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Thread: Converting Palladium's Villains Unlimited To HERO

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    Question Converting Palladium's Villains Unlimited To HERO

    Hi There,

    I was just wondering if anyone has converted (or has any ideas or guidelines on converting) Palladium Books "Villains Unlimited" Villains/Heroes to the Hero System?

    There are some great concepts in this supplement but I would like to get the translations "right".

    Thanks in advance

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    Well, the mechanics are actually somewhat similar. THey each have similar characteristics, I have just translated the Palladium characteristics 1-1 to hero, 16 Int is a 16 int. #Attacks/melee is SPD. The Palladium SPD attribute can be converted to HERO Running.
    WIth the second edition of Heroes Unlimited ( I really wish they'd update Villains Unlimited; that is possibly my favorite supplement Palladium has put out) I gave +5 to Str score for an Extrodinary Strength, +10 for Superhuman, and +15 for Supernatural.

    The powers are trickier the skills are fairly easy, but deciding what level they are at is a judgment call.

    hope that helps somewhat. It is a little light in the actual conversion script so to speak.
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    Palladium level based powers don’t convert very easily however the way I did it when converting the NPC’s for my game was that most powers were given 40 Active points +5 per level of the Palladium Character. So a twelfth level character like Voltaic would have 100 active points in his electricity and magnetism powers. (NON-COM multipliers are a must for Sonic and Regular Movement Powers) and almost all the other powers can be easily built with the HERO 5 book. Mimic is a little harder but do to Pallaiums rule that a character with mimic looses his own powers while mimicking others I simply made it as follows.


    Cost Power
    194 MIMIC: Variable Power Pool, 125 base + 69 control cost, Powers Can Be Changed As A Half-Phase Action (+1/2), No Skill Roll Required (+1) (281 Active Points); Character Has No Choice Regarding How Powers Change: Powers of Target or (Insert normal power here) (-1/2), Limited Power: Requires Contact to Change Power loses about a third of its effectiveness (-1/2), Limited Class Of Powers Available: No skill based powers, tech, or magic Slightly Limited (-1/4)
    Powers Cost: 194

    (Remember most Mimics don't have a whole lot else going so you can jack the pool as high as possible.)

    This Conversion worked well for a long time and only a few exceptions were needed.

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    Re: Converting Palladium's Villains Unlimited To HERO

    Quote Originally Posted by bryanb View Post
    Hi There,

    I was just wondering if anyone has converted (or has any ideas or guidelines on converting) Palladium Books "Villains Unlimited" Villains/Heroes to the Hero System?

    There are some great concepts in this supplement but I would like to get the translations "right".

    Thanks in advance
    There is no conversion, HERO is meant to serve as a superhero game in the 1st place.

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    Re: Converting Palladium's Villains Unlimited To HERO

    There is a little conversion material available on the Internet that I'm aware of:

    Character conversion guidelines:
    http://web.archive.org/web/200412221...es/000322.html

    HERO writeup for Strongarm:
    http://surbrook.devermore.net/adapta...strongarm.html

    For Rifts or Robotech there's a lot more.

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    Re: Converting Palladium's Villains Unlimited To HERO

    Quote Originally Posted by heartlessangel7 View Post
    There is no conversion, HERO is meant to serve as a superhero game in the 1st place.
    Gee, that's kind of cold. I hope you're not trying to live up to your username.

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    Re: Converting Palladium's Villains Unlimited To HERO

    Quote Originally Posted by bryanb View Post
    Hi There,

    I was just wondering if anyone has converted (or has any ideas or guidelines on converting) Palladium Books "Villains Unlimited" Villains/Heroes to the Hero System?

    There are some great concepts in this supplement but I would like to get the translations "right".

    Thanks in advance
    I’ve always found that the best way of coverting from Palladium is to first establish a baseline say by picking the weakest character and writing them up in HERO as you think they should be. Don’t worry about getting it “right”, since everyone will have their own version of “right” whatever you come up with is what’s “right”. From here it’s a relatively simple matter of using that baseline to convert the rest of the characters over. Again the most important thing is to stay true to the spirtit of the characters and keep the powers levels roughly similar as you convert over. Also if you don’t have it already buy Hero Designer. It’s the best money you’ll spend on any HERO product. Ever.
    "A local Papa Johns disappears if the people they serve don’t like them. Government institutions are harder to kill." -Sociotard

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