(read read read. ok, caught up)
Storn, simply put: Your pics rock!
(read read read. ok, caught up)
Storn, simply put: Your pics rock!
It is a star wars character, in a ship that is a sister class of the Falcoln. So all that was quite intentional.Originally posted by Stephen_H-G
I saw the guy with his spaceship over on the RPGnet forums earlier; I love it. It sort of suggested "Han Solo" to me, if only because of the shape of the ship. I also loved how it combined traditional and digital techniques to create something you couldn't really create with either alone (the water spots come from reality, the utterly smooth gradation that dominates the picture comes from the digital world. Great fusion of the two!)
I've been toying with doing a space opera campaign, though certainly not anytime recently. I think this one captures the feel of the genre very well. (Hell, it's my wallpaper right now.) Thanks for letting us all in on your sketches! I'm really digging it.
But thanks Stephen, glad you liked it.
Very cool. What's funny is in my campaign, I just got a new player whose character, Professor N, talks to the dead. and that's his basis for many of his powers. The funny thing was in my campaign guidelines I mention how mentalists may suffer persecution. (The other player helping him forgot this point.Originally posted by Storn
Quite a challenge to come up with a front line mentalist that was different. Giest was my ploy. He answers and draws power from the spirits of the dead. His attacks have no range... his defenses are decent for a beginning character to get in the middle of a tussle. And all of his plot-destroying powers? GM control limitation. Sure, he has clairsentience and telepathy... but only when the spirits deem it necessary to tell him.)
So far so good, I need to get last episode up on the web.
If she ever gets a write-up in a published book, maybe. She has a full-length, head to toe, picture in UMA interior (sans 3 -sec staff). Or if I ever decided to play her myself... perhaps.Originally posted by Starcorp Man
Hay Storn, do you think you'll ever do a picture of the Female Martial Artist with the Three Section Staff on the front of the Ninja Hero book? By herself that is?
but I don't have any current plans to draw her.
This was a pencil drawing done at Saturday's gaming table. It is Eric's character, who hasn't had a ton of "air time' compared to his other characters. But he's a great character. I'll let Eric tell you about him.
Yes, I didn't ink it. The paper that I sketch on is not good enough quality to accept brush and/or quill... so this is another digital coloring over pencils. hey, I like the style. Your mileage may vary.
That's NUTS! I love that picture, second only to Cobalt Kid (or vice versa)Originally posted by Storn
This was a pencil drawing done at Saturday's gaming table. It is Eric's character, who hasn't had a ton of "air time' compared to his other characters. But he's a great character. I'll let Eric tell you about him.
Yes, I didn't ink it. The paper that I sketch on is not good enough quality to accept brush and/or quill... so this is another digital coloring over pencils. hey, I like the style. Your mileage may vary.
Mister Vimes
"No! Please! I'll tell you whatever you want!" the man yelled.
"Really?" said Vimes. "What's the orbital velocity of the moon?" -- (Terry Pratchett, Night Watch )
__________________________________________________ ________________________________
Silver Screen Hero -- Heroes of the Golden Age of Cinema
Just a note on the characters history... I made him up on the fly, as a "one shot" character for Eric to play. He's got an interesting history, tied into NPCs in my game.
Storn drew him PERFECTLY. I described him, and the picture came out EXACTLY like I'd always envisioned him. That is rare, but I love it when it happens. Too sweet, Storn.
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Eric has then taken him and run in making him a really interesting addition to the RDU.
Levels of RPG Development
(With special thanks to Zornwil)
Axioms: The sacrosanct core assumptions of the game.
Mechanics: The basic functional building blocks derived from the axioms.
Game Rules: The specific and variable application of Mechanics that define the play of the game.
Play Experience: The resulting behaviors of play and shared imaginary event unique to each group.
So... give... What's the story on this guy?Originally posted by RDU Neil
Just a note on the characters history... I made him up on the fly, as a "one shot" character for Eric to play. He's got an interesting history, tied into NPCs in my game.
Storn drew him PERFECTLY. I described him, and the picture came out EXACTLY like I'd always envisioned him. That is rare, but I love it when it happens. Too sweet, Storn.
![]()
Eric has then taken him and run in making him a really interesting addition to the RDU.
Mister Vimes
"No! Please! I'll tell you whatever you want!" the man yelled.
"Really?" said Vimes. "What's the orbital velocity of the moon?" -- (Terry Pratchett, Night Watch )
__________________________________________________ ________________________________
Silver Screen Hero -- Heroes of the Golden Age of Cinema
I have to say it again. It's a great image. I love the pose. It really gives the impression of an alien martial art.
(A quick introduction- This is James. I'm another player in Neil's RDU campaign that has finally decided to pop in here and join the conversation.)
Storn, I love you art. I would give me firstborn to have 1/5 the talent you have! That alien martial artist is a very nice picture!
Thanks for posting it!
Monolith, the Living Titan
"The HERO System is not designed to represent real life. The game is designed to represent heroic fiction as presented in comics, novels, television, and movies."
