I really do recommend The Ultimate Vehicle as in a long and involved Sci/fi or Space Opera campaign is going to have more vehicles than just starships. A lot more.
You have to design the characters personal hovercraft, the the Hovertanks that the evil overlord's forces use to suppress rioting, and the Mecha that the Marines use to battle alien invaders...
The Ultimate Vehicle also happens to have a lot of premade vehicular equipment that you can just drop into any vehicle design and will make things a bit faster for you. Also the additional vehicular action rules and hit location charts are a must.


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I would think that much of that depends on the GM, but I see your point.
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