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Thread: Populating your Lost World

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    Populating your Lost World

    Okay, the obvious choice is Weta Workshop's THE WORLD OF KONG: A NATURAL HISTORY OF SKULL ISLAND, however, there are a number of other sources I'd like to recommend:

    A LIVING DINOSAUR -- Roy Mackal
    The search for the mokele-mbembe, the sauropod of the Congo, also lists other dinosaurs of Africa.

    SEARCHING FOR HIDDEN ANIMALS -- Roy Mackal
    Contains the buru, a 15' lizard from India, and Pulp-era stories of the man-eating tree of Madagascar.

    AFTER MAN -- Dougal Dixon
    THE NEW DINOSAURS -- Dougal Dixon
    Both books detail life on Earth after an extended period of evolution. After Man presumes it is 50 million years after man has vanished from the Earth, taking with him dogs, cats, horses, cows, whales, and so on. The New Dinosaurs looks at what might have happened if the dinosaurs never died out. The first book has rats the size of wolves and large predatory bats. The second book has all sorts of odd dinosaurs, including an enormous descendent of T. Rex.

    THE NEW DINOSAURS -- William Stout
    A beautiful book of art by William Stout, this book (not to be confused with the one above) gives a look at the real world of the dinosaurs, through life, death, mating, and so on. I was able to find a revised edition of the book, which contains a lot of modern material in the first few chapters, all updated from its original early 1980s publication.

    GURPS: PLACES OF MYSTERY
    A source book about interesting lost ruins and places around the world. All of them can easily be dropped into the Hollow Earth.

    THRILLING PLACES
    This HERO System sourcebook is due out in about 4-6 weeks. It will detail various places (such as a German castle and an American office building) that make for good adventure locals when not in a Lost Word. Oh, and there's at least one ruin in there, too.

    THE COMPLETE DREAMLANDS
    This Call of Cthulhu sourcebook describes the fantasy world of H.P. Lovecraft's Dreamlands. Can either be used to provide possible Lost World societies, or as an alternate world reachable via Weird Science.

    EXPEDITION -- Wayne Douglas Barlow
    Want to get really strange? Adapt some of these alien animals from Barlow's fictious survey book to your Lost World.

    And, of course there's the "Walking With" series:

    WALKING WITH DINOSAURS
    WALKING WITH BEASTS
    WALKING WITH MONSTERS
    CHASED BY DINOSAURS
    Michael Surbrook
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    Re: Populating your Lost World

    Wow, how do find the time for this? I love it, thanks.

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    Re: Populating your Lost World

    I'd add Dinotopia by James Gurney. The island is a ready-made Lost World you could drop right into a game.

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    Re: Populating your Lost World

    Quote Originally Posted by TheRavenIs View Post
    Wow, how do find the time for this? I love it, thanks.

    REPPED!!!!
    Oh, I own all of this, too.

    And for those who want the World of Kong for HERO....

    http://surbrook.devermore.net/adapti...ng/wokong.html
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    Re: Populating your Lost World

    Do you ever plan to stat out the creatures in those other books??
    Stan: "If I had any sense I'd walk out on you!"
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    Re: Populating your Lost World

    Quote Originally Posted by Gawain View Post
    Do you ever plan to stat out the creatures in those other books??
    Whoa... now you're talkin' crazy!

    (No idea, really)
    Michael Surbrook
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    "Provide me with ships or proper sails for the celestial atmosphere and there will be men there, too, who do not fear the appalling distance."

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    Re: Populating your Lost World

    THRILLING PLACES
    This HERO System sourcebook is due out in about 4-6 weeks. It will detail various places (such as a German castle and an American office building) that make for good adventure locals when not in a Lost Word. Oh, and there's at least one ruin in there, too.
    There are a number of locations in TP, such as Neos Themiscyra, K'hull Island, Xinca-Hol, and the Island of the Pale White Lady that could easily be lifted into a Lost World whole-cloth with little or no work on the GM's part.
    Steve Long
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    Re: Populating your Lost World

    Quote Originally Posted by Steve Long View Post
    There are a number of locations in TP, such as Neos Themiscyra, K'hull Island, Xinca-Hol, and the Island of the Pale White Lady that could easily be lifted into a Lost World whole-cloth with little or no work on the GM's part.
    Yeah... I never did give it the going over I wanted to. Too much input, not enough downtime to digest it all.
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    "Provide me with ships or proper sails for the celestial atmosphere and there will be men there, too, who do not fear the appalling distance."

    Johannes Kepler

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    Re: Populating your Lost World

    Lands of Mystery for JI is an invaluable resource. If you can find a copy of it.

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    Re: Populating your Lost World

    Lands of Mystery for JI is an invaluable resource. If you can find a copy of it.
    You don't need to worry 'bout that, seeing as how we're publishing a new, all-improved edition of LoM by Aaron and myself next year.
    Steve Long
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    Re: Populating your Lost World

    Quote Originally Posted by Susano View Post
    Whoa... now you're talkin' crazy!

    (No idea, really)
    Man, I would LOVE to see the stuff in After Man statted out. I spent hours and hours over that book in Junior High School.

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    Re: Populating your Lost World

    Oh no! No you don't! I won't do it! I won't!

    Control... slipping... must... remain... firm....
    Michael Surbrook
    susano @ guisarme.net
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    "Provide me with ships or proper sails for the celestial atmosphere and there will be men there, too, who do not fear the appalling distance."

    Johannes Kepler

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    Re: Populating your Lost World

    Quote Originally Posted by Vestnik View Post
    Man, I would LOVE to see the stuff in After Man statted out. I spent hours and hours over that book in Junior High School.
    I did a little bit of work on this recently, but didn't get that far. Two things stopped (or at least delayed) me. One is that as cool as they look, the creatures don't necessarily stat out that differently from real-world animals* (which made the task less exciting). Second, my gaming attention shifted, as it is wont to do.

    If anyone's interested in my not-quite-complete write-ups of the horrane and two types of raboon (grandis & vulgaris), remind me by PM next week, when I should have time to try to get them up. (Can I put HD files up directly on these boards?)

    * OK, I gave the large raboon 35 STR, 24 BOD, and a 1 1/2d6 HKA (3d6 + 1 w/ STR), which is nastier than what I'd give any real-world modern terrestrial (as opposed to aquatic) predator. Hmmm . . . I need to look up a polar bear and compare. The large raboon should be nastier (except possibly lower OCV).

    Edit: Of course, knowing Susano, I'd bet you'll end up with more and better write-ups from him before next week anyway.
    Last edited by Just Joe; Aug 23rd, '06 at 06:18 PM.
    Just Joe

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    Re: Populating your Lost World

    My thought with AFTER MAN was to do packages. To make a rabbuck, take a deer and add/subtract the following...

    And so on.
    Michael Surbrook
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    Visit Surbrook's Stuff for all of your HERO needs.

    "Provide me with ships or proper sails for the celestial atmosphere and there will be men there, too, who do not fear the appalling distance."

    Johannes Kepler

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    Re: Populating your Lost World

    For more speculative beasties there is the stuff in THE FUTURE IS WILD DVD; my favourites are the '200 million years in the future' thingies like the Megasquid and the Squibbon (and I have always liked the large predatory worms).

    The Swampus and Lurkfish (both from the 'hothouse' episode) would make nice denizens for a remote tropical swamp area.
    Last edited by Bismark; Aug 24th, '06 at 03:08 AM.

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