Actually been giving this much thought. I like the idea (and the show).
First, since everyone needs to have gestures to bend their element I've decided not to allow them as a disad. If someone can give me a convincing argument as to why to keep the point reduction I would appreciate it.
I then decided to make the bending powers a vpp. I really like VPP's and think they work great if not abused. Make changing powers a 0 phase action standard, it would not cost extra as everyone has it.
Another modification to the VPP would be a standard restriction on creating new effects. Huge penalties to try to make a new power in combat, lesser to do so through self training, and even lesser through training by a master who knows the power. The teaching and power skills of the master would reduce this penalty. I thought a decent base for this penalty would be -1 per 5pts of the power.
Next came my thoughts on the Avatar style of active defenses (calling up a wall of wind, wall of stone, wind shear splitting fire around them, wall of ice or water or fire, etc.). I would allowing the person to decide the form it takes based on the circumstances involved. I think this can be done with forcefield requiring a roll, activation maybe, but more likely power skill roll.
This opposed check might slow things down a bit, but it would bring that flavor I want to the game.
My next thought was making defenses automatically have tiered affects based on the success of the skill roll (if indeed I went with a skill roll). Every two success would result in extra defenses. Here is the very simple way I thought to do it, if there is better I would be interested in hearing.
HTML Code:
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">12 </td><td><b><i>Stone Bending Defense: </i></b>(Total: 28 Active Cost, 12 Real Cost) Force Field (5 PD/5 ED) (10 Active Points); Instant (-1/2), Requires A Skill Roll (-1/2), Only When In Contact With The Ground (-1/4) (Real Cost: 4) <b>plus</b> Force Field (3 PD/3 ED) (6 Active Points); Conditional Power Must make skill roll from first tier by 2 or more (-1/2), Instant (-1/2), Only When In Contact With The Ground (-1/4) (Real Cost: 3) <b>plus</b> Force Field (3 PD/3 ED) (6 Active Points); Conditional Power Must make first tier skill role by 4 or more (-1/2), Instant (-1/2), Only When In Contact With The Ground (-1/4) (Real Cost: 3) <b>plus</b> Force Field (3 PD/3 ED) (6 Active Points); Conditional Power Must make tier 1 skill roll by 6 or more (-1), Instant (-1/2), Only When In Contact With The Ground (-1/4) (Real Cost: 2) [<b>Notes:</b> This is the Stone Benders ability to draw stone from the land around him/her to use to defend themselves. Usually takes the form of a stone sheild or stone wall between the attacker and the defender.] </td><td valign="top" align="right">4</td></tr></table><b>Powers Cost:</b> 12
Much of the rest I was planning to do as a normal eastern feel fantasy, with bending being the only common magic. But as I've seen recently, bending is not limited to stone, air, fire, water... There were recently sand benders which makes me think that there is room for growth.
Kuoshu
-- Any help with submitting readable powers from hero designer would be appreciated as well.
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