TUIREANN (BRAIN "BULL" MCLOGHLIN)
Val Char Cost Roll Notes
75 STR 5 24- Lift 819.2tons; 15d6; [15]
24 DEX 12 14- OCV 8 DCV 8
43 CON 6 18-
32 BODY 4 15-
13 INT 3 12- PER Roll 12-
10 EGO 0 11- ECV: 3
23 PRE 3 14- PRE Attack: 4 1/2d6
12 COM 1 11-
27 PD 0 Total: 27 PD (12 rPD)
15 ED 0 Total: 15 ED (12 rED)
5 SPD 6 Phases: 3, 5, 8, 10, 12
24 REC 0
86 END 0
92 STUN 0 Total Characteristic Cost: 40
Movement: Running: 6" / 12"
Swimming: 2" / 4"
Leaping: 25" / 50"
Cost Powers END
Gifts of the Ukonvasara, all slots Only In Heroic Identity (-1/4) Note: The Ukonvasara is a double-headed stone tool and weapon, one head a hammer, the other an axe. Those with appropriate skills may identify it as patterned after an ancient Indo-European Thunderstone. The stone head appears to be iron ore, the haft oak. Universal Translator reveals the runes on the hammer's surface as reading "Perkwunos, Rain Bringer, Thunder Maker".
143 1) The Sacred Bull: (Total: 178 Active Cost, 143 Real Cost) +60 STR (60 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 48) plus +30 CON (60 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 48) plus +20 BODY (40 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 32) plus +12 PD (12 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 10) plus +6 ED (6 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 5) 12
54 2) Power of the Storm: (Total: 79 Active Cost, 54 Real Cost) +10 DEX (30 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 24) plus +1 SPD (10 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 8) plus Defense Maneuver I-IV (10 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 8) plus Leaping +10" (25" forward, 12 1/2" upward) (Accurate), Variable Advantage (+1/4 Advantages; Typically used for Usable as Flight, Reduced END, or Megascale; +1/2) (29 Active Points); Visible (Accompanied by loud thunderclaps, electrical displays, wind bursts, etc; -1/4), Only In Heroic Identity (-1/4) (Real Cost: 14) 3
28 3) Warrior Eternal: (Total: 52 Active Cost, 28 Real Cost) Damage Resistance (12 PD/12 ED) (12 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 10) plus Life Support (Extended Breathing: 1 END per Turn; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) (10 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 8) plus Healing 1 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (30 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2), Only In Heroic Identity (-1/4) (Real Cost: 10) 0
16 4) Thunder Maker: (Total: 20 Active Cost, 16 Real Cost) +10 PRE (10 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 8) plus Hearing Group Flash Defense (5 points) (5 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 4) plus Sight Group Flash Defense (5 points) (5 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 4) 0
37 The Ukonvasara: Multipower, 75-point reserve, (75 Active Points); all slots OAF Unbreakable (-1)
3u 1) Thunder's Crash: Hand-To-Hand Attack +7 1/2d6, Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/2) (66 Active Points); OAF Unbreakable (-1), Hand-To-Hand Attack (-1/2) Note: 15d6 AP with Strength. This blow is accompanied by a windows-shaking crash of thunder. 3
3u 2) Lightning's Edge: Killing Attack - Hand-To-Hand 3d6-1 (5d6+1 w/STR), Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/2) (70 Active Points); OAF Unbreakable (-1) Note: Striking with the blade of the Ukonvasara transmutes the force of the blow into a lightning-like electrical discharge. 3
3u 3) Call the Storm: Change Environment 8" radius, 4 Temperature Level Adjustment, Long-Lasting 20 Minutes, Varying Effect Limited Group (+1/2), Variable Advantage (+1/4 Advantages; +1/2) (68 Active Points); OAF Unbreakable (-1) 7
2u 4) Hammer Spin: Force Wall (12 PD/12 ED), Hardened (+1/4) (75 Active Points); OAF Unbreakable (-1), No Range (-1/2), Self Only (-1/2) 7
4u 5) Lightning Strike: Killing Attack - Ranged 3d6+1, No Range Modifier (+1/2) (75 Active Points); OAF Unbreakable (-1) 7
Skills
Petty Criminal
3 1) Persuasion 14-
2 2) PS: Criminal Business 11-
3 3) Streetwise 14-
3 4) Deduction 12-
3 5) Seduction 14-
Newfound Interests
1 1) Language: Gaelic (basic conversation)
2 2) KS: Irish Legends and Lore 11-
0 Language: English (idiomatic; literate) (5 Active Points)
Total Powers & Skill Cost: 310
Total Cost: 350
200+ Disadvantages
10 Distinctive Features: Magical and Extradimensional Aura (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)
15 Enraged: In Combat and When Insulted (Common), go 8-, recover 11-
15 Hunted: UK Law Enforcement and Metahumans 8- (Mo Pow, NCI, Limited Geographical Area, Harshly Punish) Note: Tuireann's criminal activities have made him a target of UK law enforcement agencies. Brian has a criminal reccord, but is not currently wanted.
