1. You’ve got to use your common sense for this one. Put it in a place where he’s bound to run into it and won’t be able to avoid it (unless perhaps he Aborts to deceleration or some sort of maneuver).
2-3. Typically damage for running into something would be velocity/3, but limited to a number of dice equal to the DEF+BODY of the wall (or other large object) impacted. The GM is free to alter this in the interest of game balance, common sense, and dramatic sense.
4. There is no Question #4.
5. I have no idea what you’re asking here. If you're asking if the damage differs depending on whether he breaks or fails to break the object he impacts, generally the answer is no, but the GM is free to alter this in the interest of game balance, common sense, and dramatic sense.
Steve Long
Young Curmudgeon
Bookmarks