Hello James! Welcome to the jungle. Contrary to popular believe, we are only 3/4 as bad as most people say we are.Originally posted by Nuadha
(A quick introduction- This is James. I'm another player in Neil's RDU campaign that has finally decided to pop in here and join the conversation.)![]()
Monolith, the Living Titan
"The HERO System is not designed to represent real life. The game is designed to represent heroic fiction as presented in comics, novels, television, and movies."
Sheesh, give me some time to post... =)Originally posted by MisterVimes
So... give... What's the story on this guy?
The name Demon Star comes from the litteral translation of his species type's name. He is an offshoot of the Dazeurian race (Herculon (sp?) is the character's father); every few generations or so a Dazeurian is born with a somewhat different genetic pattern. This pattern creates the "Demon Star," an old racial warrior.
This particular character was born to a woman in Oklahoma, who, at the time, knew little of the father. He was just passing through, and all. Anyway, when Thomas (Demon Star's real name) was born, she was forced to keep him secret, as the small town never would have accepted such a creature in their midst (I'm from Oklahoma, so I know what I'm talking about...).
She filled him with images of heroes, knowing in her heart that he was a good boy, despite his outward appearance. When he was 13 or so, his father appeared, bearing gifts: the Dazeurian Battle Armour and Nova Web (the glowing gold thing on his wrist). He then explained some of where Thomas came from, and what he was.
Since then, Thomas has felt a physical pull towards space. He is an extremely bright lad, and delved into Astronomy and Astrophysics. His physical nature blossomed after that meeting, and he discovered that he has racial memories of his people that he can tap into from time to time. He fights with a style of combat totally alien to Earth, ingrained in his genetics to make him the perfect Dazeurian warrior.
The Nova Web allows him to fly and manipulate energy; specifically heat and light. It's an ancient alien artifact, so Thomas has only begun to tap into it's potential.
When he was around 18 or so, his mother contacted the Champions in Baltimore, and arranged for a meeting for Thomas. He was inducted into the rather small roster (the main characters having disappeared some time ago), and has been with them for about 2 years.
Championing the rights of mentalists everywhere!
And in many corners of the world children cry...Originally posted by Storn
If she ever gets a write-up in a published book, maybe. She has a full-length, head to toe, picture in UMA interior (sans 3 -sec staff). Or if I ever decided to play her myself... perhaps.
but I don't have any current plans to draw her.
It's Time to Bring the Pain.
I thought those 'hexes; looked familiar!Originally posted by BonHed
Sheesh, give me some time to post... =)
The name Demon Star comes from the litteral translation of his species type's name. He is an offshoot of the Dazeurian race (Herculon (sp?) is the character's father);
Very cool... wanna share a write up so we can steal it?
*Rubs fingers together greedily*
Mister Vimes
"No! Please! I'll tell you whatever you want!" the man yelled.
"Really?" said Vimes. "What's the orbital velocity of the moon?" -- (Terry Pratchett, Night Watch )
__________________________________________________ ________________________________
Silver Screen Hero -- Heroes of the Golden Age of Cinema
So... basically, when I created this character, I was in the midst of exploring the effect of alien races on earth's culture and metahuman population.
My main rift was to take all the "aliens" from Classic Enemies or other supplements, and make them more than the cookie cutter characters they were. All these Aliens, Hurculon, Thok, Quasar (from Serve & Protect), and others, were actually "Ambassadors" from the Confederation... an alien conglomeration/government that was watching Earth (for many reasons to complicated to go into here) and were waiting for the time to introduce themselves openly.
This has happened, and the UN has recognized these Ambassadors, and the Earth has found out that there is a wider universe out there to join. (Colonization, space travel, ambassadors to the stars, have all begun to take place, with the PCs leading the way, in many cases... my super hero world becoming a super science fiction world, really.)
Hurculon, being human looking, had long involved himself in human affairs, traveling the world, running businesses, etc., and Thomas "Demon Star's" mother was an affair he had. The fact that, born from that affair, was the legendary Dazeurian warrior they called the Demon Star, was a bit of a surprise. (Again, in the RDU, Hurculon's race is very human like, except for this revered "mutation" that appears every few generations.)
The best part of the character is that he is a very normal, friendly, respectful 19 year old... inside the seven foot tall alien mutate ultimate warrior body. It's a hoot to watch Eric play him.
Also, in our last game, Demon Star, for the first time, came into contact with an ancient, racial enemy, the Thanes or Arcane (see Alien Enemies) and went absolutely nutso berzerk without any clue as to why.
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The nice kid was shocked and horrified at his destructive and deadly behavior. (Normally he has a strong code vs. killing.) Further adventures, if and when we get to them, should be interesting.
Levels of RPG Development
(With special thanks to Zornwil)
Axioms: The sacrosanct core assumptions of the game.
Mechanics: The basic functional building blocks derived from the axioms.
Game Rules: The specific and variable application of Mechanics that define the play of the game.
Play Experience: The resulting behaviors of play and shared imaginary event unique to each group.
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