10 Reputation: Dangerous Metahuman Criminal, 11- (Extreme; Known Only To A Small Group)
15 Social Limitation: Secret ID: Brian "Bull" McLoghlin (Frequently, Major)
20 Psychological Limitation: Must Serve and Obey Yggdrasil (Common, Total)
15 Psychological Limitation: Hedonist, Pleasure Seeker, Party Animal, Spendthrift (Very Common, Moderate)
50 Experience Points
Total Disadvantage Points: 350
Background/History: Shot, bleeding out in a rain flooded London alleyway, Brian McLoghlin’s life of minor league crime should have ended. One too many lies, one too many betrayals, and then nothing but a sodden body found the next day.
Brian the Bull did not die. Under the rain, inside the storm, Brian dreamed. He saw a long house, smoke filled. He heard rain, and thunder. In the dream, Brian stood, and stepped outside. The world was a tree, a great tree. Brian stood astride a branch wide as a storm soaked city road, wide as a rain flooded alley. In his hand was a stone hammer.
Brian woke, his wounds healed, hammer still in his hand. His body was filled with power, his mind with visions of the Tree, and of his destiny. The thing that leapt up into the sky that night was no longer entirely Brian McLoghlin. He was Tuireann, and he was the storm.
Personality/Motivation: Brian was always self centered. A pleasure seeker with no thought of tomorrow, he enjoyed hurting people, using brains and fists to get what he wanted. For a while, he was clever enough to get away with it.
With the hammer, Brian no longer thinks only of himself. He has a purpose, friends, and a future. He still brawls, womanizes, drinks heavily, and makes use of recreational pharmaceuticals. He still takes what he wants. Now, however, he does so in the knowledge that he is part of a greater whole. He fights for Yggdrasil.
Quote: “There was me, that is Brian, and my three mates, that is Pete, Georgie and Dim…”
“Come and have a go, if you think you’re hard enough!”
Powers/Tactics: Brian continues to maintain his criminal connections, and has indeed expanded them since becoming Tuiriann. He serves the Five as their only real connection to the underworld, and as their only member with street level investigative skills. PCs with street level connections might run into Brian, and even exchange information with the well traveled Londoner.
As Tuireann, Brian has superhuman physical strength and resilience together with a master martial artists speed. He has demonstrated the ability to accurately leap the length of a football field, fly in the air, and launch himself several kilometers in an uncontrolled bound. His hammer, the Ukonvasara, can deliver blows with enough force to smash through light tank armor. He has also demonstrated the power to call or dismiss storms.
In combat, Tuireann will close with his foes and rely on brute force to bring them down. If overwhelmed, he may choose to spin his hammer at blinding speeds, forming a makeshift wall as he retreats. Once he has some distance, he will strike with extremely accurate lightning bolts.
It’s important to remember that, when not Enraged, Tuireann can be a fairly clever fighter. He will play dead, fake weakness, go on the defensive as he seeks an advantage, and do whatever it takes to win.
Campaign Use: Thor as a petty thug and gang member, wild rage and not much in the way of tactics. Tuireann is the single member of the Five least concerned with their greater mission. He will obey the Doomsayer or Bonyenn, and he trusts Parvati and Yemos, but on his own he’d probably slip into metahuman mercenary work, at least until the silent voice of Yggdrasil called to him again.
Inspirations included the storm gods Ukko, Tuireann, Perkwunos, and of course Marvel Comics Thor. Also mixed in Train Spotting and A Clockwork Orange.
Appearance: As Brian, a tall, fit young man in cheap clothing, usually jeans and a t-shirt. Pale skin, red hair, green eyes. As Tuireann, a very powerfully muscular man in a crude leather vest, boots and leggings, heavily bearded, holding a combination stone axe and hammer.
Character by Robert Dorf, 2006.
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