While there are things that you can do to take the edge off combat times - ultimately hero combat is still time consuming. Any system with this level of complexity and wargame like feel will be.
Almost all combat delays come from character and GM decision making - this is true in any game - I had to sit through a torturously long combat session in d20 last night because the Gamemaster took more than 10 times longer than the players combined to act. I've seen it in Hero, in d20 even in Vampire where the combat system is designed to be quick and brutal. Maybe play a few sample combats - it helps familiarize everyone with the system and lets you see where you get bogged down. You might even consider taking notes and times for the last few samples so that you can look back and see what caused the slowdowns.
By reading this signature you agree, on behalf of your employer, to release me from all obligations and waivers arising from any and all NON-NEGOTIATED agreements, licenses, terms-of-service, shrinkwrap, clickwrap, browsewrap, confidentiality, non-disclosure, non-compete and acceptable use policies that I have entered into with your employer, its partners, licensors, agents and assigns, in perpetuity, without prejudice to my ongoing rights and privileges.
Bookmarks