How to model posessed armor with a PC inside?
I'm in the process of starting a new superheroic campaign (YAY!!), and my players and I were brainstorming on the game world and the characters, as well as the main enemy team. I think we've come up with a great world to play in, with an epic reason for the team to work together for the betterment of mankind (and the universe!). However, during the discussion, we came upon an interesting sticking point with which I would like some advice.
The game world is much like our own, except that instead of the Industrial Revolution, there was instead a Magical Revolution. Magic is strong and has been the key to advancement since the invention of Sunpowder (a magical derivative of sunlight with explosive abilities). So now the characters live in a world similar to, but slightly askew from our own.
One of the characters is an archaeologist who specialises in the finding and excavating of rare treasures from foreign tombs. In a magical world, you can imagine how dangerous this might be. Our hero is something like Indiana Jones before his first big break. On one of his excavations, he discovered some ancient runes, which he hastily translated one night, leading him to a hidden chamber deep in the tomb. There, he finds an ancient set of pure golden armor. Next to the armor is an amulet, to which the character is inexorably drawn. It seems to be calling to him, exhorting him to wear it. He does, and is immediately contacted by the spirit of an ancient warrior (we'll call him "Bob" for now). The warrior Bob is a previous servant of one of the ancient gods (haven't chosen which pantheon yet), who nearly acheived avatar status before he was destroyed by an extremely powerful undead (maybe Takofanes). Bob convinces the PC that he must take up the armor and fight on behalf of good and righteousness as the next chosen warrior of (insert god's name here). Our archaeologist agrees, and a new hero is born. Basically, he will be a powered armor type, but the armor will by powered by magic with elemental powers as the special effects. First, I need a good elemental god to use as the patron and symbol of the armor.
So we've got the player who is "haunted" in a way by the ancient warrior Bob. Bob now has a deep hatred for all undead and/or animated items (such as golems/robots, etc). Bob will be the special effect of some skills (KS: Religion for example), as well as a constant mentor to the fledgling hero. However, this mentor lives in the PC's head. Actually, he lives in the amulet, but since the amulet is now permanently bonded to the PC, he's pretty much there for life. As an interesting side effect of having Bob in the PC's head all the time, I want there to be a chance that if something happens to dramatically weaken the willpower of the PC while he's inside the armor (such as maybe an ECV based Entangle or an Ego Drain), then he is unable to resist Bob's will and Bob takes posession of the armor with the hero still inside! He then uses the armor as if he were still alive until such time as the PC can regain control, or the armor is removed, or the warrior completes some task related to his quest for vengeance on the undead.
How would you model this effect in game terms? I don't want to just handwave this, because it will have advantages and disadvantages, so I would like to model it with character points. Any help that the rather insightful members of the Hero Gaming Community can give would be very much appreciated.
Thanks in advance,
Steve
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