Points); Only In Heroic Identity (-1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 28 4


    Skills
    4 Language: Hindustani (completely fluent; literate)
    0 Language: English (idiomatic; literate) (5 Active Points)
    3 Scholar
    1 1) KS: Arcane And Occult Lore (2 Active Points) 11-
    1 2) KS: Hindu Theology (2 Active Points) 11-
    1 3) KS: Kama Sutra (2 Active Points) 11-
    2 4) KS: Matra-Vidya (3 Active Points) 12-
    1 5) KS: Naturalist (2 Active Points) 11-
    2 6) KS: Sadhana (3 Active Points) 12-
    1 7) KS: The Activist World (2 Active Points) 11-
    1 8) KS: The Mystic World (2 Active Points) 11-
    1 9) KS: Yoga (2 Active Points) 11-
    3 Seduction 14-


    Total Powers & Skill Cost: 310
    Total Cost: 350

    200+ Disadvantages
    10 Distinctive Features: Magical and Extradimensional Aura (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)
    20 Psychological Limitation: Absolute Loyalty to Yggdrasil (Common, Total)
    15 Psychological Limitation: Emotionally volitile, tends to extremes (Very Common, Moderate) Note: Pari is emotionally very young, tending towards extremes of kindness and cruelty.
    5 Psychological Limitation: Soap Opera Syndrome (Uncommon, Moderate) Note: While Pari does care for Paul, she continues to seek approval and attention from other males.
    10 Psychological Limitation: Overonfident and Judgemental (Common, Moderate)
    15 Social Limitation: Secret Identity: Perpetual College Student and Campus Activist Pari Srivas (Frequently, Major)
    15 Hunted: Indian Authorities and Indian State Sponsored Super Team 8- (Mo Pow, NCI, Limited Geographical Area, Capture)
    10 Reputation: Metahuman Eco Terrorist with "Magical" powers, 11- (Extreme; Known Only To Indian Law Enforcement and those with appropriate KS) Note: A two month crusade against corruption and corporate greed in Mumbai has made Parvati a wanted metahuman in India.
    50 Experience Points

    Total Disadvantage Points: 350

    Background/History: Mumbai, India, 2003 - The official looked down at the girl. She was short, slender, movie star beautiful, dressed in traditional robes that seemed almost to glow. There was no plausible reason she would be in his office. Still, such a beauty. "Can I help you, miss?"

    Her voice was young, and full of anger. "You are Bhavin Georgekutty. In your personal bank account, you hold more than seven million American dollars meant to compensate the victims of the Bhopal disaster. Further, you have accepted payments from Eveready India to ignore safety violations."

    Beauty or not, to be berated by some idiot child was intollerable. "Get out before I have you arrested!"

    The girl's eyes met Bhavin's, and seemed to fill the world. "Scream for me, Mr.Georgekutty."

    Bhavin Georgekutty screamed.

    Pari regretted his death not at all.
    -----
    Pari Srivas Journal, December 12th, 2004 - "The dream came to me again last night. Parvati, Durga and Kali, all dancing through the branches of the great tree, dancing through me. A good dream. I did my meditation again this morning. Tonight: speak to Women's Student Union. Email from Prof. Ilmarinen. This weekend, strike against Dow headquarters in Midland. Hope Paul will be there."
    -----
    Pari Srivas was born in 1984 in Bhopol, Madhya Pradesh, India. The Bhopol Disaster occured on the morning of her birth. Of her immediate family, Pari was the only survivor. Relatives in the USA adopted the newborn.

    Bright and pretty, spoiled, abused and neglected, Pari always knew that this life was wrong. She had a destiny. The world was wrong.

    In 2002, Pari awoke from a dream of the Goddess dancing in the branches of the World Tree. In her hand Pari found the Devi Mandala, and in her mind she heard a voice whisper. Pari spoke the words. Parvati was born.

    She would make things right.

    Personality/Motivation: Pari is a perpetual University student active in multiple campus causes. Pari is more attached to Paul than she admits.

    An emotionally very young woman, Pari can be harshly judgemental, shockingly cruel or smotheringly warm. She is self involved, cares deeply about everything, becomes furious at perceived injustice, and generally acts like a typical overdramatic, angry teenager with the power of a goddess.

    Pari has killed, but is not a casual killer. As with all of the Five, she remains absolutely loyal to Yggdrasil, and is willing to accept deaths for the greater good.

    Quote: "Die for me."

    Powers/Tactics: Pari has great magical power through the Devi Mandala, so long as she is in the form of Parvati. She has regularly displayed all save the highest arts of Sadhana and Mantra-Vidya, traditional Indian forms of magic. Pari is particularly skilled at manipulating the minds of her targets.

    Without the Mandala, Pari is an ordinary enough girl in her early twenties, fit and athletic, but lacking any particular metahuman abilities.

    Skilled mystics who engage Pari in conversation may be shocked that such a powerful mage has such a limited grasp of arcane lore. While the Mandala grants Pari power, it has not granted her any special knowledge of the art of magic.

    In combat, Parvati will generally take to the air and then set up targets for her team mates using Mind Control, Mental Illusions, Flashes, etc. If attacked directly she will generally use Redirection of Forces to defend herself. When facing a foe she can't disable, Parvati ba choose to Ignore the Physical and escape, coming back later to free any captured comrades.

    Parvati tires quickly. She may take a phase to Draw In Power. She may also take a phase to heal a comrade.

    Without the Mandala, Pari can not become Parvati.

    Campaign Use: A tribute to the Scarlet Witch, Persephone and the Triple Goddess. In a campaign, Pari might be encountered on the campaign city's university campus and possibly form a friendship with a college age Hero.

    Appearance: As Pari, an attractive young Indian woman in modern Western clothing. Her English is perfect.

    As Parvati, an extremely beautiful young Indian woman in somewhat anachronistic robes covered in Indian mystic symbols.

    Character by Robert Dorf, 2006
    Re-written.
    Last edited by OddHat; Jun 13th, '06 at 02:15 PM.
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  15. #45
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    Re: The Five

    on her forcefield is the concentration only to activate?

    She seems a bit...tame for the others in the group.
    But a worthy addition. I like her personality and style.
    "See it's not that the Democrats are playing checkers and the Republicans are playing chess, it's that the Republicans are playing chess and the Democrats are in the nurse's office because once again they glued their balls to their thighs." - Jon Stewart
    2009: Else Earth Gods of Olympus
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    DC/Marvel Write up compilation
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    Hero A Day Thread

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