How do you make a paralyzing poison?
Entange, Def: 0, NND, resistated vers CON?
I must admit I am kind of lost on this one.
Thanks
How do you make a paralyzing poison?
Entange, Def: 0, NND, resistated vers CON?
I must admit I am kind of lost on this one.
Thanks
Demonsong
An opponent is not truly defeated until you have eradicated every trace of his existence.
I would probably go with Mind Control, one command: unable to move. Vs Con instead of Ego.
Mind you I'm at work and don't have my book on hand but I recall that being the agreed upon method on the hero mailing list and the old boards.
Kid Chaos
The thing with paralysist is that it usualy is not all or nothing, thus a speed drain is how I would do it...
Come talk comics at http://www.kountrykomicsonline.com/forum/index.php
The only thing common about common sense is the common lack of it
...'In this world, Elwood, you must be oh, so smart or oh, so pleasant.' For years I was smart. I recommend pleasant. You may quote me."Harvey --- Thanks Hermit and BobGreenwade
Are we talking paralyzing poisons in the real world or comics?
In comics they are almost always a one shot effect, in some rare cases a hero is able to resist long enough to perform some action. Mind Control would probably cover that with the poison only achieving a +10 or +20 effect.
As stated this is sans rulebooks so I'm probably completely off base.
A Spd drain would also be a way to do it. Though I would probably buy it to drain the average joe to zero in one shot.
Kid Chaos
You can do this best with a Drain, but the Char you drain should depend on special effect.
Too weak to move-Drain STR
Lack of motor control-Drain DEX
Both of these let the target use mental and some defensive powers.
Complete paralysis-Drain SPD
Having 3 PC drainers made me very handy with these rules in my old campaign.
Personally, I've always used Mental Illusions (based on CON, +30 mandatory effect, subject still able to percieve real world to a limited extent) as the defacto "stand there like a dork". Doesn't require the telepathic adder, and already has a mechanic for not being able to do anything in the real world.
>Sometimes, the knights are the monsters
>Life would be a lot less confusing, if only we had smarter intellectuals
>"Never offend someone with style when you can offend them with substance." Sam Brown, Washington Post
>theemerged.blogspot.com -- proof I have too much free time on my hands
Hmmm.....
XD6 Entangle, NND (defense is immunity to poison or protective gear), 1 Continuing Charge (specify duration)
?
Some GMs might require the "entangle takes no damage" advantage, while others would assume it was implicit in the SFX (and the fact that you paid for an NND).
YMMV
Nihil tam absurde dici potest, quod non dicatur ab aliquo philosophorum.
NND Entangles ... yuck ... I would require for this F/X the take no damage and Does Body
Come talk comics at http://www.kountrykomicsonline.com/forum/index.php
The only thing common about common sense is the common lack of it
...'In this world, Elwood, you must be oh, so smart or oh, so pleasant.' For years I was smart. I recommend pleasant. You may quote me."Harvey --- Thanks Hermit and BobGreenwade
You know, I've always wondered about the logic of the NND Entangle. NND attacks do no BODY. Therefore, how would an NND Entangle have any BODY score other than 0? Same issue with the NND Flash in MC.
>Sometimes, the knights are the monsters
>Life would be a lot less confusing, if only we had smarter intellectuals
>"Never offend someone with style when you can offend them with substance." Sam Brown, Washington Post
>theemerged.blogspot.com -- proof I have too much free time on my hands
So would you have to take the does body advantage?You know, I've always wondered about the logic of the NND Entangle. NND attacks do no BODY. Therefore, how would an NND Entangle have any BODY score other than 0? Same issue with the NND Flash in MC.
Demonsong
An opponent is not truly defeated until you have eradicated every trace of his existence.
I don't consider this abusive because there is more than one way to avoid within the definition of the NND, such as immunity to poison or a self-contained suit of some sort.Originally posted by JmOz
NND Entangles ... yuck ... I would require for this F/X the take no damage and Does Body
The delivery mechanism may also provide additional defenses, which is the case with those extremely nasty poisoness snake bites in the bestiary.
If its poison on a blowgun dart, for instance, a single point of resistant pd should be sufficient to negate the attack and would require the player to take the limitation: delivery mechanism must penetrate/do damage.
I don't think the "does body" is appropriate to the SFX (because the character isn't damaged by the poison, just held in place), but I agree a GM would be justified in requiring the player to pay for "takes no damage" (as I noted above).
Last edited by Vondy; Jun 9th, '03 at 02:34 PM.
Nihil tam absurde dici potest, quod non dicatur ab aliquo philosophorum.
The problem with not taking the body is that when you roll the entangle you use the body rolled for the body of the entangle thus with out it you have a 0 body entangle (At least that is my logic)
As for abusive, the reason why I say it is is this: With a normal NND the character will recover (Stun damage) in a short time
With Entangle the character with out the defense is out of it for a LONG while
Come talk comics at http://www.kountrykomicsonline.com/forum/index.php
The only thing common about common sense is the common lack of it
...'In this world, Elwood, you must be oh, so smart or oh, so pleasant.' For years I was smart. I recommend pleasant. You may quote me."Harvey --- Thanks Hermit and BobGreenwade
Interesting thoughts.Originally posted by JmOz
The problem with not taking the body is that when you roll the entangle you use the body rolled for the body of the entangle thus with out it you have a 0 body entangle (At least that is my logic)
As for abusive, the reason why I say it is is this: With a normal NND the character will recover (Stun damage) in a short time
With Entangle the character with out the defense is out of it for a LONG while
You could have the player not take the "takes no damage" advantage and use con as the breakout roll.
Nihil tam absurde dici potest, quod non dicatur ab aliquo philosophorum.
Here's a previous thread on this topic with some interesting variations:
http://www.herogames.com/forums/show...pire+AND+venom
I modeled the poison in one of my games as a big speed drain. If you look back in the Hero System Discussion forum archives a week or two you'll find a thread called Paralytic Poison where this topic was discussed.
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