Okay. Here is the deal.
I am going to be running a FH campaign and I am working on a magic system. Problem is I have run into a brick wall concering a couple of things. I have most of the system down, but a couple of things are bugging me.
--Spells are mental formulas that mages learn to use an energy called “aether.” Mages use “aether” to summon beings from other or have things occur in the material world. Mages acquire this “aether” from other planes and items in the material world.
--All spells cost END. This use of “aether” is very is very strenuous and causes great strain on a mage.
--In some areas of the material world the barrier between the planes is weak allowing spells to be cast more easily while in other areas the barrier between the planes is very strong causing spells to be difficult to cast. In some rare areas a mage is unable to draw upon aether and is unable to cast spells.
--Mages write there spells into spellbooks. It is from these spellbooks that mages memorize their spells. Each mage is able to memorize a number of spells
I want to achieve two main goals:
1) Mages will spend their own END to cast spells. This will simulate the strain it is to cast spells.
2) Mages occasionally need to refresh their spells, therefore all mages keep spellbooks.
First. If a mage can just cast spells without "memorizing their spells" why would they need to right them down in a book? This is why I feel I need the memorizing thing to explain why spellbooks exist.
The problem I have is coming up with a mechanic for the memorizing thing. I don't like the idea of charges because how do you decide what spell gets how many charges?
If you have any ideas please talk up.
For those of you that don't have any ideas here is an idea I have. All Mages purchase a small END pool and REC. The REC has the limitation that it will not work until the mage has studied his spell book for a period of time. All spells have the limitation: When casting spell 1/2 END must be paid by personal END.
How much would that limitation be worth?
What do you think?



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. Its the same basic idea.

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