My only contribution to the Rifts to Hero conversion discussion was an idea for handling Mega damage.
Basically, mega damage was to killing damage what killing damage is to STUN. Mega damage structures would have Mega defenses. Killing attacks against Mega resistant targets would count the BODY like you would for a penetrating attack and would subtract the Mega defenses. Alternately, you could say that regular KAs couldn't hurt mega structures at all.
Now, when a mega damage attack (we'll call them MAs) hits a normal target, you can either roll a KA multiplier (like a STUN multiplier) or just go with a x3 multiplier. So, a 2d6 MA would do 7 Mega damage, 21 killing BODY, and 63 STUN. Since a normal target doesn't have Mega BODY, consider any target without mega defenses to have NO defenses against the 21 BODY. You could give living targets their normal defenses against the 63 STUN. If you want to be nastier, let them use their resistant defenses only against the STUN
An unarmored normal would be instantly killed. Even a hero in resitant armor would likely die of the injuries. Someone in fancy high-tech mega defensive armor (let's say 6 MD, 20 rPD/rED, +20 PD/ED) would take 7 point of Mega damage, 21 points of killing BODY, and 63 STUN. It's a bit clunky, again, since normal targets don't have mega-body: You'd subtract the MD from the MA, taking 1 point of MD, which would become 3 points of BODY. Then the resistant defenses would stop all but 1 point of killing BODY, inflicting another point. And lastly, subtract the 20 PD/ED and 20 rPD/rED (did I mention the armor had additional regular defenses to cushion mega blasts?) to take 23 STUN (minus their personal PD/ED).
As for knockback, I'd likely go with counting the BODY on the mega attack roll, not using the killing body. That would get rediculous pretty fast.
You would want to adjust the limits to fit your campaign. If you want mega-attacks to be really scary, make sure they can at least be knocked out easily from the attacks. The nice thing about this system as compared to the mega-damage system in Rifts is that even if the mega-damage armor saves you from being vaporized, you can still be taken out or hurt pretty bad from a mega-attack.
BlueBuddha
-BlueBuddha
"When some wild 8 foot tall maniac grabs your neck, slams the back of your favorite head against a bar room wall and looks you crooked in the eye and he asks you if you've paid your dues, well you just stare that big sucker right back in the eye and you remember what ol' Jack Burton always says at a time like that. Have you paid your dues Jack? Yes sir, The check is in the mail"
- Kurt Russel as Jack Burton in Big Trouble In Little China (greatest movie of all time)
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