Re: The cost of bases...
Alright, lets try a different tact, as this discussion has already degenerated into a round robin, neither of us is really making new points. And I’m pretty sure we’ve thoroughly jacked this thread anyway. So anyway, I’ll try to keep this brief>>>
To summarize, you don’t think characters should pay for Base Area (or that such a cost should be included in the calculations at all) because it has no direct mechanical benefit. Space is nothing more then an SFX, and as such should have absolutely no bearing on any mechanical build.
I disagree on the grounds that sufficient area is a necessity for the direct mechanical benefit, thus making it an indirect mechanical benefit. That aside, having a larger base can provide other indirect benefits which may or may not be convertible to a power construct.
In my mind this makes it partially comparable to say, Skill levels for a “Magic” skill to use your spells. The skill levels themselves are doing almost nothing; they certainly aren’t crisping your enemy. But without them you wouldn’t be able to use the powers which <i>do</I> crisp then enemy. In fact the skill itself has <I>No Direct Mechanical Benefit</I> as it is a byproduct of the RSR Limitation on another existing power construct.
An example of what I mean by a indirect benefit are pitfalls, since all they are is (literally) a tube of empty space with a sharp stop at the end, the only part of your average pitfall trap that might need a power construct is the “door” or whatever conceals the trap. (Images, only to disguise a trap) and even then a player could probably just get away with a sufficient Concealment roll during the planning stages of construction, and maybe some more complementary ones from the builders during construction.
The builder has gained a solid mechanical advantage by exploiting that short of a flight or gliding power, things usually go “ker-splat!” when they suddenly fall down long tubes with reinforced floors at the bottom. And the only thing he may have paid points for was the trick floor, which may have been as small an investment as a single roll of a 3-pt skill.
And darn, I didn’t keep it brief. Anyway that’s what I mean by buying potential, I agree that potential is only worth as much as what it’s used for, but space can be used for things that provide mechanical benefits to the character, but do not otherwise cost a dime
"I've got Black Magic, a Hair Trigger, and a Short Fuse. Bring it!" -Blackmage, 8-bit theater.
"Now if you don't mind, I am somewhat preoccupied telling the laws of physics to shut up and sit down." -Vaarsuvius, The Order of the Stick.
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